Gregory Ellner's Comic Reviews

Reviewer For: Multiversity Comics Reviews: 438
7.4Avg. Review Rating

Fascinating storytelling combines with exciting artwork that will leave readers waiting for the call of "That's all, folks!"

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A classic story is turned on its head to great effect in this debut.

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Despite not really living up to the solicitation, this denouement is rather effective, provided you already know the rest of this saga (or in the very least this twelve-part revival).

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Though there is some dread for what is to come from an out-of-story perspective, the approach brought here for a story arc start, as well as for a "fall out from a previous event, works well enough.

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A fun duo begins their journey in this almost mirror universe take on something similar to the Super Sons.

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Aside from some annoyances toward the start of the anthology, there is a lot to love for many different fans.

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Some one-note writing aside, this seems to be the start of a rather good miniseries.

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"Underheist #1 is okay. It is not intriguing enough to encourage reading it, nor is it inadequately composed enough to discourage the same. In a sense, this lack of much to speak about may be worse than it being deliberately bad or good, as it seems just forgettable altogether.

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Whether or not you care for the holiday, Silent Knight seems worth checking out for a fun winter tale.

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An interesting story bringing back to the original intentions of several characters is aided further by amazing artwork and colors.

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Aside from not doing much to make the mortals feel too threatening just yet, this entry point is definitely worth sinking our teeth into.

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Low stakes and a fun plot are marred by far-too-exaggerated artwork.

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Despite a worrisome entry point on several levels, this series is off to a good start.

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A simple introduction draws people into a fun new story.

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A fun story brings Team Chaotix to the October holiday season.

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A simple introduction draws people into a fun new story.

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By and large, Williams does a remarkable job with the beginning of this ongoing, the first "Power Girl ongoing title since the end of its predecessor in the wake of the 2011 New 52 reboot.

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A fun story is held back by odd artwork in the majority of its pages.

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A family dynamic both in and out of costume helps this story feel different and fun.

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Krypton meets the infernal realms in this intriguing look at things to come.

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A story closes with a satisfactory ending in this final chapter of "Dark Knights of Steel.

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An interesting introduction brings Canada into the 'Fall of X.'

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A horror story starts with a bang for two brutal heroes.

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Ending with small moments rather than a grand battle, Jon Kents stay in the world of Injustice ends with an appropriate use of what it means to be Superman.

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Alice has an intriguing start to a look at a trip to Wonderland in this new story.

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This new approach to Kendra Saunders seems off to a good start.

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A fun one-shot closes a piece of the story of an emergent god butcher before the upcoming 'Death of the Venomverse.'

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A heartwarming anthology rings in Independence Day 2023 for both Captains America!

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Haunting artwork complements good characterization in this latest installment to the trials of our rogue archaeologist.

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A near-perfect sendoff on a milestone issue is seriously hampered by a heavily flawed look at an upcoming run.

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A simple-yet-fun look at another Spider-Man follows common storytelling without feeling too rote.

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Five different stories all give different perspectives on the Flash, to varying effectiveness, as another run on the Scarlet Speedster reaches the finish line.

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There are ways to handle character death and climaxes in a plot. This decidedly not "amazing story is one to avoid, with the colors and perhaps lettering being the closest we could have to something of a saving grace.

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Different eras come together into a story that is fun for various eras of Nick Fury.

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A possibly atypical approach to a superhero's new ongoing nonetheless remains intriguing.

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There may be something epic in this series, but the premiere does not seem to be it.

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A new heroine rises from a merger of various forces to intriguing effect in this tie-in to symbiote lore.

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Interlocking stories work well together despite different tones as this story reaches toward its likely climax!

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Despite some problems with balancing characters, Cold War seems to be heating up rather nicely.

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An interquel between Rise of the Planet of the Apes and Dawn of the Planet of the Apes comes together marvelously.

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Artwork, colors, and writing work together expertly to tell a fascinating, heartwrenching tale about one of Batman's primary villains.

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A nigh-incomprehensible story sadly cannot be lifted up by artwork alone.

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Well-portrayed artwork of violence cannot make up for a lack of much in the way of story for this introduction to a new miniseries.

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Inviting for new readers while not disparaging those who already know the basic premise of either franchise, this debut is entertaining for readers new and old.

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Kindness, rather than shows of power, help begin this run on "Superman.

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A story in the shadows of the DC Universe continues unabated in a shocking new installment to the saga of the WildC.A.T.s.

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"Joe Fixit continues to be a fun story from the past.

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Blades daughter comes to the fore with some intriguing concepts, but not enough to really stand out in a big way just yet.

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Horror begins with a smiling face in this opening to an apparent alternate timeline.

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A good mixture of emotions helps pull together the threads of an amusing, mostly self-contained piece that could almost be a one-shot in and of itself.

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Uneven characterization, coupled with odd changes in art style, are somewhat decently held together by good coloring in this one-shot.

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An interesting one-shot that could easily fit outside of the event it branches from is sadly held back somewhat by a slightly more disjointed backup tale.

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Perhaps a bit childish, but not in a bad way, this one-shot is a quite good showing for a sidekick's anniversary celebration.

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A somewhat interesting story and phenomenal artwork help breathe new life into an old dynamic.

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Evil has its origins in mundanity with this interesting opening.

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A more mundane approach to Gotham City policing is very much welcome.

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Despite the interesting artwork, this group seems to lack both Batman and incorporation, with little to easily draw newcomers in.

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A fascinating origin sets itself apart from many other dark takes on famous fairy tales.

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Two-Face and Harvey Dent both get a good showing across much of their extensive history in this excellent one-shot.

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A good story and an even better backup make this installment to the 'Worlds Without a Justice League' one to watch out for.

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Despite some issues with understanding the underlying plot elements, this introduction is an interesting enough start to the battle between father and son.

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Despite being derived from an ongoing run, this finale works well for new readers to drive them into the next stage of Supermans story.

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An odd coda still works decently well in this one-shot conclusion.

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Despite some issues with art at a further distance, this latest installment to the "DCeased story definitely is worth the look.

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Existing lore merges well with an interesting new story and recurrent amazing artwork for this newest look into the world of Bloodborne.

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Despite some issues with pacing and structure, the overall feeling of "Artemis: Wanted" #1 shines through.

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Entertaining but a bit opaque, this beginning may be a bit hard to dive into directly.

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Expert characterization and overall storytelling works hand-in-hand with phenomenal artwork and colors to provide a satisfying climax that is likely to leave readers new and old wanting more.

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No matter how good the artwork may be, this debut issue cannot get around the fact that it feels completely unnatural.

