Justin Partridge's Comic Reviews

Reviewer For: Newsarama Reviews: 935
8.0Avg. Review Rating

This ninth issue reveals the true horror that lie in the minds and actions of normal people and that could very well prove to be the most terrifying idea of all.

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With plenty of shout outs to ships and a heap of good-natured ribbing, All-New All-Different Avengers Annual #1 is a delightful love letter to the new generation of Marvel fans.

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All-Star Batman continues to surprise as Scott Snyder and company give us a superheroic pirate adventure starring Alfred Pennyworth and yes, you read that correctly.

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Easily one of the more impressive efforts from the crossover Annihilation Scourge: Silver Surfer #1 sets the bar high for the incoming finale.

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You don’t often hear words like “sexy” or “beautiful” in regards to an Aquaman comic book, but the sheer talent on display in #25 cannot be denied, even by the staunchest of Aquaman haters. Dan Abnett completely tore apart Arthur’s world, and is now showing us just how a hero and king without a throne operates in a world that has seemingly abandoned him. Couple that new, propulsive direction with the smoothly engaging and often vapor-inducing artwork of Stjepan Sejic, and you have a title that has leveled up in a big, big way.

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When Archie is on, it is really freaking on, and #18 exactly that level of great.

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Avengers: No Road Home #6 could have been a real mess. It could have been a rote team-up, made only to move readers to the new Conan line or to give the series that "Wolverine Bump" just with a Barbarian instead of the Ol' Canucklehead. But the team here really rises to the occasion, for the audience and the story, making Conan's modern Marvel debut feel like the moment it should be. By Crom, I can't wait for more.

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Though DC as a whole is headed for a Rebirth, Scott Snyder and Greg Capullo can hold their head high after delivering a thematically rich finale to cap off a stellar run with the Dark Knight and his wonderful and terrible city of his birth.

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Dark in all the best ways and willing to let certain heroes be scary again, Batman #23 is a triumph that could have been a world-class team-up flop. Tom King and Mitch Gerads took what worked from their working relationship and translated it perfectly into the main line of DC Comics and in doing so, delivered what could be one of the better team-ups Batman has been involved with. You don't often associate one-off hero pairings with haunting visuals and uncompromising character moments, but after Batman #23, you just might.

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Engagements are tricky to begin with, but Batman #36 shows how superpowers and the "professional" relationship between superheroes complicates matters even further. I mean, it isn't like Clark Kent can just send a bread maker and call it even, right? But Tom King, Clay Mann, Seth Mann and Jordie Bellaire deliver a Batman/Superman story that cuts to the quick of their relationship with plenty of heart, laughs, and a deep respect between the two heroes that neither they " or the comic reading audience " can deny.

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Batman purists and casual fans alike will find a lot to love about Batman Annual #3 thanks to its accessibility, its emotion, and its innate understanding of Alfred Pennyworth and his commitment to Bruce Wayne.

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Handled by a powerhouse group of creatives like Andy Kubert, Mairghread Scott, Steve Orlando, and many more, Secret Files #2 turns the focus on the villains as "City of Bane" comes to the anthology title. And in that focus comes real strength and chilling fun with the Joker, Bane, Hugo Strange, and the Psycho-Pirate all taking center stage in stories that cut right to the core of their villainy and their relationship with the Batman.

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Don't let the "grocery store comics" reputation of this issue's first run fool you, Batman Universe #1 is the real deal.

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Cross-company titles are always a novelty, but I am hard-pressed to think of one as true to itself and its sources than Black Hammer/Justice League: Hammer of Justice. Leaning into the cinematic weirdness of Black Hammer, which is itself a sort of a love letter to the various subgenres of comics, as well as the mythic stakes of the Justice League, Jeff Lemire and Michael Walsh somehow pay loving tribute to both. All while delivering a welcome entry point for both franchises. Quite literally the best of both worlds (or multiverses?), that's Black Hammer/Justice League: Hammer of Justice #1.

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Bloodshot Reborn Annual 2016 #1 is like reading a beautifully curated intro to Bloodshot's regular title, and stands as yet another example of Valiant Entertainment's dedication to delivering accessible and fun comics.

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Even if you missed the debut series, Britannia: We Who Are About To Die #1 is a wonderfully dark and twisted return to the crime infested pre-fall Rome.

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Helmed by a steadily-improving writer who has no problems delving into the political ramifications of superheroes and their world and an art team who understands Cap and his dynamic movements, Captain America #1 is a triumph for one of Marvel's A-listers who was in dire need of image rehab. Cap may be unsanctioned (again), but the dream is still alive and in good hands, despite the impossible.

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Though this run of Daredevil has been steadily improving from the start, #10 shows there might not be a ceiling on just how good it can get.

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With high drama and even higher emotions, Daredevil #18 continues Ol' Hornhead's hot streak.

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Brandishing an epic, reality-spanning scope, emotional character moments, and a surprising reader-friendliness to its multiversal yarns, Dark Knights Rising: The Wild Hunt #1 might just be Dark Night: Metal's first truly unmissable tie-in issue.

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Anthologies are a tricky business and adaptations are doubly so, but thankfully, Titan Comics' Dark Souls offerings got gud early on and provided stories that both fans and newbies could enjoy by the warm light of a Blighttown bonfire.

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Fans of Lethal Weapon and shows like Life on Mars will find a lot to love about the Green Lantern/Space Ghost Annual. James Tynion IV, Christopher Sebela, and Ariel Olivetti really go for the gusto here and it pays off big time thanks to their tight scripting, snappy banter, and sweeping science fiction visuals. Team-up books like this are usually a mixed bag, but thankfully the Green Lantern/Space Ghost Annual #1 quickly stakes a claim to being the exception to the team-up slump.

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With blood to spare and a strong human element at its center, Demonic #1 is a winner from start to finish. Christopher Sebela has taken the pilot one-shot and completely ran away with. Running along side him are Niko Walter and Dan Brown who nail the both the horror and mundane elements with equal aplomb, making this debut strong not only narratively, but visually. There are many horror books on shelves right now, but Demonic #1 is one that more than deserves your attention.

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Simply put, Doctor Who: The Eleventh Doctor #2.11 is a treat both narratively and visually, and should be enjoyed by as many people as possible.

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With an intensely fun new companion and smooth new look Doctor Who: The Twelfth Doctor #2.11 starts this new story off on a very strong note.

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Mustering the full powers of the title's cast and creative team, Excalibur #17 brings forth once again the old-school flair and appeal of this team without sacrificing its own feel and look as a 'Dawn of X' highlight. In fact, I would go so far as to say Excalibur #17 could be one of the best issues of the series so far. Equipped with the weird charm of the past and the slick production of the present, Excalibur #17 is a winner.

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Blessed with the raw energy and wry comedy of old-school comics, Fantastic Four: Grand Design #1 is an entertaining trip down memory lane for Marvel and Scioli.

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Armed with the perfect mixture of heart and humor, Friendly Neighborhood Spider-Man #6 is an absolute winner.

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Never in a million years did I think that I would see Dr. Zin and his army of walking eyes grace the pages of a major comic publisher, but Future Quest #1 granted that wish and did so in the middle of a truly great and infectiously fun debut issue.

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Packed with action, humor, and more than a little pathos, Generation Zero #3 stands as the best issue of the series since its debut and a gleefully weird use of another title’s visuals and tone. Though not quite as punk rock looking as the previous installments, #3 still impresses and shows a whole other side to artist Derek Charm, one that isn’t afraid to render burger joints and psiotic blasts with equal attention and brightness. But while Charm delivers an unexpected new set of visuals to the title, Fred Van Lente continues his streak of insane science fiction tempered with genuine emotion and compelling lead characters with understandable motivations all their own. Thanks to vintage visuals and a big heart to go along with them, Generation Zero #3 continues to get better and better.

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With its creature-feature hook and its blunt focus on the dark things women are subjected to in Hollywood, Glitterbomb #1 is a triumph. While titles like Satellite Sam and The Fade Out take a more genre centric look at the seedy side of entertainment, Jim Zub, Holly Raychelle Hughes, Djibril Morrissette-Phan and K. Michael Russell present their story as straight-faced as possible, warts, misogyny, and all. Real horror comes from a human place, and even with the monsters and the murder, Glitterbomb #1 feels almost too human, and that is what makes it so scary and so scary good.

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Sassy, smart, and more than a little pissed-off, Goddess Mode #1 is another thunderous debut for the new era of Vertigo Comics. Zoe Quinn, Robbi Rodriguez and Rico Renzi build up a rich, expansive world, chock it full of ideas, and throw a trash-loving mess of a woman into the thick of it - and the result is a beautiful blast to read from start to finish. There are a lot of great comics hitting shelves this week, but I'll be damned if Goddess Mode #1 isn't the best of the bunch.

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Grayson was already a pretty entertaining book beforehand, but this sixteenth is on a whole other level of charming. If you have friends that are on the fence about Dick's new status quo, give them this issue and stand by for major feels, laughs and thrills.

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Hellboy in Hell #10 is big, powerful, and a fittingly poignant end for one of comic books' most enduring characters and his prolific creator.

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Chock to bursting with dread, body horror, and tremendous turns of phrase Immortal Hulk #24 is another stone cold classic issue for the consistently impressive series.

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Chock full of existential dread and dynamically emotive artwork, and further armed with a tremendous cliffhanger, Immortal Hulk #38 makes a very strong case for being one of the best issues of the whole series. Keeping the consistency of Marvel's heaviest titles hovering between good and great, Immortal Hulk #38 is another standout issue for the standout series.

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While a more low-key affair than we are used to seeing from the series, Immortal Hulk #43 still comes to the table with a great deal of power, both visually and narratively. Bolstered by Al Ewing's attention to character and the art team's terrifyingly good synchronicity and handle of the title's visual tone, Immortal Hulk #43 stays strong as the title heads into its final issues.

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After checking in with England's new head "Breaker," sewing that thread up for next time, and ending with a bold proclamation that "Injection Will Return At The End of The Year," adding a nice serial-like coda onto the issue, Injection #10 ends its second season with a confident and contained finale that will leave fans counting the days until these weirdos return to shelves.

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Though it took four issues to get there, James Bond has finally achieved must-read status. The issues that proceeded this month's were good, but even the best of the first three pales in comparison to this latest one. Warren Ellis, Jason Masters and Guy Major have all hit there stride in a big way with #4 as each element of their work just flat out works. If you are looking for a tension-filled spy drama, James Bond is the book for you. If you want bone crunching action, James Bond has that for you as well. But above all, if you are looking for a stellar single issue of comic books that hits notes other comics just dream of, then James Bond #4 is the book you both want and need.

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While the format and unexplained connections to the first arc may prove too much for some readers to fully engage with, there is no denying that James Bond #7 delivers, proving that the perfect Bond experience doesn't always have to be on the silver screen or in the yellowing pages of a vintage novel.

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While New Riverdale has enjoyed the name recognition of Archie and Jughead, Josie and the Pussycats #2 proves that Josie, Valerie, and Melody are poised to be your new favorite Riverdale teens.

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Jam packed with heart and laughs Josie and the Pussycats #3 continue to keep the Pussycats dominating the charts.

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Though Jughead's brush with dating was fun while it lasted, Jughead #10 puts him in a teenage witch's crosshairs to deliver laughs and all sorts of fun.

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Karnak #3 is grim, stars one of the most nihilistic heroes I've ever seen, and yet, is an absolute blast to read.

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Like the issue’s introduction states, Wilson Fisk has done horrible things, but after Kingpin #1, you may be convinced otherwise. Matthew Rosenberg, Ben Torres, and Jordan Boyd’s quietly entertaining debut sneaks up on you and quickly pulls you into Fisk’s new world, keeping you just as off balance and curious as Sarah is. Standing as a compelling mixture of crime story and tale of courtship, Kingpin #1 has the potential to be Marvel’s next dark horse blockbuster.

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With a strong sense of history and a quiet sense of poetry, Lois Lane #10 might be the comic to beat this week.

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Capped off by the latest grittily poetic Turok backup to tease his upcoming title, Magnus #1 keeps the Gold Key revival on track with suspense, science fiction, and smarts.

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I am sad to see Marvel 2-in-One go as it was a consistently great and engaging take on a classic Marvel title, but I am happy to see it ended in such a sweeping and fun way thanks to Chip Zdarsky and Ramon K. Perez and their clear love of the Fantastic Four.

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As Casey said, strange deserves a shot, and this finale really made that shot count.

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War is hell, but hell is Darkseid, and after Mister Miracle #2, Scott may be closer to him than he ever thought possible. Capitalizing on an ambitious first issue, Tom King and Mitch Gerads go even bigger while at the same time keeping it laser-focused on their cast all meticulously set into a taut nine-panel grid. Believe the hype and submit to Anti-Life. You’ll be glad that you did.

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Equally hilarious and heartfelt, albeit with an raunchy attitude all its own, Motherlands #1 could very well be Vertigo’s next standout hit. It certainly has all the makings of a hit, what with the talents of Felipe Sobreiro, Rachael Stott, and Simon Spurrier on full display and an obscenely funny, but still affecting opening gambit. If you like your comics bristling with ideas, stocked with gorgeous artwork, and more than a few well-placed F-bombs, then take a trip down to the Motherlands and have yourself one hell of a time.

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Melding cyberpunk, haute couture, and bloody cricket bats, Motor Crush #1 is a high octane debut from a group of top tier creators. Image Comics has a well earned reputation for allowing a mainstream creative team room to explore whatever ideas and visuals they wish and Motor Crush #1 is another example of how good of a book that kind of mentality can produce. Brenden Fletcher, Cameron Stewart, Babs Tarr, and the whole production team of this series have made their world and now they get to play in it. And we, as the readers, are the real winners for it.

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Though the plot of Kamala staging a fake crime with Canadian ninjas in order to open Basic Becky and Carol Danvers' eyes to the dangers of predictive justice would be enough to make this issue a good one, G. Willow Wilson pushes it into great territory with plenty of emotional fallout from the earlier issues.

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Nightmarish and thought-provoking, No Longer Human is a worthy tribute and representation of the singular original work. Though not nearly as "monstrous" as his past original works, Junji Ito reveals a whole new depth and realism, both in his artwork and writing. Just don't expect to feel too sunny after reading it.

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If you want your crime comic books cleanly drawn, with tonally rich colors, and starring a female protagonist that can absolutely, positively get s@#$ done, then head to your local comic shop this week and ask for her by name - Normandy Gold.

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Adaptations of television shows and movies as comics are a dime a dozen on shelves these days, but none of them capture the source material as lovingly as Penny Dreadful #2.

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While the other tie-ins were fun, but disposable, Rai #14 is a can't-miss affair for those following Valiant Entertainment's sprawling superhero epic.

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Renato Jones: The One% #1 is beautiful, engaging, and very, very pissed off. Comic books can be powerful weapons of satire and that is exactly what this debut is and why its just so damn good.

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If I've said it once, I've said it a thousand times, Rick and Morty is the real deal, and #12 is yet another example of its raw and hilarious commitment to telling great stories.

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Packed with laughs and sharp one-liners, Rick and Morty #16 makes a strong case for being the best comedy title on shelves this week.

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Ending with an appropriately inappropriate "Pocket Mortys" tie-in back up from Mac Ellerby, Rick and Morty #18 continues to be the best possible extension of the Adult Swim hit.

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When the main "NickToons" line of shows went off the air, an entire generation of latchkey kids cried out in anguish. Thankfully, BOOM! Studios have heard our cries and have not only revived one of the mainstays of the line, but did it in such a way that it feels like it never left. Filled with plenty of snort-inducing laughs, both visual and scriptwise, and aesthetically accurate and pleasing artwork Rocko's Modern Life #1 is a triumphant return for Rocko and the gang.

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Mobilized, angry, and chock full of great character moments (Karnak meeting Moon Girl will leave you snorting like a dork), Secret Warriors #1 is the right team for the right time in today's dark and divisive comics landscape.

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Ready made for a black light or maybe even some sick van art, Silver Surfer: Black is a rollicking, mind-altering debut.

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Hot on the heels of another tremendous debut issue, Star Trek: Boldly Go #1 proves that IDW's new Trek titles are forces to be reckoned with.

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Though IDW Publishing has delivered rousing Trek stories in the past few have touched on the narrative themes and characterizations as well as Star Trek: Waypoint #1. By deftly bouncing between eras with respect this anthology presents the franchise in a light that is more entertaining than dry, while still staying true to what made it last for fifty years in the first place. If you like your Star Trek with a more moral quandaries and character centered storytelling and less red alerts and photon torpedoes then Star Trek: Waypoint #1 is the series for you.

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The House of El is finally back on a strong foundation thanks to this creative team and Superman #6 just makes that foundation on the stronger thanks to its tight script and sumptuous visuals.

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As the Man of Tomorrow heads into that relaunched and headline-grabbing tomorrow Superman #45 shows that there is still power in looking toward the past.

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We still don't get the whole scope as there are still 9 issues left, but Jimmy Olsen #3 finally shows that this new series isn't just mindless fun (even when it is just mindless fun).

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Winter is the cruelest season, but the Swamp Thing Winter Special never lets the cold slow it down as it eulogizes Swampy's creators the best way it knows how; with a one-shot that perfectly encapsulates the character's artistry, horror, and emotion. Though the void left by the loss of Wein and Wrightson is a big one, Tom King, Jason Fabok, and Brad Anderson do the swamp and its keepers proud with a truly superb one-shot.

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With engaging characters and a surely well researched plot, Image Comics has another hit on their hands with The Black Monday Murders #1.

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Respectful of the previous Sandman entries, but never too reliant on them, writer Simon Spurrier, along with the wickedly talented Bliquis Evely and Mat Lopes, pay loving tribute to the realm of stories, breathing brand new life into Neil Gaiman's characters for a whole new generation of readers and dreamers anxious for the Dream King's return.

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The Superior Foes of Spider-Man was a surprise hit, but The Fix #1 isn't just going to take you by surprise - it's just going to make you laugh your ass off. Nick Spencer, Steve Lieber and Ryan Hill have struck raunchy gold here with this new Image Comics debut and they confidently show that that weird little book about Spider-Man villains wasn't just a one-hit wonder. The Fix has it all; compelling yet morally corrupt characters, a hilarious script, and more than a few visual gags that are sure to reward repeat readers. Bottom line, you need The Fix, whether you know it or not.

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Building to a true gut punch of an ending that completely took me by surprise, The Fix #3 shows that Nick Spencer's most incendiary and affecting work isn't with the man with a shield, it's in the seedy world of Hollywood.

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While film has fumbled with the story of Lou Ford, comic books provide a reverent stage for The Killer Inside Me. Devin Faraci, Vic Malhotra and Jason Millet provide an almost direct translation of Jim Thompson’s work, never once shying away from the more unpleasant aspects of the original work, and using Thompson’s own prose as a weapon instead of a crutch to be relied on. You never know what is lurking in the mind of those around you, but The Killer Inside Me #1 shows you exactly what Lou Ford is thinking, and while it isn’t easy to take it, it is impossible to look away.

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Leave it to comics to completely knock out of the park the long gestating sequel to a beloved Jim Henson production. Though being attached to a well known IP certainly doesn't hurt, the work that Simon Spurrier and the Matthews turn in here are teeming with new ideas and new visual designs that are informed by the original movie but not chained to them. By melding both the new and the recognizable, The Power of the Dark Crystal #1 is a bold experiment that could very well turn into a bold hit.

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Film fans, crime enthusiasts, and history buffs will find a lot to love about The Prague Coup. But at the same time, I feel like this is a book that has a broad appeal for readers looking for something different this release week. Packed with enough historical accuracy and intrigue to sustain a whole series, The Prague Coup is a substantial and satisfying read from start to finish.

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Superhero noir is a strange beast, but The Shadow/Batman #1 and its talented creative team pull together a debut that makes it look easy. Armed with wit, history, and two timeless leading men, Steve Orlando, Giovanni Timpano, Taylor Esposito, and Flavio Dispenza see and raise Orlando's first team-up as it throws down weirder villains, a boy assassin, and a vast empire of crime to dismantle, all for our reading pleasure.

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Hitting harder than a right hook from the Dark Knight and moving faster than a .45 from The Shadow's holster, The Shadow/Batman #3 is another winner from the Dynamite/DC Comics co-production.

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It is truly, truly crazy, but exactly the kind of crazy we have come to expect from Darrow, giving this second installment a new favorite bit of lunacy and continuing this volume's commitment to delivering satirical surreal displays of comic book storytelling.

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With an eye for charm and armed with a boatload of pulpy mood, The Corpse-Makers #3 keeps Francavilla's auteur solo effort going strong.

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Honestly, that should be the lasting legacy for The Walking Dead - consistency. Consistent shocks, consistent stakes, and consistent surprises. It was only fitting that their last one be the finale. And wouldn’t you know it, even that is a rock-solid experience, paying loving tribute to the universe it created and its characters. They say part of the journey is the end, and Robert Kirkman, Charlie Adlard, and Cliff Rathburn made both worthwhile. Putting a heartfelt capstone on an incomparable achievement in creator-owned comic books, The Walking Dead has more than earned its time to rest in peace.

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Believe the hype, Midgardians, Valkyrie: Jane Foster #1 is wall-to-wall awesome.

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This series has been a critical darling since its debut, but Vision #11 elevates it from critical success to full blown masterwork.

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Spurrier's script coupled with the visuals of Dylan Burnett and Triona Farrell, who manage to throw in some truly funny business names that would make Chip Zdarsky proud among the neon, grime, and blood, take Weavers from good to great with confidence.

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Weird Detective #1 does what many comics and Lovecraft adaptations have failed to do, make the seminal weird fiction balls out fun. By fleshing out their original short story into a double-sized debut issue, Van Lente, Vilanova, Gonzalez and Wallace are allowed the page count to let their plot breathe, add much needed dynamics and depth to the characters, and fully revel in the monster and supernaturally power filled weirdness of the world they have created. All the while delivering a by the numbers buddy cop story complete with banter and straight up comedic beats. Lovecraftian genre tales are a dime a dozen in popular culture, but Weird Detective #1 stands above the lot by displaying a vast knowledge of the source material along with a keen eye for funny, engaging ways to present that material.

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If you have been sleeping on or trade-waiting throughout The Wild Storm, Michael Cray #3 will be the issue that wakes you up. Armed with a strong point of view, the incideniary spark of indie comics, and a hard as nails, but engaging protagonist The Wild Storm: Michael Cray #3 is the best kind of winner " a daring and responsible one.

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Further strengthened by strides in character building, 4001 A.D. #2 establishes the series as arguably the summer's biggest and best event.

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As a recent convert from Valiant newbie to full-tilt fan, A&A: The Adventures of Archer and Armstrong #1 is exactly the kind of book I want as a reader. Though the duo have been a staple of Valiant's line for a long while, this new #1 presents them almost as brand new characters, unmoored from their own continuity. Rafer Roberts, David Lafuente, Ryan Winn, and Brian Reber show those unfamiliar with the characters exactly what their world is like and why their dynamic has stood the test of time. Valiant Entertainment may have a slew of heroes under their umbrella, but A&A #1 shows why these two knuckleheads are two of their most popular and entertaining characters.

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Though Archer and Armstrong have long been a staple of the Valiant Universe, this new title makes them read, feel, and look better than ever.

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A-Force #2 reads like a Sleater-Kinney song sounds: all confident bravado and a relentless pace. While the original series was inescapably tied to a company wide, Kelly Thompson, G. Willow Wilson, Jorge Molina and Laura Martin quickly cast off those ropes of continuity to let these ladies stand on their own and get down to the important work of punching weird stuff and giving each other sass. Teams are a dime a dozen in comics, but very rarely do you get a team like A-Force; one stocked with fan favorite powerhouses with a creative team with the talent to give them stories worthy of their station. There's the All-New All-Different, the New, and even the Uncanny, but make mine A-Force.

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Stories about religion and our relationship with the divine are always a thorny prospect, but I feel Afterlift finds a good balance between entertaining and preachy. Thanks to the droll charm and bold emotions of the script and the consistently impressive artwork this comiXology Original stands as a sweet, effective binge-read for these uncertain times.

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Though annuals are sometimes known for flashy theatrical storytelling, All-New X-Men Annual #1 succeeds by aiming for the heart rather than the big action fireworks. Sina Grace and Rex Ogle both delve deep into characters deserving of center stage, but instead of trying to make them superstars, they make them real people with relatable fears and emotions, showing readers new compelling aspects to their lives as X-Men during the M-Pox crisis. This annual also soars thanks to cinematic artwork and full-bodied colors from two art teams that lean into the grounded stories presented. While mutants thrive as a group, All-New X-Men Annual #1 scores by going small.

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It's a great time to be a Batman fan because we keep getting books like All-Star Batman #8. Capped off by another moody installment of "The Cursed Wheel" from Snyder and Francesco Francavilla, this latest issue continues the title's offbeat hot streak and stands as a true testament to the thematic and artistic malleability of this series. If you like your Batman comics to be a little more Grant Morrison and a little less Doug Moench, then All-Star Batman #8 is the issue for you.

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Though you’ll have to wait until November to fully experience it, know that Vertigo Comics’ crime bonafides are in great condition thanks to the incoming debut of American Carnage. Helmed by a rising star around the DC offices and an art team that has a keen eye for character, violence and mood, this Vertigo debut continues their strong efforts from original, creator-driven series with a bracing dose of socially conscious mayhem.

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With its subversion of a well-known genre and its powerful female lead, Angel City #1 is a boldly entertaining debut for the new Oni Press title. Janet Harvey, Megan Levens, and Nick Filardi take what readers love most about noir and filter it through an unapologetically feminist lens with fantastic results. Armed with both hard knuckles and soft emotions, Angel City #1 is a noir tailor-made for today's progressive reading audience.

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Though a bit slow going in the start Angel City #2 keeps the title deeply rooted in cinema history and the mystery genre.

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If you've ever wanted to marry the humor of What We Do In The Shadows with the sexy supernatural intrigue of Anne Rice's Vampire Chronicles, then Anno Dracula #3 is the comic for you.