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A relaxing story combined with beautiful artistry really helps draw in a new potential audience to whatever is next for Tony Stark's journey forward.

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Intriguing, depressing, and terrifying, this take on Poison Ivy will definitely grow on you.

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Perhaps intending to bring in a new audience, Jonathan Luna shows that not all superhero stories are inherently equal.

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Lacking scares but intriguing in its own way, this one-shot is a good way to bring in new readers to an ongoing Elseworld saga.

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An intriguing world blooms forth through steel with this new science fiction dystopia.

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Despite a strong start, this debut feels more like an extension of a larger work than a story in and of itself.

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Despite well-approached artwork and colors, the storytelling of "Flashpoint Beyond #0 leaves much to be desired.

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An intriguing take on a familiar tale begins with this latest trip down the rabbit hole (in multiple senses of the words).

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Pathos surprisingly comes for a horrific criminal due to fantastic writing and artwork.

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Even though it does not give much exposition, this start of a new crossover is rather exciting for newcomers.

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Fun artwork and an intriguing story lead to a highly entertaining first issue.

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Though perhaps difficult to understand for newcomers to "Critical Role," this miniseries entry is good with its emotional beats.

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An interesting opening conflicts with the story's promises in this event debut.

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While disturbing on the surface, what exactly was meant to be achieved in this prelude one-shot to an upcoming series remains unclear by its end.

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A nice recap blends into an emergent story as newcomers and fans alike of the new Iron Fist can come together for this debut!

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Educational and amusing, an interesting story straight from the eponymous legends greets readers for this first installment to the third volume of 'Norse Mythology'.

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Despite intriguing artwork, this prince has yet to step out of a knight's shadow beyond lip service.

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Fast paced and fun, this one-shot is definitely one to look into.

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This one-shot is a fun way to continue forth on our trek through the dawn of 2022, as well as a way to add to the existing lore of the Bloodstone family.

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Despite engaging artwork, the script and pacing of "Gunslinger Spawn" #2 leave much to be desired.

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Between being almost entirely prologue to extremely strange artwork on the protagonist, "Wonder Woman: Evolution" #1 is sadly a story that can be easily missed.

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So, here's the Thing: fun but not all that eye-opening, and rather relaxing on the whole despite its at times depressing atmosphere.

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Masterful as ever, Tom Taylor's work alongside Yasmine Putri is definitely worth checking out for fans of dark fantasy as much as fans of the DC Universe!

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A fun introduction to a new team (barring their quasi-introduction as a backup story) provides much room to grow around a different take on a Suicide Squad-like team.

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An interesting look at the past and present of a relatively recent Batman rogue, well-drawn and colored alongside a good script.

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Despite good artwork and colors, the script of "Eternals Forever" is just too slow and overwrought to be interesting as a story, almost better served as a reference book.

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Despite some potential overuse of exposition and odd paneling at the start, this debut definitely has some major potential.

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Although the artwork is good, as are the colors, the script of this debut is too focused on being an introduction and not enough on actually standing out in a way that is not out-of-character for participants who would attempt to do so.

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Interesting for incoming readers, but perhaps a bit odd on artwork at times, "Black Manta" #1 is worth checking out.

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erhaps this annual is good for those who were already following the story of Future State's Midnighter, but for others, it is not particularly inviting.

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This most recent take on the Superman story is calming and fun, but doesn't really take advantage of being part of an existing universe in any meaningful way.

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While this story may be difficult to comprehend for those not up to date on X-Men comics, it still proves to be an interesting investigation.

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Though perhaps different from what some might expect, "Pennyworth" #1 is very good at drawing in new readers to its premise by indulging in both larger-than-life comic book adventurousness and down-to-earth spycraft.

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An interesting haunting story begins with just enough character and relatability to keep it fun.

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Three different stories with distinct art styles and tones merge together into a cohesive whole that may entice returning fans of Marvel as well as those just joining in on the franchise.

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Good artwork and colors cannot save a comic debut that lacks any semblance of reader immersion in its setting.

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Not explaining much but being interesting in its own way, "Ordinary Gods" #1 is a solid debut.

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Stepping away from Catwoman herself allows for a very intriguing origin story for one of her villains as an element of the Batman mythos is allowed room to expand without Batman himself.

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Fun for everyone, and a treat for fans of the video game franchise, this special is a nice treat for Sonic fans new and old.

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While there is still much to learn, "Save Yourself!" #1 is off to a great start.

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Through intriguing characters, understandable plot, and amazing artwork made even better by phenomenal colors, "Magic" continues to cast a spell over readers new and old.

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"Deep Beyond" proves somewhat interesting, but not really enough ot entice a new reader to continue forward.

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Although perhaps not entirely unique, "Shadecraft" #3 is very newcomer friendly, and intriguing in its own right with its characters and setup.

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A calm story and recap of the events around a major villain in a prior video game help to characterize a new villain for the upcoming Far Cry 6 very well for newcomers and veteran players alike.

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While well illustrated, the story of 'Last Ride' feels a bit too much like a sequel to a nonexistent tale than one that provides a good jumping-on point.

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Though not particularly special, "Nocterra" #3 seems interesting enough for newcomers.

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Energetic and entertaining, there is a lot to look forward to in Robin's latest series.

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The artwork definitely holds up, but on the whole, these tales do not feel they are worth the reader's time beyond the basic desire to see these characters again.

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While not a story centered on the Joker as its protagonist, there is enough to entertain many Batman fans, especially those from the Scott Snyder era.

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While the artwork on the two stories is interesting, it is hard to ignore that the primary tale feels a bit disjointed or at least too slow.

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Not quite an Avengers story, the first part of 'Curse of the Man-Thing' does a very good job of introducing the threat alongside reintroducing eponymous character for a potentially new audience.

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While the artwork is good and the colors complement it well, this story is a bit too focused on returning viewers to be easily accessible for new potential fans to Alien as a whole.

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While the story of this take on the Black Knight has some degrees of implausibility, the artwork and colors help to make up for what it lacks.

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A good story to introduce people to Wonder Woman, as well as an interesting one for returning viewers and a look in on a little-seen mythology for DC Comics, "Wonder Woman" #770 has something for quite a few people.

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Despite some interesting ideas, it takes unfamiliarity with Earth-3, familiarity with classic DC Comics stories, and a willingness to accept heavy-handed modern politics to really glean enjoyment from this limited series debut.

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A bit typical, but still interesting, 'Flatline' is definitely a worthwhile one-shot.

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While the artwork is fun in a classic way, there isn't enough in this one-shot to really justify its existence as a truly new plot. On the contrary, readers may be left wondering why they should even care about what they just read.