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Mark Waid once again endears us to Archie as he struggles against his own innate sense of right and wrong and displays that famous Archie clumsiness during a particularly hilarious scene of his short-lived job at the local paper.

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Archie #9 is a big turning point for Veronica. Before she was a sassy foil for Betty and very much defined by her relationship with Archie. However, now Mark Waid, Veronica Fish, Andre Szymanowicz, and Jen Vaughn show her in a new and surprisingly flattering light that allows her to stand apart from Archie as her own character, though the ginger did provide a strong push toward the development. Relationships are all about compromise and now with Archie #9, Veronica is finally at a place where she can comfortably do that for the man she loves.

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Though relationships are strained in Riverdale, Archie #12 continues the title's commitment to examining these characters with clear and heartfelt eyes.

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Riverdale gets its own low-key Freaky Friday in Archie #15. Mark Waid and Lori Matsumoto take a novel approach to the old plot, providing a heartfelt foundation to the humorous circumstances while also taking the time to provide the coolest kids in school with more layers beyond their core identities. Along with finely detailed pencils from Joe Eisma and colors that cultivate the grounded tone of the script from Andre Szymanowicz, Archie #15 is another winning installment from a consistently entertaining book.

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Avengers #5 is all killer, no filler, and that was precisely what the A-list title needed. Mark Waid and his characters have a problem to solve, and come hell or high water, they are going to solve it. This narrative focus gives his script a pointed energy and real sense of fun as he barrels from one cliffhanger to the next. Harnessing that energy are Mike Del Mundo and Marco D’Alfonso who compound that fun then project it into impressive visual storytelling. If you like your plots big and your artwork super weird, then Avengers #5 is the book for you.

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Though Jason Aaron's era of Avengers has had its ups and downs, Issue #30 finds it hitting a fine balance between emotions and fun.

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No Road Home certainly has the talent, the cast, and the potential to succeed, topped off with a high fantasy hook that is tailor made for serialization. Eyes front, True Believer, because Avengers: No Road Home #1 is Marvel Comics in their purest form.

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Weekly series storytelling is a tough needle to thread, but somehow Avengers: No Road Home managed to do it. Though it will surely stand up better as a collected read, each issue of this series has either thrilled, moved, or entertained - and sometimes accomplished all three. I had high hopes for the finale and it more than delivered.

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Ushering readers through a very specific time period in a richly historied Europe with a honed understanding of the genre it inhabits, Babylon Berlin is another well executed and beautifully brutal yarn from Hard Case Crime and its comic publishing patron.

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I've always said that horror needs more heart and armed with said heart and a sneakily large scale, Babyteeth #1 makes AfterShock Comics two-for-two when it comes to great comics of the spooky variety.

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With heart and chutzpah to spare, The Backstagers #1 soars as a sincere love letter to the unsung heroes of the theater world.

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Spy stories aren’t exactly a rarity in creator-owned comics, Bang! stands out from the pack. With reverence to the genre, but at the same time a willingness to poke fun at it Matt Kindt, Wilfred Torres, and Nayoung Kim deliver something truly strange and striking. With both a foot in the past of the genre and an eye toward a more forward-thinking future, Bang! portends a new, irreverent era for spy fiction in comics.

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Fun, flirty, and armed with fantastic visuals, Barbarella/Dejah Thoris #1 is a far-out winner.

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While this may be just an ordinary Tuesday in Gotham City, both Jim Gordon and Bruce Wayne stand at crossroads that are anything but ordinary. The people's Batman may be at death's door thanks to his first proper rogue, while the genuine article stands at the edge of the abyss, willing to dive in once again to save his city and reclaim his crusade no matter what the personal cost. Scott Snyder and his art team, while consistently entertaining, don't rest on their laurels with this eighth part of "Superheavy." They started this arc big and they intend to end it even bigger.

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Though the first arc displayed some growing pains, Batman #5 is every inch the blockbuster that this title deserves to be.

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At times the "Rebirth" era of Batman has felt more like an odd Legend of the Dark Knight-like freakout instead of the main Bat solo title, but Batman #17 has finally struck a nicely entertaining balance between the two. Tom King may not take the most direct route with his plots, but always finds a new angle for superhero storytelling stocked with strong evocative characters. David Finch, Danny Miki, and Jordie Bellaire provide another strong showing after their return to the title, but #17 shows another side to Finch that I hope continues throughout this arc. Though it may not be the easiest title to get into at times Batman #17 puts the series back into the win column with a stylishly tense installment.

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The current Batman title has been a tough one to champion due to its odd structure, but this chapter shows that payoffs sometimes are worth the wait. Tom King has marched to his own beat from the start of this run, and now with the debut of this newest issue, he's earned back much of the goodwill some of the slower and more esoteric issues of this arc had sapped away.

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While Batman #26’s big moment will surely be known as the showstopping double-page splash of the entire Batman villain roster taking their respective sides over a marked-up map of Gotham, the character moments sell this comic better than any splash page ever could. With Tom King’s emotional focus on character and mood and Janin and Chung’s precisely bone-chilling artwork, Batman #26 portends the opening salvos of a war that’s as lovely as it is gut-wrenching.

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With "The War of Jokes and Riddles" still raging, Batman #30 is another weird gut punch of an issue from Tom King. Though the way he structures his stories can comfortably be called "head-scratching," the actual scripts and artwork throughout the arc have been too good to deny and too strange not to experience firsthand. I have no idea how the "Ballad of Kite Man" will end, but for now, it is a journey I am still enjoying.

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Though it would be nice if we got this kind of procedural, crime-busting story throughout a whole arc, I am more than happy taking what I can get if these one-offs continue to be as good as Batman #38 is.

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Armed with big deal stakes, dynamite visuals, and a portentous voice, Batman #75 is a thrilling jumping-on point for those who may have moved on from Gotham.

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Armed with a newfound introspection and thrillingly laid out artwork, Batman #101 sets the title up with real room to grow into something fresher. After the bombast of his first arcs, James Tynion IV seems to be settling into a more pared-down, leaner take on the Dark Knight and it couldn't have come at a better time for the book. Couple this new direction with the expressive and smoothly produced artwork of Guillem March and Tomeu Morey and you have a Batman that could rise from the ashes of 'The Joker War' a better title and hero.

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Tom King's Batman run has run hot and cold for readers since it started but as Batman Annual #2 proves, there is no denying the very real emotional core that lies at the center of his take on the Dark Knight. Buoyed by his heartfelt, emotional focus on Bruce and Selina's relationship and some fantastically human artwork from Lee Weeks and Michael Lark, Batman Annual #2 continues the series' streak of wearing its dark heart on its sleeve.

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Made whole with Plascencia's rich colors, the debut of Batman/The Shadow is a moody and engaging trek down the darker path with two of comic's darkest heroes.

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With a script that builds well on the debut issue’s character work and artwork befitting of the heroes of the night, Batman/The Shadow #2 uses the tools and visuals of the past to bring new life to a vigilante icon and a vintage edge back to the World’s Greatest Detective. Steve Orlando, Scott Snyder, Riley Rossmo and Ivan Plascencia have tapped into something wonderful, and strange with Batman/The Shadow, and one can only hope they continue this streak to the bitter end.

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Armed with a mystery ripped right out of his Image Comics works and an unexpectedly heartfelt and clear-eyed take on the Alfred and Bruce Wayne dynamic, The Batman's Grave #1 is a big statement of Warren Ellis' intentions for Gotham City. It also doesn't hurt that he's standing shoulder-to-shoulder with a truly activative art team that is moving in lock-step with his take and aiming to make it look as good as they possibly can. Cinematic, well-thought out, and pointedly written, The Batman's Grave #1 is a stellar debut for the reunited creators behind The Authority.

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Flexing with a Legends of the Dark Knight-like energy and making great use of a uniting theme, Batman: Secret Files #3 is an impressive showing.

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With an eye toward bigger narrative spaces and blood on its knuckles Bitch Planet #9 is a worthy return for the hit series. Kelly Sue DeConnick, Valentine De Lando, and Kelly Fitzpatrick prove that the time between issues hasn't dulled their focus on the cast nor their sharp storytelling. #9 positions the title to go from big to grand as it expands its scope, armed with a diverse compelling cast and Margaret Atwood level satire. The fight for the ACO may be ongoing but Bitch Planet #9 is a decisive victory in the name of non compliance.

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Though the Inhuman titles have had a rocky win/loss record as of late, Black Bolt #1 looks to be just the home run they need in order to shift the odds in their favor.

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Though not as flashy as some debuts, Black Hammer #1 is still a great debut from a creative team that seems to be in lock step about the kind of story they want to tell. Unhindered by the need to delve into what it means to be a hero or the tendency to poke fun at Silver Age silliness, Jeff Lemire, Dean Ormston and Dave Stewart deliver a debut that is structurally sound and packed with the kind of dark allure that one would expect from Dark Horse Comics. Simply put, Black Hammer #1 isn't blockbuster filmmaking, but the indie drama that stays on your mind long after the credits have rolled.

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Though the central mystery of the series is still shrouded, Black Hammer #4 shows that its real strength lies in its characters.

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While the first act of this sprawling narrative had its ups and downs, Black Panther #5 starts the title's latest arc off strong.

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Though readers in the loop know where this story ultimately ends, World of Wakanda #4 shows that there are many more tales to be told beyond the throne and the king who occupies it.

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Allowing a fine humanity into the usually cold, detached genre of cosmic horror, Black Stars Above #1 is a sterling example of elevated horror in comics. It both delves into the weird, but it’s not afraid to make its characters real people rather than doomed mouthpieces to be dashed into insanity. It doesn’t handwave away the racial politics of the era, nor does it engage in blatant racism like genre’s most prolific contributor. Instead it makes the racial strife at the center of this family text, tempering the insolation and tension of the cosmic horror with timely social horror. Armed with brains, heart, and a dark soul, Black Stars Above #1 is a nightmare well worth having.

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Just the right amount of poetic and unsettling, Black Stars Above #2 avoids the sophomore slump.

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By keeping one foot in classically inspired Roman epics and the other in more pulpy genre affairs, Britannia #1 stands as an wildly entertaining mix of high and low culture. Peter Milligan heaps mood, monsters, history, and blood onto the readers plates and after this sizable first helping, you will be begging for more. Juan Jose Ryp, Jordie Bellaire, Raul Allen and Patricia Martin also go for the gusto with culturally inspired art and a more tactile and focused take on the main pages, keeping very much in line with the high and lowbrow scripting. They say you can’t be all things to all people at once, but Britannia #1 makes a valiant attempt at being precisely that.

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"All-ages" can be a dirty word to some readers, but Canto #1 takes a number of influences and mixes up a truly entertaining and striking modern fairy tale.

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Graced with driving action and well-deployed pathos, Captain America #11 is a winner. Ta-Nehisi Coates is still playing a longer game with “Captain of Nothing,” but the single issues to get there have been a ton more fun to read, thanks to his new pacing and Kubert and Milla’s keen artwork.

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If you like your Captain America tales with more period flair and a hefty dose of Nazi-punchin’, then the Captain America Annual #1 is the comic for you. Given a beating heart and fantastic characterization by Tini Howard and classic war comic visuals by a stocked roster of talented artists, inkers, and colorists, this annual cuts right to the core of what makes Captain America such a resonant character both then and now.

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While Sam Wilson’s days ahead look tough, Captain America: Sam Wilson #14 provides a springboard for this creative team to achieve greater heights. Nick Spencer continues to take Sam’s story to unexpected places while still keeping the same timeliness that has set this series apart from Steve Rogers’ sister title. On the art front, Paul Renaud and John Rauch deliver the same kind of detail and character moments that have made the Daniel Acuna issues so good-looking, while still providing distinct action and color choices. As #TakeBackTheShield has grown from grassroots outrage to a larger-scale conspiracy, Captain America: Sam Wilson #14 shows that there are still plenty of great stories to be told with Sam behind the shield.

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While the rest of the imprint's output is more flashy, Cave Carson has a Cybernetic Eye #3 grounds, quite literally, its weirdness with great results.

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Armed with sharp visuals and a deep well of heart, Cave Carson Has An Interstellar Eye #1 is another big win for DC's Young Animal.

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Armed with a keen drive and high adventure fun, Conan the Barbarian #13 keeps the main Conan title on strong legs.

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A lot of hype has surrounded Cry Havoc #1 as it approached its release, but after finally being able to read it, I can happily report that it backs up every bit of it.

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While the debut issue was all about laying groundwork, Cry Havoc #2 is all about expanding on the groundwork with a funny, blood soaked, and entertaining second issue.

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Daredevil #2Written by Chip ZdarskyArt by Marco Checchetto and Sonny GhoLettering by Clayton CowlesPublished by Marvel ComicsReview by Justin Partridge‘Rama Rating: 9 out of 10

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It probably didn't need to take five issues to get here, but Daredevil #5 is a brutally entertaining finale for this new volume's first arc.

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I will admit a certain apprehension for Zdarsky's take on Daredevil, but the more time he spends with Ol' Hornhead, the better it gets.

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Another chapter closes for Matt Murdock in Daredevil #20 and it does so in a grand, highly effective fashion. But while this finale is a showy one, Daredevil #20 also brings to the table some great development, both for Matt Murdock and the title as a whole as it prepares to enter its next arc.

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The first issue of Metal is still a month away, but Dark Days: The Casting #1 gives us a prelude that really sells the hell out of the upcoming event and gives us juuuuust enough to tide us over until that first issue drops. Batman may have learned to master the dark and instill fear in his foes, but after Dark Days: The Casting, the Caped Crusader may start to fear what lurks in the dark.

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So with a honed irony, tremendous visuals, and truly gonzo scripting Dark Nights: Death Metal - Multiverse's End #1 raises the stakes, emotions, and weirdness of the event and not a moment too soon. If the main series has left you cold, pick up this tie-in and revel in just how crazy (and purposefully cheeky) event comic books can be.

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Filled with dread and plenty of recognizable foes from the franchise Dark Souls: Winter's Spite #1 is another gloomy winner from Titan Comics.

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With three gorgeous standalone stories and a strong ongoing thread connecting them, Dark Souls: Legends of the Flame #1 is a strong example of having your cake and eating it, too.

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Every once in awhile, these DC anthologies will surprise you, and I am glad to see that the DC Nuclear Winter Special #1 rises above it's bleak premise and delivers some truly great holiday superhero stories.

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The League of Shadows may be a myth, but the Bat-Family is finding out just how real and deadly focused they are in Detective Comics #951.

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Tim Drake might be losing touch and the team may be headed for another breakdown, but Detective Comics #970 keeps the title going strong.

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The Bat-Family may be on the ropes, but Detective Comics #980 continues to come out of the corner swinging, thanks to its attention to character and its commitment to heartbreaking set pieces.

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The Bat-Family is a collection of special men and women, but this run of Detective Comics and the characters it assembled will always hold a special place in the heart of this era of the DCU.

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While the introduction of a fan-favorite video game character winds up a surprising fizzle — in that regard, this does have a lot in common with the introduction of Rogol Zaar in Action #1000 — the rest of Detective Comics #1000 is more than worth your time and money. Stocked with all manner of veteran creatives and packed with classic, emotional, and highly entertaining Batman stories, this feels like a fitting celebration to the Caped Crusader. Exploring both the darkness and light of Batman, Detective Comics #1000 has something for every kind of Batman fan.

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If you have been wanting a street-level mystery from the new era of Detective Comics, then #1006 will be a breath of fresh air. Not only that, but it serves as a larger-than-life return for the Spectre, one handled by a creative team who understand how fun and weird his inclusion can be. If you have fallen off of Detective Comics here lately, then #1006 is a great place to pick back up.

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Armed with a fun accessibility and dynamic visuals throughout Dick Tracy Forever #1 returns to the streets, ready for action.

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Chocked full of canny gamer culture in jokes and darkly funny characters, Die #2 levels up the series, providing major buffs to fun and a higher entertainment modifier.

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Divinity II #1 puts the drama back into superhero drama in grand fashion. Though packaged as a science fiction yarn with engrossing visuals, Matt Kindt, Trevor Hairsine, Ryan Winn, and David Baron take the genre and warp it to include themes of responsibility to the state, self-actualization, and cold logic in the face of death. Divinity II #1 shows what superhero comic books can be when they are given a chance to be something more than what they are expected to be, much like Valentina Volkov herself. Underestimate this debut at your own peril.

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Divnity II #4 shows that in the right hands, comics can do it all. They can, in equal parts, provide thrilling action and heady narrative ideas while also engage in emotional storytelling. Valiant Entertainment has had a great many wins under their belt as of late but Divinity II stands above them all with grace, energy and heart.

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The world has grown colder in the wake of Doctor Strange #6, and the embers of magic are quickly dying. While Jason Aaron started this new solo title with a comedic edge, it seems that he is turning a corner with its first major story arc. Aaron has brought Strange as low as he can go in the opening issue and even though we know there has to be a triumph at the end, things look very dire right out of the gate. Armed with an art team that refuses to give anything but their best Doctor Strange #6 is exactly the kind of start you want for your first big major story; one that digs its hooks into readers deep and refuses to let them go.

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Doctor Strange #10 puts a bombastic cap on the title's first arc and sets up for very interesting things down the line.

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Though things look bleak for the Doctors and their companions now, Doctor Who: Supremacy of the Cybermen #4 promises plenty more action and out there science fiction before this series has had its final say.

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Armed with plenty of style and fast-paced action, Doctor Who: The Eleventh Doctor #3.1 starts the Doctor and Alice's 2017 off on a high note.

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The walls are closing in for the Doctor in The Eleventh Doctor #2.14, but rarely has his desperation been this fun to read about.

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Doctor Who: The Fourth Doctor may have taken a while to well and truly kick off, but the fourth issue sets up the mini-series for a thrilling conclusion worthy of the classic serials.

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By capturing the wit, charm, and high concept storytelling of the Tom Baker era, Doctor Who: The Fourth Doctor #5 ends another worthy chapter in Titan Comics' ever-expanding Who canon.

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Standing as a sort of Valiant Entertainment crossover for the Anglophile set, Doctor Who: The Lost Dimension-Alpha is an expansive, charming, and gorgeous opening for the Time Lord's latest epic.

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Titan Comics' Ninth Doctor series started off on a slightly stiff note, but the third issue of the ongoing shows that this series can get loose and fun, just like its TV counterpart.

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While light on plot Doctor Who: The Third Doctor #1 is a tonally perfect and kinetic start to Titan Comics' newest Classic Who series. Paul Cornell adds another incarnation of the famous Time Lord to his growing collection with a fast-paced first issue with huge implications for the rest of the series. Artists Christopher Jones and Hi-Fi keep pace with Cornell, keeping the visuals just as in tone with the classic series as Cornell's script. Though the stars await the Doctor, The Third Doctor #1 shows that there is plenty of adventure to be found on planet Earth.

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Though the Third Doctor is best known for things like his hand-to-hand combat and his beloved Bessie, Doctor Who: The Third Doctor #3 shows that the Doctor is still the same compassionate Time Lord we all know and love even when he is chopping necks and giving the Brigadier grief. Paul Cornell, drawing from a vast font of canonical knowledge and emotional intelligence, turns in his most pathos filled issue to date while keeping the fun and action of the series intact. Helping keep that action on point is the art team of Christopher Jones and Hi-Fi who continue to improve with each issue, giving the series a slick vintage look filtered through a vibrant lens. Strengthened by heart and engaging artwork Doctor Who: The Third Doctor #3 is a treat for both the eyes and mind.

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While it may not be as witty or as action packed as the previous issues, Doctor Who: The Third Doctor #5 still stands as a confident thesis for the franchise's offbeat yet engaging style of storytelling, and is another strong showing from one of Titan's most consistently cool art teams. As a fan, I have to admit, it is sad seeing Paul Cornell leave the TARDIS and head for other characters and IPs. That said, I am glad to have gotten the stories I got from him and even more so that his last foray stayed true to both the content and tone of the Doctor Who that fans want. So long, Paul Cornell; thanks for all the fun, and for The Third Doctor #5.

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We might not be getting a TV Christmas Special this year, but The Thirteenth Doctor Holiday Special #1 is a worthy alternative thanks to it's charm, characters, and Christmassy trappings.

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We aren't getting a Christmas Special on TV this year, but The Thirteenth Doctor Holiday Special is the next best thing.

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Frustrated fans and readers can rejoice, for Doom Patrol #4 is the blast of answers that we all desperately needed and wanted. But more than that, Gerard Way, Nick Derington, and Tamra Bonvillain plant a flag for this series being the most emotionally vulnerable and sincere of the Young Animal line, telling a story of self-actualization, goodness, and coping that just happens to have biological Teddy Ruxpin like creatures and sassy robots in it. If you found yourself pushing back from this title during its frustrating genesis then Doom Patrol #4 will welcome you back with strange and weirdly comforting arms.

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Capturing the energy of a well plotted campaign is no easy feat but Frost Giant's Fury #1 is so fun you can practically hear the dice roll.

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A treat for longtime fans and new converts Elric: The White Wolf is an all around winner for the infamous elven emperor.

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With a foot in Marvel's past but portrayed with modernly cinematic art, Empyre is already off to a pretty good start. Opening with the continuity-laced poetry of Ewing and the intense artwork of Larraz and Gracia, Empyre: Avengers #0 is an overture well worth sitting through.

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Eternity Girl’s frank emotion and dreamlike structure won’t be for everyone, but that doesn’t lessen its power or artistry. Backed by an imprint that thrives on risky, but necessary storytelling and armed with a creative team with genuine heart, skill, and drive, Eternity Girl #1 feels like exactly the kind of comic that this forward-thinking imprint should be doing.

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Still standing as a distinctly mythic flavor of Dawn of X, Excalibur #3 continues the series' streak of improvement.

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Still one of the standouts of Dawn of X, Excalibur #6 continues to live up to the legacy.

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Mileage may vary with audiences and some may just outright disagree, but the artistry and ideas behind Factory #1 cannot be denied, and the best part is, it won't let you deny it. At least not without a fight.

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Packed with charm and plenty of tasteful pop culture references, Faith #6 is still one of the most human superhero books on shelves.

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Though Valiant Entertainment is mainly known for high-flying action and gritty science fiction, Faith continues to shine by leading with its heart instead of its fists.

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The end is just the beginning for Faith as she is poised to close this chapter and to open a new one as a full fledged leading lady. Though the character made waves as a avatar for under represented fans all over the world, Jody Houser, Francis Portela, Marguerite Sauvage, Andrew Dalhouse and Pete Pantazis transform this final issue into not only a tight wrap-up of her first case, but a love letter to all of those who found strength and a sense of belonging in the pages of comics just like this one. Stories matter to people and even though she may have superpowers and a burgeoning career as a hero, Faith Herbert is still a fan just like we are. Faith #4 is a book for the nerds and a shining example of Valiant Entertainment's continued commitment to character.

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Spider-Man may not have been able to give his wedding speech but I can confidently call the nuptials of Ben and Alicia, and Fantastic Four #5, a rousing success. Packed to the rafters with charm, heart, and superhero comedy, not to mention some tremendously fun artwork, the Dan Slott era arguably has its best issue to date with #5. I would RSVP as soon as possible.

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Calling to mind more smaller scale runs like Roberto Aquirre-Sacasa's Marvel Knights run, Fantastic Four: 4 Yancy Street #1 is a satisfying side tale for the Thing and his super-family. Blessed with the wit and heart of Gerry Duggan and a wonderful roster of artists, this one-shot holds the standard of the Richards' family and Yancy Street well, giving us a fun window into their new street and HQ. Proving you don't have to head to the starts to have fun 4 Yancy Street #1 is a block party waiting to happen.

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All three tales are charming in their own right (through none reach the heights of a drunk Crystal and She-Hulk smashing "puny self-esteem issues"), taking what could have been a rote anthology into a fun entry into the F4's new canon.

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Though Matt Trakker, the Micronauts, and the enigmatic Space Knight are absent during the opening, there is still plenty of fun to be had with First Strike #1. When you think of a Hasbro toys crossover comic book, you probably wouldn't think "political action thriller with themes of paranoid isolationism and paternal honor," but here we are.

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I have some reservations about the way this opening issue of "Flash: Year One" ends " mainly because I am a little over time travel being a central story element to The Flash. But all told, I am very impressed with The Flash #70, both as a "new origin" and as an example of Joshua Williamson's innate understanding of Barry as a character.

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Against all odds Future Quest #2 avoids the sophomore slump and is quickly establishing itself as one of DC Comics' most unlikely of hits. Though the team hasn't taken a solid form just yet, Jeff Parker continues to make full use of the Hanna-Barbera canon while injecting an unexpected pathos amid all the craziness. Along with Parker's epically fun script, Future Quest #2 continues its artistic hot streak with a team that keeps the pages consistent, both in tone and energy, tied together by one of the best colorists working in comics right now. Even if you don't know every little detail about the Herculoids or if Space Ghost Coast to Coast is your own exposure to the phantom of the space-ways, Future Quest #2 still offers a lot to love for both fans and newbies.

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So by standing apart from the rest of the line, both on a visual and narrative level, Future State: Swamp Thing #1 makes a compelling case for being one of the best of the first wave. Empowered with a singular look, dark expressionism, and reverently cool take on Alec Holland, Future State: Swamp Thing #1 means business, both as a series opener and an example of this team's prowess with the Green.

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I once thought that putting "The Crown Jewel of the Hasbro Universe" on the cover was a cheeky advertisement, but after G.I. Joe #4, this book might just have earned its tagline.

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Filled with slick art and plenty of sass, Ghostbusters Annual 2017 is a top-to-bottom blast.

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The IDW Ghostbusters books are often overlooked in terms of long-term comic book world building, but fans looking to dive in will find well-made books like this one-shot waiting for them.

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Standing as a clear entry point for new and returning fans, Go-Bots #1 could arguably be this week's dark horse pick of the week.