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There is still a fair bit left to go, but with this debut, "Man-Bat" is a miniseries worth taking for a ride.

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Although elements of this first half of "Future State: Aquaman" are intriguing, the art alone is not enough to bring together this first half of 'The Confluence.'

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Confusing artwork and lettering combined with a lack of direct exposition on why readers should care about the events of a prior story leave this new arc of 'Cutting Edge' wanting.

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Drawing on a breadth of "Teen Titans" lore within and without the comics, the 'Future State' version of the team is definitely interesting for readers of the comics as well as viewers of the 2000s animated series.

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Even aside from being a crossover tie-in, the Valkyries ride again in a fun return to form through the afterlives in the midst of a horrific storyline on Earth.

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With three intriguing stories, the only real downside to this new take on Batman, his supporting cast, and numerous villains is the fact that two of the stories won't continue for another two issues.

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An interesting take on "Flashpoint" speeds quickly along, providing an unusual look at an Eobard Thawne without Barry Allen in the process with the help of talent from the Dark Multiverse and "Flashpoint" both.

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Though somewhat interesting on the surface, this story falls to pieces due to its focus and implicit modernity.

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Though not a particularly good place to jump in for newcomers, "Bleed Them Dry" #5 is still a rather interesting story for a penultimate issue.

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Though not quite a comedy, this horror book does show a sizable amount of humor.

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Intense moments work together with seamless recaps to continue this story forward.

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An intriguing take on Gotham emerges from far before the famous story arc that gave this one-shot its name, leaving plenty for readers to want in this temporary universe.

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At once a straightforward tale and an interesting one that expands far beyond what is commonly considered "Wonder Woman" situations.

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A highly intriguing entry point to a fully-fledged comic book world which readers have yet to fully experience.

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While somewhat interesting, the latest issue of "The Marked" is very much liable to leave newcomers out in the cold alongside distracting light sources, even with its interesting artwork.

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Between the twists and turns in the narrative and the intriguing art and lettering directions, "The Department of Truth" #1 just raises further questions and we wouldn't have it any other way.

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Despite being part of a far larger story, 'Speed Metal' shows the heart in the development of the Flash family's post-Rebirth status quo.

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Despite being an intriguing journey into the DC Universe, this supposed "one-shot" feels more like a real fourth issue to the story from which it branches than a one-and-done tale for people to jump in.

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Get a crash course in John Constantine's history as we delve into a newcomer-friendly occult tale.

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If one can get past the fact that this story is very much of a different era and connected to elements long-since abandoned, there is an interesting, relatively fast-paced tale to be told.

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While the artwork and colors are well put together, "Shadow Service" seems to be going a bit too slowly in getting to the premise it relies upon.

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Despite the creepier underlying elements of the story and the hints toward possible malicious influence, on the whole Willow's tale, seems to be very relaxing and comforting, while not leaving new readers too far in the dust.

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Horrific and at times ridiculous, this anthology gives a lot of story in a small package, though with perhaps an odd conclusion even for 'Death Metal.'

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While this story does not give much room for newcomers, returning fans will be likely very interested in the developments as they go along with the famed extreme detail in illustrations and color usage.

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Crime drama sits down for a family dinner as this meal gets a definite thumbs up.

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A strong story continues forward without relying too heavily on the past, all while continuing to just have fun overall.

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Strange storytelling leads in interesting new directions through the expert team of the original "Nailbiter."

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An interesting story and amazing artwork are enticing, but might be weird for newcomers.

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A deceptively scary look at a fantastical kind of racism, "Wynd" is definitely a series to look out for.

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From excitement in the past to mystery in the present, "Adventureman!" #1 leaves readers aching for more!

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A lackluster, trying-too-hard script is partially made up for with excellent artwork and colors.

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Character building works in tandem with humor and excellent artwork in this latest installment to the trials and tribulations of Task Force X.

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While the "Transformers" end of this crossover may seem lacking thus far, the effectiveness of this mash-up lies in its ability to create a completely new world by way of the two franchises colliding, from the intriguing story to the dynamic art and colors.

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Drawing from the original Predator film for a new story while simultaneously providing enough to bring in a new audience, "Predator: Hunters III" #2 is a treat.

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Dynamic artwork and well-done colors can't save this script from being a retread of all-too-familiar ground.

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The overall story may not be too original, but artwork and colors help raise this chilly ghost story up in the end of winter.

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Fantastic artwork is still held back by a story that drags for half of its length without much in the way of a discernible reason.

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While the storytelling, especially the dialogue, is rather clich for a noir tale, Juan Ferreyra's artwork and colors lift up and enhance the script of this new debut.

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An utterly bizarre introduction is lifted beyond even its well-written script with excellent artwork and even better colors.

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Though not much happens up front in "Dark Ark: After the Flood" #3, tensions rise nonetheless through the efforts of the entire creative team.

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Though the artwork can at times not be quite as stellar as the original "DCeased" miniseries, "DCeased: Unkillables" #1 nonetheless shows itself to be a worthy successor to its writer's previous foray into such a hellish world.

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There may be some odd characterizations along the way, but amongst fourteen different stories, "Marvel's Voices" #1 keeps true to one thing above all else: fun.

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Despite being billed as an origin story one-shot, "Spirits of Ghost Rider: Mother of Demons" #1 spends far too much time on continuing the "Ghost Rider" ongoing story and not enough time on establishing a unique history for the eponymous "mother," only saved by its artwork and colors.

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How much is a Pennyworth? As can be shown from this one-shot, quite a lot indeed.

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It may be a one-off, but "Immortal Hulk: Great Power" #1 is still a must-read for fans of Spider-Man and of the Immortal Hulk.

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From fans of the various literary properties to those who have only minimal information on any of them, "Adler" #1 is both educational and entertaining.

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Though flawed in how it perhaps puts too much of the onus on other books for a final issue, the finale of this truly epic (in every sense of the term) saga is constructed very well overall, albeit with a lot of that carried by the first half.

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There may be some odd artistic choices, but the possibilities set forth in "Ravencroft" #1 definitely show it to be something worth watching.

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While the story maintains a high quality in theory and the art more than keeps pace, perhaps the second issue of "Force Multiplied" isn't the right place to get into "The Old Guard."

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Even if readers have no experience with the Hyborean Age of "Red Sonja" or the peoples of "Chaos! Comics," this debut is sure to interest quite a lot of people who enjoy crossovers of modernity with swords and sorcery.

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Beautifully illustrated, marvelously colored, and tragically written, "Gears of War: Hivebusters" #4 serves as an excellent look into the rising Swarm War for newcomers and veterans alike.