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Though armed with plenty of kaiju action Godzilla: Rage Across Time #2 reveals that this series might have more on its mind than just awesome Godzilla action.

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With stories ranging from his selflessness in the face of innocents in danger to a story about sexy vampires that is sure to launch the ship to end all ships thanks to John Constantine's shamelessly hitting on Agent 37, Grayson Annual #3 is everything that made the title fun month-after-month, distilled into one fantastically entertaining annual.

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Strange, fun, and anchored by the gruffly hilarious dynamic between Hal Jordan and Ollie Queen, The Green Lantern #8 is another odd winner for the series.

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Even as it heads into its "season finale," The Green Lantern #10 shows the commitment the title has to being as weird and as big as possible.

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Gryffen: Galaxy’s Most Wanted #1Written by Ben ‘Bee’ KahnArt by Bruno Hidalgo and James PenafielLettering by Sal CiprianoPublished by SBI PressReview by Justin Partridge‘Rama Rating: 9 out of 10

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Al Ewing heads to the stars in the funny yet cosmically grim Guardians of the Galaxy #1.

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Though edged with a dark undercurrent Guardians of the Galaxy #2 is another solid entry for the new Guardians.

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A big return marks big things for Hal Jordan and the Green Lantern Corps and suddenly the dream of the 90's is alive in the DCU. Robert Venditti, Ethan Van Sciver, and Jason Wright have taken their slice of the universe and steadily expanded it while never forgetting what makes these characters heroes to start with. And now, the "Torchbearer" has returned, and maybe now, hope won't be far behind.

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If you like your pulp with plenty of hooks and just a touch of steaminess, then Breakneck #1 is the book for you. Armed with a real down-to-earth tone and a tense ticking clock gimmick, Duane Swierczynski, Simone Guglielmini, Raffaele Semeraro, Lovern Kindzierski, and Chris Chuckry hold the Hard Case Crime standard high while also delivering a pretty damn entertaining first issue of a comic. It is win-win for crime and comic fans alike.

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Though the length of time between these first two issues has been frustrating, I truly think Hellions #2 was worth the wait. Chock full of wonderful, darkly wacky character moments, a rich team dynamic, and story hook that continues to pay out dividends (now made even more richly complex thanks to Pryor's return), Hellions #2 continues to be wholly it's own thing and by doing so, absolutely stands out amid the Dawn of X pack.

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Filled to the brim with magical realism and genuine heart, Her Infernal Descent #1 is another gut-punch of a winner for AfterShock.

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If films like Crimson Peak or true weird tales of history strike your fancy, then House of Penance #1 is certainly the book for you. Even the staunchest of genre fan will find something to love about this Dark Horse debut because it is so singularly weird that it demands that you take notice of it. Peter J. Tomasi, Ian Bertram, and Dave Stewart fully commit to this dark tale of an American heiress, gripped by grief and use it as a firm base for this creepy tale of woe, bullets, and stairs that go to nowhere. Horror fans, get your pre-orders in now. The House awaits.

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Deliberate and grim, House of Penance #3 once again establishes the title's dominance as one of Dark Horse Comics' premier horror stories.

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It has kind of become rote at this point, but believe the hype, House of X continues to be the real deal.

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While I am sure this is just the beginning of the end for whatever these series have to offer, as we've hit the midpoint of the "two series that are one," House of X #3 is another winner for this new era of X.

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Immortal Hulk mucks about and delivers its first stone cold classic issue with #3.

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While the title overall seems to be moving away from "one-and-done" stories and into longer sustained arc, Immortal Hulk continues to be a dreadfully entertaining experience.

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Al Ewing, Joe Bennett, Ruy Jose, and Paul Mounts seem to have a very clear vision for their era of Hulk and, if the multiple printings are any indication, people are clearly responding to it. #16 is just another great example of how grimly entertaining this series continues to be.

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Managing to be both a horror book and stunning deconstruction of the Hulk mythos, Immortal Hulk #18 continues to play to the series' strengths.

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With a horrifying audacity in its script and doubly horrifying surrealist quality in its artwork, Immortal Hulk #25 delivers yet another monster issue for the lauded series, one that takes an unexpected yet tonally sound track heading into the title's final act.

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This continues Immortal Hulk's strong streak of characterization and narrative as it barrels toward its conclusion. Come for the monster fights, but stay for the compelling script in Immortal Hulk #29.

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Continuing its commitment to character and plot Immortal Hulk #31 is another winner for the Immortal Era of Hulk.

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While it might not have the same drive as the previous issues, Immortal Hulk #32 is just as weird and creepy as you would expect.

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But even with this visual misstep, the sequence itself is incredibly harrowing, made even more so by the art team's expansive, hard-hitting layouts and Ewing's pitched dialogue. As the Hulk tries to defend himself, giant tears in his eyes, Gamma Flight takes the fights right to him, pinning Ol' Jade Jaws down and leading Crusher Creel to take on a major power upgrade. To spoil it would be to give away the issue's biggest moment, but trust me when I say, it's much more than just a run-of-the-mill comic fight. With a sharp darkness and eye-grabbing, unsettling artwork, Immortal Hulk #36 returns to its main story with a bang.

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Al Ewing and Joe Bennett continue to deliver with Immortal Hulk #39.

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Al Ewing's Immortal Hulk run is among Newsarama's best Hulk stories of all time.

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Though comparisons to Lemire's Black Hammer will be expected, this new Inferior Five displays a much weirder, much more DC-specific kind of take on these fun Z-listers.

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If you haven't read Injection before now, this sixth issue will welcome you with its weird and darkly funny arms wide open.

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While the Invaders may be a product of their World War II upbringing, Zdarsky, Magno, and Guice show that the war has followed them with an all-too-eerie modernity.

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Though slightly delayed Jade Street Protective Services #2 proves that the delay hasn't lessened the title's fun or charm.

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As this first arc barrels toward its conclusion it once again proves itself to be one of Dynamite's consistently entertaining and well put together series, armed with strong characters and consistently beautiful artwork.

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While the issues we have left with this arc are growing perilously few, issue ten proves that this creative team has no intention of ending this series with a whimper.

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James Bond: Service, to me, is the best possible version of Moore's attempts, providing a Bond for the world we live in now, racist warts and all. Dynamite Entertainment has made great use of the Bond license so far, and Service proves that they have no intention of slowing down quite yet.

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James Bond may not have a biological family, but M may be the closest thing to a father he has, and Solstice shows just how far he is willing to go for his surrogate parental figure. Fueled by an energy and respect that only a fan could muster, Ibrahim Moustafa delivers classic Bond thrills for the more character minded audience of a new generation and provides the best of both worlds for both new and old Bond fans.

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If you are disappointed or let down by recent teen titles, then look Jem: The Misfits and they will show you the rock-and-roll way.

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By keeping a firm handle on its tone and by employing the same kind of wit and inclusiveness that has made "New Riverdale" such a delight thus far, Josie and the Pussycats #1 succeeds on more than a few levels. Marguerite Bennett, Cameron Deordio, Audrey Mok, and Andre Szymanowicz all meld together to deliver a fun and focused female-led title that not only respects its characters and audience, but also takes elements of what came before and uses them to the title's advantage. Though it just started, I predict that Josie and the Pussycats will rock Riverdale for a long time to come.

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For my money there will never be another story about Judas and Christ's relationship as good as the musical Jesus Christ Superstar, but Judas #1 comes real damn close.

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As a single issue Jughead #6 works, but as the culmination of Zdarsky, Henderson, and colorist Andre Szymanowicz's first (and only) arc in New Riverdale, its a satisfyingly funny and heartfelt conclusion to Jug's first big adventure.

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While the departure of the original creative team usually portends a dip in quality, Jughead #9 shows no sign of slumping as it heads into its new arc. Ryan North and Derek Charm adhere to the title's original tone and sense of humor while not playing it safe with their storytelling and developing Jughead past his love of food and aloof nature. Magic is in the air and if Jughead #9 is any indication, North and Charm will have many more spells to cast on readers before their time is up.

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While not exactly the all-out magic fest that readers may have been expecting, Jughead #11 is still an emotionally affecting and chuckle inducting finale to Sabrina's long-awaited debut in New Riverdale.

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Finding strength in silliness Jughead #12 is another winner for everyone's favorite burger lover.

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While not as bombastic as the previous 50 issues, Justice League #51 succeeds with solid artwork, an easy-to-follow plot that firmly connects it to the New 52's early days, and compelling characterizations.

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Justice League continues to just flat-out rule as it heads into its second installment.

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Steadily building since No Justice, this fourth issue feels like a real climax to the story so far, even though we still have at least two issues left in this opening arc. But even just as a single issue, #4 succeeds thanks to titanic artwork, a clever script, and truly huge stakes for DC's A-listers.

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Though I am not sure just how much bigger the Justice/Doom War could get, Justice League #31 continues the title's streak of splashy, mythic storytelling.

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Justice League of America #8 is superhero comic books in its purest form and that is fun as all hell to read month after month. If you are looking for impossible feats, larger than life heroes, and end of the world stakes, all wrapped in a gorgeously cinematic package, then Justice Leaue of America is the book for you.

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Though I still have a full "season" and a half to catch up on, Oni Press did me and others who missed out a great service with its Square One Marketing push and the $1 edition of the stellar Kaijumax #1.

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Though probably the darkest current Marvel title by a long shot, Karnak #5 presents the other side of Karnak's philosophy with engaging results.

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Backed by confident and moody artwork, Kill or Be Killed #1 zigs when you expect it to zag in the best way and stands as another strong debut issue from a consistently great creative team.

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With razor sharp scripting and moody and beautiful artwork, Kill or Be Killed continues to be a title to watch.

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Armed with two leads that are sure to become fan favorites and a firm understanding of the kind of story it wants to tell, Kim & Kim #1 is a fantastic debut from Black Mask Studios.

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With its diverse cast, firm understanding of western story tropes and a rich world just waiting to unfold, Kingsway West #1 is an action-packed and engaging opening gambit for Dark Horse's new series. Greg Pak, Mirko Colak, and Wil Quintana not only deliver a great story, but also a world that hasn't even broken the surface of what it has to offer in terms of story potential. It may not take much to deliver a great western, but it takes a whole lot more to deliver an alternate history that feels as rich as this one does. Thankfully, Kingsway West #1 certainly delivers that and more.

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Modern pulp stories are a tricky thing. Often times they come across, at best, as empty parody, or at worst, unabashed aping of previous stories. Thankfully the team behind Lobster Johnson: The Glass Mantis are talented enough to sidestep all those pitfalls, while making the story feel and look fresh thanks to an inspired choice of artist. Mike Mignola, John Arcudi, and Toni Fejzula waste no time getting to the meat of the story and then it is done before the audience is allowed time to catch its breath. The Glass Mantis is pulp done right; no frills, no grand set-up, just a cool character, some diamonds and two .45's.

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With its eye set on social commentary and armed with a strong connection between its leads, The Lone Ranger/Green Hornet #1 is a debut with both brains and heart. Michael Uslan, Giovanni Timpano and Pete Pantazis deliver an unexpected treat with the debut, one that rises above its marquee team-up to present a comic that is more than just spectacle and vintage adventure storytelling, though it does have its fair share of those as well. The Lone Ranger/Green Hornet #1 gets you in the door with the promise of a team-up for the ages but leaves you mulling over emotional and political themes you couldn't possibly have predicted.

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With a tone that straddles the line between classic and modern, Lone Ranger/Green Hornet #2 stands as another well-constructed installment for the heroes of yesteryear.

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It's been years since readers have seen Vertigo's Lucifer, but this debut makes it feel like he never left at all. Holly Black not only picks up the baton from the original series, but runs with it, tempering the charm and style of the character with a metaphysical detective story sure to hook readers of all stripe. Black's script coupled with Lee Garbett and Antonio Fabela's stylish pages and colors makes for one hell of a good time that can only get better from here. The Devil may go by many names, but after this week, he will go by another one: the leading man of yet another hit series.

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Chock-full of death rays, imposing flying saucers, and actually funny edgy humor, Dynamite’s new Mars Attacks is a real winner for the property and imprint. Kyle Starks, Chris Schweizer, and Liz Trice Schweizer have really found a neat take on the franchise, imbuing it with relatable family drama which gives it stakes and another deep well of comedy to draw from. All that plus the destructive return of some of the meanest, best-designed aliens fandom has to offer, and you have a relaunch that is more than worth your time.

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Though certainly not perfect, as it suffers from the dreaded first issue "Mystery Box" that comic books tend to suffer from nowadays, Marvel 2-In-One #1 is ultimately a fun and affecting opening chapter in the greater Fantastic Four saga. In many ways, this book feels like an answer to DC's "Rebirth." It's a trip down memory lane - even if it's a memory that brings happiness and pain in equal measures - but more importantly, it's a way forward. The past can trap us, but it can also set us free - and thanks to the bonds of time and friendship, Marvel 2-In-One is the kind of throwback that could define Marvel's "Legacy."

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It may not be the FF, but at least it's a FF as Marvel 2-in-One continues to keep the First Family's light alive.

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The Four might be back, but Marvel 2-in-One is still telling great stories with just half of the cast.