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"Dragon Age: Blue Wraith" #1 may be intriguing for longtime fans of Dragon Age, but aside from the excellent colors, the narrative is better for returning fans than it is inviting for anyone coming into the world of BioWare's dark fantasy franchise fresh.

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Despite a somewhat odd artistic style in calmer moments, this character piece on the Mighty Thor and his place in Marvel's Avengers is more than worthy of readers' attention.

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An intriguing story propped up by excellent artwork and colors, "Daphne Byrne" shows a lot of promise for a particular kind of haunting.

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These are two evil leagues of evil that you should be watching, so beware.

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The shadow of noir narratives is cast in a very intriguing way across the machinations of the Commissioner's one-shot, creating a well-constructed single-issue story that invites readers to follow ahead.

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The story of the pre-Empire adventures of Doctor Aphra may rely upon shock over clever revelations, but the artwork and colors make up for it.

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Diving deep into the depths, the tale of Ocean Master provides a beautiful story of his continued fall from internal peace.

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The artwork and writing are fairly well done, but too-perfect representation of people through the coloring techniques hold back "gen:LOCK" #2 a significant amount.

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Eldritch horrors and uncomfortable truths come together in a thoroughly engrossing second chapter to "The Last God."

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Despite the artwork and colors lifting up the story, "Supergirl" suffers from extreme logical inconsistencies toward the story it is attempting to tie into, breaking immersion in the process.

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"Excalibur" is fun, but this introductory arc has yet to unsheathe something to make it flesh out into the truly great as compared to other 'Dawn of X' titles.

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With mystery and an interesting point of view, "Morbius" #1 brings this scientific vampire to life.

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Fear of the unknown continues unabated in yet another winner at Vault Comics.

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Beautifully illustrated and colored while depressingly written, "Berserker Unbound" is not for the faint of heart.

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The horror of "The Infected" ramps up considerably from the Batman Who Laughs's earlier plots, showing what this new Secret Six can become as the wost case scenario continues on.

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This anthology may be going back a few months in history, but it is by no means "back to formula."

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Oddly written but well-illustrated and colored, "Basketful of Heads" #1 starts 'Hill House Comics' in a weird place.

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Newcomers are welcome to take the psychedelic journey through the latest adventures of Doctor Mirage.

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The final pieces of this tale of gods and men are coming to fruition, but newcomers are likely to be left behind with at least some confusion.

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As the night gathers, the knights also gather in yet another phenomenal installment to this Arthurian tale.

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Storytelling across writing, artwork, and colors all mesh together into a well-crafted whole.

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The prelude to Fallen Order shows promise, though perhaps with a bit of odd artwork.

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Far from the typical take on the mad love relationship, "Criminal Sanity" promises quite a lot of terror for crime show fans.

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It's the end of the world as we know it, and we feel slightly unimpressed.

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A fascinating story and gorgeous artwork await in this newest tale of a dark urban fantasy.

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A very solid debut that has a lot of potential.

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Monstrosity and tragedy insidiously slither through this holistic one-shot to intertwine at the heart of what it means to be "only Luthor."

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From writing to artwork to colors to lettering, "Coffin Bound" #2 continues to be an enticing tale worth checking out and following going forward.

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A very good introduction to the monstrous side of the DC universe and how it is a relatively different issue from the mundane and mystical elements that permeate much of the comics otherwise.

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A well-lain script and excellent colors continue through this event prelude, but some of the artwork just doesn't quite fit.

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Philip Sevy's dream project is off to a fantastic, fantastical start.

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The continuation of the adventures in Earth-1048 is off to an amazing start blessed with the spectacular.

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Vault Comics' latest series is definitely a mall-bound hellscape worth checking out.

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Horror blends into black comedy in this first installment to an awaited showdown between maniacs.

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Drawing new life from the realms of death, Jane Foster is well on her way to a new era of greatness.

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Darkseid is, and the story of the Justice League Odyssey has truly hit its stride for moving forward.

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Despite some difficulties in the translation of lettering across languages, the second issue of "Watch_Dogs" provides an intriguing story for newcomers and returning readers alike.

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When it comes to "The Plot," it's fair to say we're willing to give quite a lot for this first taste of the "Nightfall" line.

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A pretty fun set of tales about a manga-esque superheroine in the Marvel Universe.

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Two very entertaining tales about the Warp World come together for this journey into suspense.

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While somewhat interesting on the surface, there isn't really much to explain why readers should care about the eponymous characters of the "Killers" miniseries.

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The follow-up to "Aliens: Resistance" is shaping up rather nicely, leaving enough to have readers wanting more.

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Embracing horror while allowing newer readers to be reminded of who Andi Benton is, "Web of Venom: Funeral Pyre" acts as a fitting prelude to the "Absolute Carnage" horror crossover.

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An entertaining, action-focused issue to near the conclusion of this volume.

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Intriguing storytelling combines with an excellent look into a familiar world to tell a new tale in the Blade Runner franchise.

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An interesting story reaches its emotional conclusion in very good form.

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The cross-company superhero crossover 'Hammer of Justice!' is off to a fun, interesting start.

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Emotional ups and downs, magnificent pacing, and a fantastic illustration-colors team lend themselves to one of the most horrifying stories DC Comics has put out in a long time.

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Both very timely and written in a way to still be hypothetically understandable in later eras, the start of 'Enemy of the People' is doing great.

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Is any of this curtain call good? To paraphrase another negatively-received finale in 2019, ask us again in ten years. Or rather, don't.

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Bermejo does his best to redeem this final installment, but much like its title, this comic is damned by its own pointlessness.

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Though perhaps not as comedic and callback-heavy as "Hack/Slash vs. Chaos!" #1, "The Crow: Hack/Slash" #1 shows that this creative team is an excellent fit for the horror crossover.

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Though perhaps not as comedic and callback-heavy as "Hack/Slash vs. Chaos!" #1, "The Crow: Hack/Slash" #1 shows that this creative team is an excellent fit for the horror crossover.

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For an issue devoted to an 'Unspeakable Rebel Superweapon,' there seems to be quite a lot of speaking" and about things, including said superweapon, that logically aren't that new as concepts in the first place.

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Final Verdict: 6.5" While the story and artwork of “Last Stop on the Red Line” #2 are interesting in theory, a lack of any real context for what is going on hinders any attempts by new readers to jump in.

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With quieter moments and combat both, "Batman and the Outsiders" #2 continues to show why Hill, Soy, and Gandini are perfect for this book.

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Though well written, "Age of Conan: Blit" #4's artwork may be a bit too heavy for its own good.

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A truly tragic end to a beloved character pays off because of, not in spite of, its own anti-climax. Not every hero has their grand finale, especially not in "The Walking Dead."

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Files and tales of imaginary friends or urban legends into a very compelling supernatural police procedural.

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Even without Daredevil himself appearing in costume, Zdarsky, Sharma, and Tartaglia tell a very good story revolving around his absence.

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A dual narrative merges with continually well-done artwork and colors to make for a very good showing in the latest part of 'The Lords of Order.'

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Showing heart in a mindless plague, "Sonic the Hedgehog" #17 continues to show what a creative team intimately familiar with a property can accomplish.

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Through writing, artwork, and colors, "Star Wars: TIE Fighter" #2 gives a view into a very sympathetic portrayal of Imperial pilots without requiring us to feel worse about the rebellion.

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The story of Eileen the Crow ends not in revelations, but in further confusion, making it all appear to signify nearly nothing at all beyond its own madness, even with its continued well-done artwork and colors.

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Though the real-life parallels may disturb some readers, "Infinite Dark" continues to be an interesting read with a new, more personal focus to its science fiction horror setting.

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Presenting apathy and asociality as a possible means for a chosen hero to alter a system, "Wasted Space" #9 paves a bold and interesting way forward.

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"Flight of the Falcon" delivers a lighthearted story that simultaneously acts as a fitting tribute to Peter Mayhew's famous Wookie.

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A slower pace forward helps to expand "Red Sonja" into its fourth issue.

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"Fearscape" #5 brings the first arc to a close with intriguing, literally psychotic storytelling.

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By looking backward, "Thanos" #1 manages a disturbing new look at the eponymous Mad Titan through script and images both.

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A very well done adaptation of the hit Insomniac Games video game that makes use of an alternative viewpoint to great effect.

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Final Verdict: 7.0" Despite a valiant effort, “Angel” #0 isn't particularly good of an approach for newcomers, requiring some incoming knowledge, and perhaps works best as a companion piece to the core “Buffy the Vampire Slayer” series.

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A fun story with phenomenal coloring is only held back a small amount by some less detailed distance shots on the illustration.

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Final Verdict: 8.5" Batman is the night, but Peter Tomasi's take on the Arkham Knight brings the focus out into the light of day with a fresh new take on a character's introduction to the wider DC universe, aided in a great script with equally engrossing artwork, colors, and lettering.

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"The Witcher: Of Flesh and Flame" #4 concludes another tale in its ongoing saga with enough room for newcomers to jump in without feeling too lost.

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Though perhaps not quite as friendly to newcomers for fairly obvious reasons, the penultimate issue of "Hack/Slash vs. Chaos!" has a lot to offer with a plethora of different emotional beats.

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Mostly decent artwork fails to save a by-the-numbers, out of character tale in "Justice League Odyssey" #7.

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Violent passion drives "The Forgotten Queen" #2 into a continuing interesting story about the earlier days of Vexana.

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Though its premise may seem to be tiresome after years of hearing about that area of the United States, "Dark Red" #1 manages to trickle out some new blood from an old genre through its own self-awareness.

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Final Verdict: 9.0" With a myriad representation of various forms of media and a good use of summary, “Lazarus: Risen” #1 flourishes in its new prestige format.

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Excellent writing, animated artwork, and mood-changing colors work together to create another winner in Boom Studios's "Buffy" re-Vamp.

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"Immortal Hulk" #14 noticeably struggles with current events in the Marvel Universe, but the pacing keeps up on the whole, leading to an enjoyable, though perhaps slightly less overwhelmingly amazing, start to its latest arc.

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By way of highly emotional storytelling merged with intriguing world building of the eponymous role-playing world itself, "Die" #4 shows continued depth of despair and heights of the possibilities brought about by its world.

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Final Verdict: 7.0" Though the slower pacing helps to acclimate new readers to the world of “Alien,” some awkward lettering choices leave much to be desired in terms of clarity.

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Boothby, Lagac, and Pantazis work together to forge a fitting conclusion to this arc of "Exorsisters."

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"Crackdown" #1's artwork is dynamic but missing key elements to coexist with the story, which itself is rather lackluster, both elements held above others primarily by the colors.

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Not a bad effort, but perhaps the wrong scope and emotional feel for a The Division tie-in, "Extremis Malis" is carried primarily by its colors where it does work well.

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Delving into deep black comedy even in the most dire of circumstances coupled with very good artwork and magnificent colors, "Friendo" keeps the ball rolling without missing a beat, keeping a laugh track running in the back of reader's minds the whole way through.

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Bryan Hill's shift from peaceful times to brutal, horrific action plays perfectly off of Juan and Eduardo Ferreyra's artwork in this penultimate issue to the story of the rise of Erik Killmonger.

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Final Verdict: 7.5" While Mictecacihuatl is a relatively clich villain, the story of two opposing franchises continues nonetheless with very interesting developments through the use of a villain's overall perspective.

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With a mature look into the amorality of life-saving surgery without consent, "Cyber Force" #8 shows the series' strengths well.

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'Good Intentions' drives ahead, but perhaps could use some slightly more precise facial modeling on the artwork side of things.

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A variety of moods and interesting stories flow through this interlude of sorts for "The Curse of Brimstone."

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“Wasted Space” #6 will be available on January 30th from Vault Comics

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While there isn't much story to speak of, the artwork definitely carries "Catwoman" #7 to a good place.

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Continuing the phenomenal first issue, Scott Snyder, Jock, David Baron, and Sal Cipriano have a definite winner on their hands so far with "The Batman Who Laughs" and its psychological, horrific thriller atmosphere and storytelling.

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While there isn't much in the way of further development and the story is not especially newcomer friendly, the creative team on "Web of Venom: Venom Unleashed" provides readers with a good interlude to bridge the two ongoing story arcs of the primary "Venom" series.

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Diving straight into its new world but still bringing along enough for new readers, "The Freeze" #2 continues to develop its relatively empty post-apocalypse very well.

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While G. Willow Wilson's script is as intriguing as ever, the artwork and colors of Xermanico and Fajardo truly shine in this installment to "Wonder Woman."

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A good look at the post-war Halo universe that is welcoming for newcomers and utilizes a more patient pacing, "Halo: Lone Wolf" #1 is a good jumping on point for the franchise's comics.

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"Infinity Wars: Infinity Warps" #2 has its ups and downs, but on the whole seems to be a pretty good look at a variety of the Infinity Wars mash-ups.

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Tim Seeley's return to "Hack/Slash" meshes very well with the Chaos! universe, aided by dynamic, detailed artwork and colors as it delves into comedy, friendship, betrayal, manipulation, and supernatural horror yet again in relatively equal measure, simultaneously acting as a good jumping-on point for newcomers.