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Delivering both human drama and rousing old-school superhero action, Sub-Mariner: Marvels Snapshots #1 is a real blast from the past. Unafraid to face the reality and personal cost of the Second World War and written with a boisterously vintage voice, this debut issue melds the earnest charm of the Silver Age with the rich thematics of the Modern Age of comics. We will have to wait to see if the rest of the line can run with this particular baton, but for now, Marvels Snapshots is off to a great start.

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Keeping the action intimate and hard-hitting are artists Aco and Hugo Petrus both of whom keep the style and punches coming as they break up pages with tiny inset panels of certain important visuals amid the chaos of Midnighter's newest mission.

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The Morphin Grid may be shattering but Mighty Morphin Power Rangers #25 keeps the series from scattering as it heads into its headline-grabbing new event.

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Moon Knight has had his fair share of #1's here lately, but this one looks to stand out above the rest thanks to yet another fresh, yet studied, take on the character.

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Opening with an emotional flashback from original series artist Adrian Alphona, G. Willow Wilson puts Kamala's guilt about Bruno front and center this week along with her increasing doubts about her squad's predictive justice crusade. This all adds up to an emotional growing experience for the young hero and an interesting, personal feeling rumination on the human cost of big event comics.

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Though Kareem Abdul-Jabbar writing a story about a Victorian rouge might sound like a gag, Mycroft Holmes #1 shows that his scripting and sense of humor is anything but a joke.

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New Avengers has always been fun, but never has it been this much fun.

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Writer Jeff Lemire lightens up Logan's quest to save the future with some great Kate banter, but also casts the best Hawkeye as the one person in the series so far that is asking the right questions about old Logan's temporal hit list.

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Though its lately been hampered by the dark clouds of the Civil War, Patsy Walker, AKA Hellcat! #15 gets the title back on the sunny and funny side of life.

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Though clearly marketed toward diehard fans of the television show with its teasing glimpses of the story within the story of season one, there is a lot to love about Penny Dreadful #1 for fans and non-fans alike. Krysty Wilson-Cairns and Louie De Martinis use the solid base of the show's established characters and narrative to deliver an adaptation and side story that isn't afraid to stand on its own as a single story, instead of using the show as a crutch to be relied on throughout. And it does so confidentially thanks to the attention from the writers, blood soaked visuals, and an imprint that goes out of its way to deliver unto fans exactly what they love about the show, just in a different medium. While Penny Dreadful became an unlikely hit for Showtime, there is nothing unexpected about the quality of this debut issue from Titan Comics.

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Though Penny Dreadful #3 doesn't advance its own plot forward by much, this installment is still a must-read for fans clamoring for a bit more time in its grim world.

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I was excited about this new debut issue, but now, I'm just straight-up terrified of Cloonan, Dillon and Martin's Punisher.

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Red Sonja has always been a fan favorite but with this new volume, I predict a massive, and well-deserved, surge in the She-Devil's fanbase. Marguerite Bennett, Aneke and Jorge Sutil may be taking a less action-oriented course, but their character-first approach to this first story as well as the knowledge that Sonja's sword doesn't stay sheathed very long makes me think that this new series is going to get very big very quickly. Plus with Bennett's new layered take on Sonja herself, all signs point to Red Sonja continuing Dynamite's sword-and-sandal hot streak in grand fashion.

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In a cheekily-placed double-page ad for the series, sandwiched between the wall-to-wall action of the debut issue and the rest of Kaare Kyle Andrews' beautifully satire starring real-life models, the comic asks "How Do You Feel About Anarchy?" After Renato Jones, Season 2: Freelancer #1, I feel pretty $%@$ing good about it, and I think you will do. The world at large right now feels strange and alien, and we need our art to reflect that. Renato Jones aims to do just that, showing that comics can and should be just as dangerous as the world they inhabit.

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Rick and Morty is a property that is quickly becoming a sure thing, but as this eleventh issue shows, all the jokes in the world don't amount to much if you don't care about the characters telling them. Pamela Ribon clearly cares about Rick and his dysfunctional family and she wants us to care to, so she delivers a story where they are more than just joke machines, they are people; weird, semi-broken, and wanting people. Aided by the show accurate colors and pencils of Ryan Hill and Marc Ellerby, Rick and Morty #11 is the kind of story that would be right at home on your TV screens and one that you give to any reader on the fence about this property and have them be converted.

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Made complete with a violent Christmas themed back up from Marc Ellerby, Rick and Morty #20 is a prime example of how to make the most out of a standalone issue.

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By keeping with the show's heart first then jokes approach to storytelling, Rick and Morty: Lil' Poopy Superstar #2 continues to stand as a worthwhile spin-off series.

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Though not a particularly earth-shattering finale, Sarah Graley delivers a final and hefty dose of heart and comedy.

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With its numerous touchstones to previous series and a moody eldrich mystery at its center, Rise of the Black Flame #1 is a rare example of a worthy prequel.

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Filled with sass, crime, and dames that are also otters, Rocket #1 is a silly but deceptively competent return to the life for our favorite gun-toting furball.

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Blessed (or perhaps cursed) with huge ideas and an unconventional way of telling the story, S.H.I.E.L.D. #5 is too rare to live, but too weird to die.

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If you have been wishing for more Sabrina stories, but less of the "Chilling" sort, then Sabrina the Teenage Witch #1 is the book for you.

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Valiant Entertainment and its “Future of Valiant” initiative has been on a roll as of late and with Savage #1 it shows little sign of slowing down. B. Clay Moore, Clayton Henry, Lewis LaRosa, and Brian Reber deliver bloody action and riveting drama in equal measure rendered with an eye for visual flair. Throwing members of the elite into the wild isn’t a new narrative, but Savage #1 looks to reinvigorate the genre with rich thematics and bloody precision.

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If you like your Conan stories more horror-inspired, then The Savage Sword of Conan #5 has the pulp you crave.

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We may be only getting this title for three issues but Nelson Daniel, Aubrey Sitterson, and Ryan Hill seem to be hellbent on making each of these issues hit as hard and look as good as they can until the bitter end.

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While I am not sure it is worth all the controversy surrounding it, I can for sure say that Second Coming #1 is hilarious for sure.

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Taking cues from misfit team books like the West Coast Avengers and Valiant's own Generation Zero, this debut issue takes Harada's "disappointments" and puts them on the road to stardom with a charming, heartfelt debut that also just happens to be a blast to read.

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Supported by a boatload of sex workers on the production side, Tina Horn and Michael Dowling have put the time and effort into building this world and cast, making SFSX #1 incendiary and fun social science-fiction.

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Though its approach to its story is much more direct than expected Shade the Changing Girl #1 keeps Young Animal's 1990s Vertigo approach to comic book going with another strong debut. More than that Cecil Castellucci delivers a very real and respectful female focused debut that cuts to the heart of issues that readers could be dealing with. Couple that humanist approach with Marley Zarcone and Kelly Fitzpatrick dynamic visuals and vibrant colors and you have another high point for the fledgling imprint. Being a teenager is rough no matter what world you live on and as Shade the Changing Girl #1 shows, sometimes you have to embrace the madness in order to find who you really are.

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Continuing the title's commitment to stylish visuals and emotional teen centered storytelling Shade, the Changing Girl #2 continues to be a standout entry for DC's newest imprint.

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With classic and more than a little heart, Shazam #1 brings Billy and the Shazam Family back to shelves in grand, old-school style. Geoff Johns brings back that grounded, emotional style that made his career in the first place, and teaming up with Dave Eaglesham, Mayo "SEN" Naito, and Mike Atiyeh, this creative team taps back into the magic of the title for a fun and beautiful first issue.

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I am happy to report that I was dead wrong in my assumptions and Sherlock: A Study in Pink #1 injects new, wholly unexpected life into one of pop culture's most widely known properties.

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Shipwreck might not be the first title readers think of when they think of new Ellis works, but after #5, I have a feeling that that could (and should) change.

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This new debut is the best kind of entry point into the series for new readers, yet familiar enough to keep readers who have been around since the first #1 satisfied.

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While Donny Cates' profile has been steadily on the rise for the last couple of years, I think it may be reaching a new peak with Silver Surfer: Black. In teaming with Moore and Stewart, two artists well acquainted with weirder runs, Cates seems to have found the best synthesis of his theatrical voice and expansive scope. We still have three more issues to see if I'm fully right, but after Silver Surfer: Black #2, I am pretty confident I am.

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Snotgirl #1 delivers everything you want from a Bryan Lee O'Malley book, but also gives you something unexpected to hook you in deep, making it so much more than another story about millennial angst.

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Sure, it isn't the classic Gold Key or even one of the many attempts at a reboot, but The Sovereigns #1 plants its flag confidently as the new Gold Key standard.

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Melding science fiction action, Mexican culture, and mysticism Space Riders: Galaxy of Brutality #1 stands as yet another wholly singular but wildly entertaining experience. Fabian Rnagel, Jr. and Alexis Ziritt clearly just created a book that they would want to read and it just so happens that that book is really cool, looks tremendous, and is, arguably, one of the most punk rock comics on shelves. Black Mask Studios has built a reputation of being a company in the business of taking chances on books like this and many others. Space Riders: Galaxy of Brutality #1 makes that a chance worth taking.

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By expanding the cast's capabilites and pitting them against Buffy the Vampire Slayer-like problems of the week, Spell on Wheels #2 continues to be an arcane and female-focused delight.

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Spider-Man #2 is a true testament to how quickly Bendis can keep a story moving along as well yet another example of Sara Pichelli's control of fight scenes, made even more detailed by inks from Gaetano Carlucci and colors by Justin Ponsor.

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I will admit a certain annoyance that Peter in this series is always retiring and un-retiring, but Zdarsky's world-building continues to be very impressive and meticulously laid out.

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IDW and its Deviations one-shots now stand 2-0 thanks to Star Trek Deviations. Donny Cates, Jason Lewis, and Josh Hood completely tear down the history of Trek and in its place build a stirring, action-packed tribute to the core ideals and aspirations of the Federation as well as what it represents to both the characters and the fans that love it. This one-shot could have coasted on its killer central idea, but instead it became something more, just like franchise from which it takes its name.

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By balancing both fun and pathos Star Trek: Waypoint #2 is a great example of the lasting power and emotional scope of this property.

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While it doesn't contain the propulsive energy of a ongoing plot, Star Trek: Waypoint #3 still delivers its own brand of compelling Trek storytelling. Backed by a full bench of talent and using the backdrop of two well established pillars of the Trek franchise, this third issue Waypoint continues to stand confidently apart from the rest of the line thanks to the creative freedom it gives its writers and artists.Star Trek: Waypoint #3 again shows what creatives are capable of when they have so much unexplored space around them.

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Punchy, fun, and filled with the kind of heart fans expect from Star Trek, Year Five #2 ends the publisher's new title's first arc on a fantastic note.

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Rising above the level of usual licenced comics fare, Star Trek: Year Five #8 continues to deliver impressive Star Trek action and storytelling.

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Star Wars #13 might contain more than a few laughs, but something tells me that this levity is going to be short-lived come next month.

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Star Wars: Forces of Destiny - Rose & Paige may not be for you, but it is certainly for somebody and that is what comics, and Star Wars, really should be about.

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Though I expected a breezy tale starring one of Star Wars' comedic lead, what I read was so much more, and so much better, than I ever could have hoped.

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Charles Soule is quickly becoming the unsung hero of Marvel's Star Wars line. After handling another dashing leading man in Lando, he returns with a story starring Star Wars' newest space boyfriend, Poe Dameron... and I am happy to report it is fun as all hell.

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While the television show has moved on to grander stages like outer space and Gem homeworld prison ships, Steven Universe #1 shows what kind of fun you can get up to while keeping your feet firmly planted on the ground. Melanie Gillman, Katy Farina and Whitney Cogar take the reigns of the beloved property and treat it with the utmost respect while still extrapolating what makes it so loved in the first place and funneling it into a sweetly funny opening story. As far as returns go, the latest return to store shelves for Steven Universe is pretty much the best-case scenario.

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New York has been the setting for a myriad of stories across all kinds of mediums but Strange Attractors #1 not only uses the city as its setting, but gives readers a fascinating well-researched look beyond the concrete, injecting into an energy beyond surface level "characterization", given visual life by the work of Greg Scott, Soo Lee, Art Lyon, Matthew Patz, Felipe Sobreiro, and Robert Saywitz. BOOM! Studios have made a bold move with this reprint. In breaking Strange Attractors from its OGN format, it has given it a whole new energy and feeling of suspense as well as introducing a new crop of readers to a largely overlooked work from one of comic's rising stars.

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Superman started relatively big, but as you'll see with issue 12, it aims to just keep getting bigger.

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I've used the term "old-school" a few times in this review and the more I think about it, the better I feel it describes Swamp Thing #2. Len Wein, Kelley Jones and Michelle Madsen stripped away all the superhero trappings that made the previous title so engaging and have returned the series to a dark and disturbing place. Modern horror comic books often resort to disturbing ultra-violence or nihilistic gags that keep the audience gasping, but not Swamp Thing #2. No, Team Swamp Thing is determined to make your skin crawl without the modern tools of horror. For Wein, Jones, and Madsen, the old school is the best school, and Swamp Thing #2 is their stylishly weird proof.