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Interesting storytelling and intricate artwork merge with well-lain colors to make an intriguing story of the Spider-Man/Moon Knight merger for "Infinity Wars."

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Kate Niemczyk and Rachelle Rosenberg's pencils and colors, while well done, cannot save "Man-Eaters" #3 from being utterly immersion-breaking on a wide variety of levels.

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Even the decent story provided by Jed MacKay cannot make up for the disjointed, bizarre artwork and colors in this first tale of the Ghost Panther.

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Final Verdict: 8.5" Tom Taylor's writing, combined with the expert artwork, colors, and lettering, creates a truly tragic tale to close out the “Injustice 2” comics.

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The mystery deepens as the thriller aspects of "Infinite Dark" rise up in its second issue.

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Final Verdict: 8.0" Good for newcomers and perfect for returning fans, “God of War” is shaping up to be a treat.

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Despite some narrative problems on pacing, "The Unexpected" #6 continues the series' interesting storytelling while allowing new readers in.

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Together, this creative team seems to be doing very well. While the battles could probably be held up a bit less and/or be overlooked in some cases instead of just showing a small portion, the overall effect of a fun crossover still works wondrously.

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"Stranger Things" #2 is a creepy ride, but doesn't leave those who don't watch the show of Stranger Things behind.

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While the focus on the Punisher himself does take a little bit away from the uniqueness of the series as a borderline horror, Matthew Rosenberg works together seamlessly with Szymon Kudranski and Antonio Fabela to continue the excellent storytelling on 'World War Frank.'

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"Bloodborne" continues to present itself very well through its new focus on non-hunters.

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Despite some interesting colors, pretty good artwork, and theoretically thought-provoking moral grays, "Weapon H" suffers from somewhat formulaic storytelling and some bizarre choices in the use of the powers given to the eponymous character.

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Though a bit formulaic at times, "Exorsisters" #1 shows a lot of promise, and a very good balance of horror and comedy, and demonstrates why following a formula isn't necessarily a bad thing at all.

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'The Abyss' begins on a subdued, but interesting note, looking into more of an overall ominous and cerebral feeling than the high-flying action of the previous work.

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A very well told continuation of the 'The Witching Hour' crossover, but perhaps not much of a "Wonder Woman" story in and of itself.

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Though lacking in any and all of the actual eponymous undead, "The Walking Dead" #184 seems to be heading in an interesting direction, albeit at a very slow pace.

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Tim Seeley joins forces with two illustrators and a colorist to create a fascinating look in on the mind of a Mojoworld refugee's experience with relative normalcy.

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'The Catastrophe Con' nears its conclusion with a fun plot, but the artwork doesn't seem to quite match its tone.

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Final Verdict: 8.5 " Using copious, exhaustive narration, Ryan O'Sullivan, Andrea Mutti, and Vladimir Popov begin to craft a story about fiction to remember.

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An interesting story with well-done artwork and colors, though perhaps held back a bit by the necessity to understand prior continuity.

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Moving away from necessary information from previous trips to Haverhill and more toward a general, fun vampire hunting tale in a modern day Weird West setting, 'Return to Haverhill' closes with excellent work by Howard, Celor, and Russell.

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Aside from some awkward word choice, the 'Outlaw' arc is off to a great start, an interesting jumping-on point for fans of the classic Red Hood.

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Concentrating on the Stepford Cuckoos' side of the story, "X-23" #4 keeps reader attention and interest through a different lens.

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Though the story itself doesn't seem to move much, "Dark Ark" #10 is an entertaining enough issue, providing just enough information for newcomers to jump in.

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esque story of crime, redemption, and mysticism begins in this video game prequel.

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A phenomenal tale of horror, conspiracy, and alien biology that serves as an origin story for a key character in Donny Cates's "Venom" run.

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handled story that is nonetheless held back significantly by the weight of its own continuity across two different forms of media.

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An interesting story that leaves fans wanting more out of both Commander Cold and the Strength Force.

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"Witchblade" returns with a dangerous, welcome, more humanoid focus.

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While the story is fun and easily accessible and the artwork reminiscent of early works, overly colloquial tone and at times overly harsh colors take away from "Tony Stark: Iron Man" #3

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The penultimate issue of "Jeepers Creepers" may provide a lot of information for dedicated readers, but a lack of much context for why certain things are important understandably makes new readership very difficult as it leads into its conclusion.

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"Dissonance" continues to build toward a climax, but the overt focus on action leaves something to be desired on the front of the philosophical and intrigue-based fronts seen earlier.

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onward continuity enough to make entry into this issue be difficult for any newcomers, "Tomb Raider: Inferno" #3 manages to shine through with a phenomenal emotional breakthrough alongside thoroughly intriguing artwork, colors, and lettering.

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"The Curse of Brimstone" takes a step away from the more overt Ghost Rider comparisons with a truly disturbing story befitting its nature as the horror book of the "New Age of Heroes" initiative.

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A brutal fight comic with interesting colors and a relatively simple story, "The Raid" #1 is interesting and newcomer-friendly.

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Cassie Hack's team-up with Vampirella continues with a fun vampire slaying story that has Hack/Slash's trademark, yet welcome, crass attitude, with an extra helping of humor and horror both.

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Final Verdict: 8.0" With a well-done introduction to the latest incarnation of a mystical Justice League, “Justice League Dark” #1 definitely carries on from the well-done introduction to the new League since “Dark Nights: Metal” and “Justice League: No Justice.”

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Though nothing amazing to write home about, a difference in focus and decision to downplay the overall praise of the eponymous character helps "Damage" #7 to do better than its predecessors.

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An interesting look in on the start of a new take on "Aphrodite V," appealing to modern cyberpunk fans on some level.

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"Monstress" finishes off its third arc with a bang as it falls to readers to wait until the coming winter for more.

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Final Verdict: 7.5" A great story with many different elements combines with dynamic artwork, but perhaps could do with a bit more focus at times.

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With a very fun story, great artwork, and beautiful colors, "Ant-Man and the Wasp" #3 does a good job of telling a weird science quantum physics tale that is complex, yet easy to understand, and even teaches readers a bit about quantum mechanics along the way.

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Final Verdict: 8.0" Wacky and intense, but capable of explaining itself admirably well, “Justice League” #3 continues to show the best of this creative team.

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Together, 'Flash War: Part 3' is a very good issue, fun and exciting, but maybe a little too much at once for some readers.

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A weird and fun book, "New Challengers" #2 keeps up the series mystery going thus far.

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Less heavy on lore, but well-written with humor and danger both, the artwork again steals the show when it comes to this "Dark Souls" comic series.

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Combining creepy atmosphere with great pacing, "The Cursing of Gotham City" is a fantastic one-shot comic.

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in to this story arc that gives plenty of room for newcomers.

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Muted colors, soft pencils, and an engrossing script keep the ball rolling in this second installment of the "Weapon Lost" miniseries.

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Although the artwork is well done and the colors are appropriate, "Halo: Collateral Damage" #1 is definitely written for established fans, leaving little room for people to join in on the franchise.

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Dynamic artwork, surprise appearances, and beautiful colors only further emphasize the sheer fun of this DC Comics/Hanna-Barbera crossover.

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A very disturbing reintroduction to the world of "Pestilence" shows that 'A Story of Satan' is definitely on the right track.

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The 'Dark Gods' arc continues to pick up, with dynamic artwork and well-handled exposition that leaves some information for readers to infer.

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A perhaps too-fast story with beautiful artwork and even better coloring.

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With all of its myriad pieces, "Green Lanterns" #47 acts as a great way to pull together the 'Ghosts of the Past' arc in a fun, interesting way.

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Merging several different stories of this comic run together, "Detective Comics" #980 shapes up to be a fun, classic tale of colliding forces.

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Final Verdict: 6.0" A story that may lean too heavily into clich or established knowledge still manages to keep interest for those who do not have a running interest in the Warhammer 40,000 franchise by way of well-done art and an easy-to-follow structure.

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A collection of different tones for three different stories help to encompass all of what Superman can really be and bring a big smile to readers' faces, whether from sheer heroism, comedy, or pure compassion in and of itself.

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Though dragged down by a poorly done Superman interlude, the three previews in "DC Nation" #0 are worth the price of admission and then some.

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While the artwork and colors are lively, "Batman and the Signal" #3 hinges on a particular clich that drags the whole issue down and was largely unnecessary.

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A well-handled continuation of the family drama, albeit with a bit of an odd villain motivation that might fall apart on too much analysis.

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A fun action story with more focus on the action and interpersonal characterization than anything that requires game lore knowledge.

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Final Verdict: 8.0" Serving as both a recap of important events and a way to develop an important character and faction, “Lazarus” #27 is a good way to reenter this series.

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An interesting finale to the "Survivor's Crusade" arc that takes the perspective of its villains.

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A good issue that deals heavily with character relationships, "The Walking Dead" #178 helps set the stage for storylines to come.

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Though derivative on the surface, "The Curse of Brimstone" brings together fantastic artwork and colors with a heart-wrenchingly real mundane story to create a memorable experience.

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Creepy artwork and a fast-paced story help the tour of the world of Bloodborne feel fun, rather than daunting or excluding non-players.

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All of the plotting and planning comes to a head in this climactic issue of the miniseries, without bringing in too much that non-players would feel lost by, albeit perhaps at the expense of any incoming readers.

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Mixing amoral relativism with the trappings of an "aliens among us" tale, "Dissonance" #2 continues to provide intrigue.

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Dan Jurgens's run on "Action Comics" closes with a feeling of hope for the future.

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Final Verdict: 9.0" A fantastic continuation of the King/Gerads run that shows a story does not have to be cosmic in scope to be both mundane and divine.

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A satisfactory conclusion, but with some weird linework.

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Though something of an interlude to lead into the meat of 'Amazons Attacked,' "Wonder Woman" #41 nonetheless helps bring out all of the major pieces to move things in a consistent direction.

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A character-focused issue helps to distinguish the different Flashes while giving only minimal attention to the villains.

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Lopsided handling of information makes for a difficult book to read a rising faction.

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After a heartbreaking previous issue, "Tomb Raider: Survivor's Crusade" #3 is a very well-done character study of Lara Croft herself.

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More compressed storytelling allows for "Witchblade" #3 to truly shine through its horrors.

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Though there are some oddities in the artwork, "Dark Nights: Metal" #5 does a good job of following up the preceding issue while answering some lingering questions before the coming finale.

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Final Verdict: 8.5" A wealth of new information on the cybernetic Rulers coupled with brilliant artistry makes “God Complex” #4 step above the relative mundane of the previous issue.

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With a slow buildup, Niles, Kowalski, and Simpson continue to add tension to their horror story before it is ready to go into full swing.

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An accessible story that still invites new ideas to the franchise, "Gears of War: The Rise of RAAM" #1 is a promising new addition to the world of Sera.

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A well established continuation of the rebellion against King Rath with phenomenal artwork.

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Howard's writing, though well thought out, might not be enough to win some people over with Hernandez's art style, but the whole package does seem to come together rather nicely.

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A good Star Wars story conclusion that, while predictable on some level, remains well-written and artistically assembled on the page.

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Although the idea of a dark take on Bruce Wayne is not entirely unique, 'The Origin of Bruce Wayne' manages to put a warped, dark spin on the tale through a clever writer and well handled color palettes.

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While "Penny Dreadful" seems to have finally given time to bring in a new audience, it suffers from significant pacing problems.

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A decent video game tie-in comic, albeit not much to write home about except for the relatively original Diana Burnwood story.

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Final Verdict: 7.5" A pretty good conclusion to the 'Imperius Lex' arc, albeit with some distracting faces and some taint from knowledge of previous attempts to change Apokolips.

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A relatively slow issue, but with good emotional scenes and fantastic artwork.

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Very well done, new take on an origin story, with a fun side story afterwards as a palette cleanser for those who may find the former too dark.

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While the charcterizations of the characters from the original game Warframe leave a lot to be desired, the use of the new, original ones helps to somewhat make up for it, and the artwork remains very good.

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A very good opening to continue the "Tomb Raider" comics.

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Well drawn, 'Bats out of Hell' comes to its conclusion with a bit of a bumpy, yet markedly improved final issue.

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Well-written and disturbingly illustrated, "Pestilence" #5 keeps up the pace to stay ahead of its shamblers.

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Though lacking in some story consistency, the artwork of "Hal Jordan and the Green Lantern Corps" #32 helps to keep it up to par with many of the other issues in the 'Dark Nights: Metal' event.

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With a familiar, yet not unwelcome plot and interesting new additions to an existing art style, "Lazarus X+66" #4 shines through the focus characters' night mission.

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Even with the slightly weaker premise in terms of an alternate Batman, the rise of the Devastator shines nonetheless thanks to fantastic artwork and a terrifying present day story.

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A well-done summary of the villainous side of the 'Children of the Gods' arc, with a hefty dose of situational black comedy.

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Even though it perhaps fails to live up to some of the promises of the solicitation, 'Bats Out of Hell' is starting off strong.

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Well-drawn, but perhaps a bit by-the-numbers in narrative execution.