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Genuine dramas are a rare breed in comics, but Teeter Topple goes out of its way to add to the conversation while never sacrificing what makes comics dynamic in the first place. Offering up a work of true vision and heart, Karl Slominski wears his heart on his sleeve as does his book and us, the readers, are all the better for it. While it may not have the bloody angle or crime basis that people might want, Teeter Topple is the kind of brutally honest human story we need more of in comics.

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Vault Comics has been in the conversation here recently as the heir apparent to Vertigo Comics. To me, Test might be the best evidence for this argument. Armed with a killer science fiction hook and punk rock energy, Christopher Sebela, Jen Hickman, and Harry Saxon deliver an assured, immensely readable debut, one that establishes a whole world and lead character with confidence.

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Though it doesn't quite reach the dizzyingly creepy heights of the main series, Immortal Hulk: The Best Defense #1 is a wonderful side story for one of the best books Marvel has going right now.

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These Best Defense lead ups have been hit-or-miss, but Silver Surfer: The Best Defense #1 is a definite win thanks to Jason Latour's stellar artwork and his well-researched take on the Sentinel of the Spaceways.

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While the wait for this issue may have gone on a bit too long, this creative team makes sure that this issue feels and reads well worth enduring its absence.

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Though The Dregs started strong, it's only gotten stronger, as this creative team delivers another poetic and engaging installment.

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While I never would have guessed that out of all the books on shelves The Flintstones would be the most satirical and affecting, I am very glad that it is, proving that even classic cartoon reboots can have something to say.

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With its heady ideas and heartfelt approach to storytelling, The Flintstones #5 keeps the title fresh and funny.

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The heat may be off Lou Ford for now but The Killer Inside Me #2 shows readers the real monster hiding under his easy smile.

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Only time will tell if they can channel the dark cult classic energy of the original series across a whole line of titles, but for now, The Sandman Universe #1 is a gothic delight for dreamers, both old and new.

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The plains are weird in the world of Shaolin Cowboy but if this new #1 is any indication, the journey through them will be quite the trip.

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Though the Odinson hasn’t been on the scene that much as of late, Unworthy Thor #2 puts him back in the spotlight in large scale and unexpected way. Re-adapting to his voice with ease, Jason Aaron swings for the fences in a big way, both in terms of plot and character and through he’s only two issues into this latest story, he’s already displaying a high batting average even after all the time detailing Jane Foster’s adventures. Along with the pencils ready made for a heavy metal album cover from Olivier Coipel and rich colors by Matthew Wilson Unworthy Thor #2 proves that age old adage that the first time is luck, but the second time is skill.

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While I am curious about how the two-part structure of this series will sustain over time, The White Trees #1 is a gorgeous, thematically rich debut issue. One that helmed by a new generation of creatives aiming to breath new life into a tired genre of comic books. We will have to see if they stick the landing, and have further plans for the lands and heroes of Blacksand, but for now The White Trees #1 is a worthy adventure waiting at this week’s comic shelves.

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With its dual storylines and focus on the feelings of its characters The X-Files: Origins #3 continues to rise above expectations.

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If you have been missing the adventures of the Spectral Knights or if you just want to give these 'Visionary' characters a shot, then Transformers vs. Visionaries #1 is the main event you have been waiting for.

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Armed with a sharp script and genuinely unexpected emotions, Transformers: Till All Are One #11 is truly more than meets the eye.

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Comic books are a long way from "This A on my head doesn't stand for France!" and The Ultimates2 #100 proves that with cosmically grand style.

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AfterShock Comics may not be a household name like other third-party imprints, but if they keep producing titles like Unholy Grail, that kind of notoriety may be coming sooner than we could have imagined.

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The Lethal Protector is in top form with this finale, as Venom #6 ends this new volume with vigor and heart-stopping action.

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God is still coming, but things aren’t exactly looking up for Eddie in the meantime in Venom #22. But I think that’s the real niche of the Donny Cates era of Venom. There has always been this drive to the stories, along with the layered characterization, and “Venom Island” seems to be continuing that streak in spades. Not only a treat script-wise, but the addition of Mark Bagley to the title gives it a real visual street cred as a major Spider-title. Too bad Knull is going to just destroy it all when he gets to Earth. Until then, fingers crossed we keep getting fun, engaging issues like Venom #22.

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Usually when readers see the word "crime" on a cover of a comic book, the image of dingy alleys, rain soaked trenchcoats and flying bullets instantly pops into their heads. However Violent Love #1 offers a much sunnier and much more humanist take on the genre, focusing on the person before the taint of crime and allowing readers to fully understand one of the leads before the dam breaks. Frank J. Barbiere, Victor Santos and Dylan Todd take things slow, but not slow enough to make this debut a durge. While we know where the story ends, they work to make the journey to get there as vibrant and as affecting as possible. Not all stories have happy endings, but Violent Love #1 starts this one off on the right foot.

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Armed with clever cinematic tricks and a breakneck pace, Violent Love #2 avoids the sophomore slump with style.

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We don't have many issues of The Vision left, but this creative team is making sure that every issue until the title's end hits as hard as possible.

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But some occasional slowness cannot sink the heavy metal fun that is War of the Realms #1. Armed with a bombastic script from Jason Aaron and expansive, richly colored artwork from Russell Dauterman and Matthew Wilson, this opening issue swings for the fences and largely clears them. Could it have lost a few pages in the middle? For certain " but even with its occasional pacing hiccups, War of the Realms #1 is one of the rare excellent starts for an event. While it's impossible to tell what this war will bring in future installments " especially given the numerous tie-in books for this event " this debut heralds big fun and even bigger stakes for the mythic side of the Marvel Universe.

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Reveling in craziness from the very start, Weird Detective #5 is an ending befitting of Dark Horse Comics' strangest hit series.

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While some readers might be turned off by this new meditative and emotional take on Michael Cray, this first issue offers more of the same super-espionage that makes the main title so fun, but with a heaping helping of poetic character work for good measure. You wouldn't think that you would identify emotionally with the loneliness and despair of a guy named "Deathblow," but I will be damned if The Wild Storm: Michael Cray doesn't make you feel something, adding a much-needed warmth to the coldness that is The Wild Storm.

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While disconnected somewhat from the main title, Bryan Edward Hill, Dexter Vines, N. Steven Harris, and Dearbhla Kelly take a simple pitch, "WildStorm hitman takes out contracts on DCU heavyweights," and turn it into a diverse, clever, and thrilling side story that keeps injecting genuine character and pathos into the coldness of The Wild Storm. And if this issue's cliffhanger is any indication, Michael Cray has a lot more crazy in store for us before its 12-issue run is concluded.

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The Wild Storm may be all about big moments and big ideas, but Michael Cray #4 continues to find strength in the smaller moments along with its killer hook. A hitman with a code isn't exactly groundbreaking when it comes to comics, but The Wild Storm: Michael Cray #4 continues the title's streak of being more than just a sum of its own parts with grace, grit, and a consistent focus.

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We are five issues into Michael Cray and just when you think you have it figured out, they do a Shadow Over Innsmouth riff starring Aquaman. Spinning gold out of the unexpected, The Wild Storm: Michael Cray #5 is another dark delight.

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Steeped in Hammer horror style and offering an intriguing plot, Witchfinder: City of the Dead #1 is a strong opening for one of Mike Mignola’s enduringly interesting leading men. Along with his consistently wry co-writer Chris Roberson, Mignola presents a fresh take on zombies while also providing readers yet another easy entry point into Grey’s exploits. The pair’s script, bolstered by the classically inspired pencils of Ben Stenbeck and the strongly in tone colors of Michelle Madsen, culminates in an experience tailor made for comic fans of all stripe. If it’s your first Mignola-verse comic or even your hundredth, Witchfinder: City of the Dead #1 is a ghoulishly fun read.

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With an almost realistic take on vampire hunting and a staunchly compelling narrative Witchfinder: City of the Dead #4 makes the most of its penultimate offering. Mike Mignola and Chris Roberson keep making the old feel new again with grounded stories about a grounded, almost bored man standing against the monsters for Queen and Country. Adding to the vintage flavor of the series is Ben Stenbeck and Michelle Madsen who render the script with a steady, old school influenced hand and tone appropriate colors that make the most of the universe's established look. Armed with a stiff upper lip and a sharp steak in its hand, Witchfinder: City of the Dead #4 is a robust lead up to the series' end.

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Diana may be headed for the man's world, but Wonder Woman #4 makes the most of her final days on Themyscira. With a a focus on character, an organic take on a familiar origin, and backed by smart and striking artwork, Greg Rucka, Nicola Scott, and Romulo Fajardo, Jr. revitalize Diana and her family, side-stepping what could have been a rote recollection. Wonder Woman #4 shows that sometimes, narratively, you can have your cake and eat it, too.

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"Labyrinth" may have just started but has quickly proven itself, boasting a focused narrative and confident visuals, as an enthralling new arc for one of Valiant's A-list players.

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This WWE WrestleMania 2018 Special is the perfect warm-up for this Sunday's festivities.

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In summation, if you are a mark, smark, or even if you have no idea what I just said, there is fun to be had with this year's WrestleMania Special.

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While the pace of the issue is faster than a surprise Money in the Bank cash-in and the art styles clash a bit, especially the lovably wacky New Day jaunt through time, WWE: Then. Now. Forever. #1 is a well-produced treat for wrestling fans and non-wrestling fans alike.

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So as forces gather on both sides of =[A]='s External Gate, X of Swords: Creation #1 heralds one hell of an incoming epic; the first crossover event of this new era of X-Men. Packed with energy, new lore, new threats, and some shocking turns and returns (just wait for the final page, True Believers), X of Swords: Creation #1 sets the X-Men up beautifully for their first post-Krakoa crossover.

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It might be a bit slower pace than the previous issues, but X-Men #6 provides some wonderful detailing and character work to the ongoing Dawn of X.

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Though far more focused on heart and less on spectacle, X-Men/Fantastic Four #1 is a wonderful start for Krakoa’s first major crossover with the Marvel mainstream. Thanks to a dynamic art team and a truly rich script from Chip Zdarsky, this crossover stands apart from other, less defined “marquee” crossovers. Armed with genuine emotional stakes and a deep connection to FF and X-Men lore, X-Men/Fantastic Four #1 provides the best of both worlds.

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Valiant Entertainment has been really shaking things up here lately and if Matt Kindt, Tomas Giorello, and Diego Rodriguez's X-O Manowar isn't careful, they make end up making the biggest waves of all.

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With a dual middle fingers proudly held above its head, Young Terrorists #2 is exactly the kind of pissed-off spectacle we deserve right now.

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Though I applaud Valiant's continued insistence on accessibility, that same accessibility proves to be 4001 A.D.'s biggest strength and weakness. Make no mistake however, this debut is bold, stocked with crazy slick visuals, and presents an epic entry point into an universe that is quickly and confidently holding its own against established imprints and household name characters. Minor missteps aside, 4001 A.D. #1 offers an ambitious new title that is tailor made for readers either looking to take a chance on a new imprint or those looking for a respite from the standard tights and fights of a traditional summer crossover event.

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While the War Mother doesn't quite earn the obvious comparisons to Imperator Furisosa quite yet, 4001 A.D.: War Mother #1 is a solid debut for Valiant Entertainment's newest heroine.

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Armed with a pervasive sense of dread and fantastic artwork, A Walk Through Hell #1 is a best-case scenario when it comes to a horror debut. Though it holds out deploying overt scares and takes its time getting to the real crux of the plot, Ennis' script, coupled with the emotive pencils and colors of Sudzuka and Svorcina, comes across truly bone chilling thanks to its "mundane until it isn't" tone and sudden turns into visceral gun violence.

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Though it is only their first proper date A&A: The Adventures of Archer and Armstrong #5 makes me curious to see what the next one will look like and just how painfully cute this pair can get.

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If you like your comic books just slightly, or perhaps way off-center, with plenty of humor to boot, then The Adventures of Archer & Armstrong continues to be the comic for you.

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Every team in Marvel's history has had to endure some sort of trial by fire and A-Force #3 is this team's first beautiful crucible.

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Though a bit more standard issue superhero fare than the opening, Absolute Carnage #2 shows that there is still some fun to be had in this newest symbiote-centric event.

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Big, splashy, but also heartfelt Absolute Carnage #3 continues to keep this event on solid legs.

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Separated from his other half and welding borrowed weapons, it’s in Absolute Carnage #4 that Eddie Brock learns what it means to be a hero - assuming that lesson doesn’t kill him first, that is. Graced with heart, theatricality, and intensely creepy artwork, this issue positions this goopy event for a thunderous ending. And the best part is, it could go either way. It could be a legendary showdown between Carnage and Venom for the fate of the world, or it could be another densely-packed emotional catharsis for Eddie and his sphere of influence. Either way, this issue is proof that the suit doesn’t make the man - that Eddie Brock is a worthy hero no matter what he’s wearing.