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A good start to a new arc, albeit a little slow for incoming readers.

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in both in writing and artwork, but perhaps not easily accessible to those who are not previously interested in and familiar with the game to which it is connected.

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Though it has some problems with using certain villains, "Green Arrow" #32 provides a well-drawn, rather well written finale to the 'Gotham Resistance' sidestory to 'Dark Nights: Metal.'

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Sam Humphries, Ethan van Sciver, and Jason Wright craft an excellent, disturbing take on a variation of "Batman: In Darkest Knight" gone horribly wrong.

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A fast-paced, dynamic tale that nonetheless provides sobering insight and development for some of the characters involved.

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lain, with the artwork and coloring meshing perfectly with the worlds existing artwork.

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Fun yet simple, "Nightwing" #29 helps to increase the threat level for the 'Gotham Resistance' crossover, but has some difficulties with actually physically portraying those events.

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While the story of "Aquaman" #28 is well written on its own, the artwork makes it all the greater.

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A well-written tie-in, "Teen Titans" #12 begins showing the depravity of the Batman Who Laughs, but seems more like a Robin story than a Teen Titans story.

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"Wolfenstein" #1 gives a good look into the world of Wolfenstein, providing some classic action along with a hefty dose of spy fiction and the series' wacky superscience.

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While disorganized, "Deathstroke" #23 showcases the unraveling world of Project Defiance with its structure and use of color more than its explicit words.

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An interesting pair of stories that contrast the perspective of Alfred with that of Batman.

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Final Verdict: 7.0 " A gritty monster story told through the lens of a war, "Halo: Rise of Atriox" is an interesting introduction to the eponymous character, though with an odd perspective for an origin that does not provide much in the way of new information.

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needed hope into the overall rather dark and dour storyline of Secret Empire.

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While a very good issue with well done artwork, "Captain America" #25 is held back by the fact that it is in fact a part of the Secret Empire event in all but name, and essential to its development.

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A dark, gritty, engrossing look at a relatively simple catch-a-killer plot that demonstrates some of the protagonist's capabilities for new readers.

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repetition of dialogue.

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A beautifully drawn and colored issue, albeit perhaps a bit too fast paced for its own good.

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Very interesting look into the rough and tumble world of the Carlyle special forces' training.

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An immaturely-written story that nonetheless has interesting artwork.

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A rather controversial, yet interesting look into the developing story of the Samaritan hacker, but could use a bit more nuance on the side of the antagonists.

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A fun, albeit violent story in "Weird West" style, with interesting panel angles and an interestingly moral look at an aged Yosemite Sam.

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An interesting lead-in to a storyline, but relies far too heavily on previously written works, without making much new headway.

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An exceptionally fun take on both Wonder Woman and the Tasmanian Devil that brings a healthy dose of nostalgia for both while telling a great one-shot story.

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A well-drawn, but poorly written fight comic that leaves much to be desired in terms of characterizations.

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A fun issue with talk of the mechanics of the Phantom Zone, along with ample use of the abilities of all involved.

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While a well-drawn and colored issue, "Cyborg" #13's stiff dialogue makes reading it fairly hard to see as natural conversations.

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Final Verdict: 8.0 " With a feeling of looming dread, Charles Soule and Giuseppe Camuncoli provide an interesting view into the life of a newly corrupted Sith apprentice, giving a look at Darth Vader that the audience seldom is afforded.

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A well-drawn, well-written conclusion to over this run of "Moon Knight."

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The near-trademark well-written fight scenes continue, and the story ramps up, but some elements leave questions as to how the Ancient Order of Romulus actually works hierarchically.

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Intriguing introduction to the story, but nothing earth-shattering from the perspective of those knowledgeable about the Mass Effect franchise nor those without that information.

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An interesting ensemble piece that brings together the clashing personalities of the casts from both "Star Wars" and "Doctor Aphra" very well without showing too much preference toward either side.

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A well-written and well-illustrated short tale about a team up between Swamp Thing and Batman that sheds light on them both.

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An interesting collection of stories in the Dark Souls world, though the collaboration does leave readers wanting more.

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A very interesting take on the more overtly villainous faction of the two main families in conflict, the second "Lazarus" sourcebook seems that it would do well with a little more artwork, even in the form of portraits of important figures, to space out the writing, give a more comprehensive look at technologies, and make it easier on the eyes of comic readers.

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Fun, ridiculous story in the post-Fables world, but might be hard to get into for new adopters.

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In spite of the sheer quantity of death that occurs in this series, Robert Kirkman manages to create a slow-burn demise that can easily bring tears to the eyes of fans.

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Interesting parallel structure and artwork create a variety of feelings in readers, but don't do much to create a story to go forward.

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An interesting study of Darth Maul, mixing him up with a cadre of villains and a single heroine.

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A compelling story that gives a hefty dose of suspense on every turn, with a few bonuses thrown in for franchise fans.

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Interesting villain origin, albeit with some possible narrative confusion.

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An intriguing, succinct look into Superman's history that provides an emotional jumping-off point both for established fans and for new readers.

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A well-drawn and well-written adaptation of a portion of the eponymous novel that captures the growing intrigue of the Old God/New God war well.

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An intriguing continuation of the supernatural gothic drama famous in Penny Dreadful for fans, but lacks significant information for newcomers to the series.

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Excellent introduction to a tale of medieval undead hunting that does well at introducing its principal characters.

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An old-fashioned ghost story mixed with action and mystery, "Man-Thing" provides a lot of fun but with a fairly predictable plot structure.

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Chaotic story that makes even a relatively minor threat seem significant.

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Very well constructed reintroduction to the Magdalena for a new era.

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Very interesting take on Mad Hatter, but with a very confusingly organized backup story.

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Excellent case study of the fall and rise of the Oliver Queen-Roy Harper relationship.

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Comprehensive reintroduction to Shiva to new Batman readers, albeit without much of an interesting motive.

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Excellent characterization and artwork that shifts between happily warm and utterly cold, but may require reading other "DC Rebirth" issues to understand parts.

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Some interesting plot developments and good artwork at the expense of character consistency.

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Interesting insight into Negan's internal turmoil and Carl's growing maturity, but lacking in much plot movement.

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Interesting jumping-on point for those wishing to see into the complexities of a criminal boss in the Marvel universe.

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Excellent primer for the "Assassin's Creed" franchise's various factions, while delving deeper into the modern-day mythos.

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Fantastic spy drama comes to its conclusion, leaving wonder of what will come next.

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Engrossing father-daughter conflict amidst ruins.

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Highly entertaining with brain over brawn, though some conflicts are problematic.

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