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With its emotional hook and high production values Action Comics #977 doesn't shake the planet, but its aim is true when it comes to heartfelt superhero storytelling. Dan Jurgens, Ian Churchill, and Hi-Fi use the momentum from the recent Superman crossover and capitalize on it well, showing that Action is just as equipped for the kind of character-focused storytelling Superman has been enjoying since "Rebirth". Action Comics isn't essential reading just yet, but #977 shows that it has the potential to be.

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While it is always entertaining to see Superman flung through time and subjected to Hi-Fi's beautifully colored double-page splashes of fractured time, it is Action Comics #993's down-to-earth moments that make this issue feel truly like a "Superman Family" book.

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While I would have loved a bit more time delving into Lois's investigation into her father's capture, Action Comics #994 still brings the old-school thrills and fun that I really want from a Superman title.

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While this event tie-in could have used a little bit more information to provide context, the Bendis era of Action Comics seems to be continuing to go strong.

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It isn't often a comic gets better after scaling down in stakes, but somehow Action Comics continues to do it, even in the shadow of big events.

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Could this book have used more actual aliens? Absolutely. But fear is and can be more than just monsters, and I believe that as it goes on Aliens: Dead Orbit will prove just that.

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While it may have not taken long for the team itself to start splinter, the All-New All-Different creative team is still rock-solid and delivering superb Avengers stories.

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Though it took a bit to get there, All-New All-Different Avengers #9 shows not just a team, but a family, thanks to a script that genuinely cares about their connection and an art team that keeps them looking consistently great.

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By keeping All-New All-Different away from the looming Civil War II, at least for the time being, Mark Waid, Mahmud Asrar, and Dave McCaig are allowed to focus purely on character, striking a nice balance between team heroics and intimate emotional arcs. Armed with colors that pop off the page, funny in-character banter that allows the team to come across as genuinely caring for one another, and finally a nice bit of trippy transitioning to send us into this month's cliffhanger, All-New All-Different Avengers #10 is an example of what can come of putting strong themes and resonating personal arcs first.

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The superhero world and the political landscape of the Marvel universe collide to great effect in All-New Inhumans #1.

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Amazing Spider-Man got off to a rocky start with its first arc, but issue #10 shows a writer who has gained a real purchase with the character, backed by artists who get the title's visual tone well.

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Though slightly hampered by some flat jokes, Dark Horse Comics has produced something specially singular with Angel Catbird. Margaret Atwood, delving into a new medium with almost reckless abandon, delivers something roughly beautiful, marked with her trademark world building and too-crazy-not-to-love characters. Artists Johnnie Christmas and Tamra Bonvillain make Atwood's words fly with plenty of slick action and eye-popping colors. While the overall story still stands incomplete, Angel Catbird, Vol. 2: To Castle Catula is a worthy return to shelves for the team and their furry companions.

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While the ending is a touch anticlimactic, baldly setting up the finale Omega issue, Rosenberg and artists Ibraim Roberson and Carlos Lopez deliver a fast-paced and darkly funny cosmic adventure, one that provides another angle on the looming Annihilation Scourge.

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By mixing family drama and high stakes action, Annihilation Scourge: Fantastic Four #1 cuts to the heart of why the Fantastic Four have endured.

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Armed with a tight script and flowing, well rendered visuals Assassin's Creed: Uprising #1 is another formidable debut for Titan Comics and its evolving Assassin's Creed line. Alex Paknadel, Dan Watters, Jose Holder and Marco Lesko leap into the unknown of this new title and despite working without a net this creative team provides a nice balance of new ideas and established continuity culminating in an all around satisfying first volley for this new ongoing series.

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Avengers #672 is what happens when superheroes stop being polite and start getting real. Fingers crossed they can put aside their differences and have a day unlike any other once again by standing together and facing down whatever else Mark Waid and company plan to throw at them next.

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The Avengers and Champions may only have 58 minutes to save the world, but Avengers #674 shows that they only need 21 pages to make you feel.

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Big, strange, and all kinds of fun Avengers #22 starts this new arc on a strange but engaging foot.

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They say big things have small beginnings, and Avengers Standoff: Welcome to Pleasant Hill #1 is proof of that. As Marvel primes for the summer event season, Nick Spencer, Mark Bagley, Scott Hanna and Paul Mounts quietly light the fuse with a weird, Orwellian tale set in a world populated with gods and madmen. This debut issue revels in the unexpected and in a market dominated by sprawling action sequences and a hesitation to color outside the lines in terms of plot, it is a long overdue shift. Welcome to Pleasant Hill, gentle readers, and may you never, ever leave.

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Zine culture and production is a lost art, but Red Stylo Press and a full roster of talented creators aim to change that with a properly weird tribute to the woman behind "Hollywood sadcore."

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While the marquee heroes don't make the scene together in this debut Batman '66 Meets Wonder Woman '77 Ch. 1 still shows a lot of promise for fans of both classics. Writers Jeff Parker and Marc Andreyko are having a blast with the retro setting and classic characters while trying to make the most of their limited page count. Helping the pair along is an art team that revels in the optimistic tone and rich colors, delivering another snazzy entry into DC's digital comic canon. Though absent on shelves for the time being, Batman '66 Meets Wonder Woman '77 Chapter 1 is still a debut worth seeking out digitally.

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Though the understudy has had his time and the real star of the show has once again graced the stage, Batman #50 is one hell of curtain call for Jim Gordon. While the exploits of Bruce Wayne are mainly wish fulfillment, Scott Snyder, in putting Gordon in the suit even for a little while, gave us a Batman that could be us and in doing so, reminded us why Batman matters. Gordon himself even comes to realization as he faces down the horror of Bloom; "He's the superhero who sees in us the heroes that we can be." Superheavy may be remembered for its fantastic artwork or its terrifying new villain, but for me, it will always be the story that showed that anyone could be Batman, and that is worth its weight in Batmantium.

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With focused artwork and scripting throughout, Batman #2 finally puts the flagship Bat-title on solid ground. Tom King and his art team have caught their second window, and finally have a compelling Batman as well as a looming threat, giving the title a palpable dread along with their solid characterizations.

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Big and new reader friendly, Batman #7 kicks off the “Night of the Monster Men” with a confident start. Tom King and Steve Orlando, two men who have made their homes in Gotham as of late, play their opening gambit smartly by focusing on character and emotion first and building out the action from there. Orlando and King also effectively use artist Riley Rossmo in order to get the most of his style and deliver a satisfyingly different visual style for this crossover. Strange days are ahead for the Bat-family, and Batman #7 gives us a front-row seat to the unfolding madness.

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While a considerably low-key penultimate issue, Batman #22 provides a nice emotional context to this crossover tempered with stylishly restrained superhero action. Tom King and Joshua Williamson have taken what could have been a rote crossover and taken it so many unexpected directions, I am pleasantly in the dark about exactly what the hell this thing will read like once it hits the finale.

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Tom King’s Batman has taken some strange turns, but #27 may be the strangest one yet. But that doesn’t necessarily mean it’s a bad thing! With heavy pathos and a willingness to break out of the mold of everyday, run-of-the-mill superhero storytelling Batman #27 pulls a Smiths, showing that this joke isn’t funny anymore because it hits too close to home and too close to the bone.

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And so the war looks to end like it began, with three men, alone in a room, and no way the whole mess doesn't end in bloodshed. Though certainly a downgrade in weirdness and ambition, Batman #31 is still a rousing read. That may not be good enough for some, but I have faith this story's last chapter will still fly.

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Though it will never be accused of having the most substantial plot, Batman #44 stands as a loving, well-constructed tribute to the Cat, her history, and her mercurial nature - and the outfits aren't bad, either.

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Supported by the unique position allowed as an arc's end and noteworthy issue number, James Tynion IV and company deliver a rousing, well-constructed tribute to the power and timeless nature of solid Batman comics. All while shaking things up for the issues to come and commenting on the ever-evolving 'theory of Batman'. Not too shabby for 100 issues if you ask me.

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It all culminates in yet another resoundingly solid issue of Batman. Though a touch expository in parts, Batman #102 finds James Tynion IV still committing to his 'new' era of the main title, injecting new characters, new perspectives, and new street-level avenues of narrative that were absent in the more baroque and conceptual Tom King Era. Let's just hope Bruce Wayne and his allies survive long enough to enjoy it.Keep up to speed with the Dark Knight with our always-updated list of new Batman comic books, graphic novels, and collections.

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Though audiences have had their fill of the versus aspect of Batman and Superman's relationship, Batman/Superman #31 shows that they are at the strongest when they work together.

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Armed with drive and sterling characterization Batman the Outsiders #2 deftly avoids the sophomore slump.

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Though we still don't know who is actually digging The Batman's Grave just yet, #6 confidently shows we will have visceral fun continuing to try and find out.

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Batman: Europa might still be in early days, but even this early, its making a splash that is sure to draw the attention of Bat-fans all over.

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Duke's multiple origins, advanced aging, and detached take on the Caped Crusader aside, these creators still deliver a solid opening gambit thanks to compelling vignettes, an engaging antagonist, and a feeling of newness without completely throwing out what worked in the run before. Though it may not tell us much about the story or Bruce's newfound mental state Batman: Rebirth #1 shows and tells us just enough to whet our appetite for just what comes next for Bruce, Duke, and the rest of Gotham, all wrapped in a fun, good looking one-shot.

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With a firm understanding of the characters, stylish art, and outlandish plot Big Trouble in Little China/Escape from New York #1 has all the makings of the kind of cult crossover you could only get from comics.

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Marvel has long been know for its more human and relatable heroes and now Black Panther #2 brings one of its most powerful down to the level of a mere man. Ta-Nehisi Coates, Brian Stelfreeze, and Laura Martin deliver a human story of people doing what they think is right in the only way that they know how; through might, grassroots support, and intellect. Black Panther #2 frames this new superhero solo title as a slowly building political thriller as well as a story about a man and king who is losing his grip on who he is and in turn, his throne. Black Panther #2 may not wow readers like the debut issue did, but it continues the series' thematic richness and sets the title up to go to places that superhero comic books are often afraid to go.

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Instantly accessible but still standing as the latest in a long line of Valiant Entertainment events, Bloodshot U.S.A. #1 is a fiery and grand start to the latest Bloodshot epic.

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Though it took a bit to find its feet in the beginning Bloodshot U.S.A. #3 puts the event back in the conversation of how good an event comic can be.

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In a landscape dominated by difficult to penetrate ongoing titles, Bloodshot Reborn #11 stands as an entertaining and visually engrossing jumping on point. Jeff Lemire, Brian Reber, and Lewis Larosa take what could have been another grim and gritty tale of revenge and bloodshed and transformed it into a rich yarn that makes the most of Valiant's diverse cast of characters and sheds a new, fresh light on one of its most recognizable leads. Though not without a tired comic trope that desperately should be put to pasture, Bloodshot Reborn #11 seems to be making a real effort to live up to the reborn in its title.

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Thanks to the expressive and gory art from Mico Suayan and David Baron, Bloodshot Reborn #14 transcends the deserted island story doldrums with style.

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The opening issue left me a bit cold, but I am warming up to the new era of Books of Magic after its second issue. We have a bit more of an idea of the kind of dangers lurking outside Tim's door as well as his, and Dr. Rose's, capabilities. Second issues are always critical, especially for rebooted series, but Kat Howard, Tom Fowler, and Jordan Boyd take the foundation of their debut and build upward on it nicely, putting Tim and the readers in the thick of this magical mystery that can only get weirder, and hopefully better, from here.

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With a politically-charged energy and earned, sincerely funny edginess, Border Town #1 carries the torch of original Vertigo Comics work into 2018 nicely. Esquivel, Villalobos, and Bonvillian have tapped into a very specific vein of supernatural teen horror with a hefty mixture of cynicism, anger, and wit, and I for one, cannot wait to see where it goes. If Border Town #1 is any indication, Vertigo Comics is coming back in a big way.

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Standing as a true family affair, Bug!: The Adventures of Forager #1 is a gleeful simultaneous throwback and modern comic homage to the heyday of Jack Kirby’s comic output bolstered by the indie comic cred of a revered creative team and a white hot imprint for only “the most dangerous humans.” Laura, Mike, and Lee Allred come correct to the New God B-teamer and while the emotional hook associated with the imprint is somewhat lacking here, Bug! #1 is still an experience you would kick yourself for sleeping on.

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Though it isn't exactly the blockbuster issue one would expect from such a momentously numbered issue, thanks to Waid's sterling character work and Samnee's gorgeous pages, Captain America #700 is still a fittingly fun and surprisingly science fiction infused tribute to the "First Avenger" and his time-hopping adventures.

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While unessential for the ongoing narrative, aside from the tonally incorrect plot exposition, Captain America: Sam Wilson #10's importance as emotional catharsis and an example of the power of POC-led stories cannot be denied. Strides toward more widespread representation have been made in the last few years, but there are still many miles to go for the medium. That said Captain America: Sam Wilson shows that Nick Spencer, Angel Unzueta and Cris Peter are committed to promoting change by delivering heartfelt, respectful stories that add to the ongoing conversation.

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After landing like an atom bomb and sending shockwaves through the comics-reading community, I had to experience Captain America: Steve Rogers #1 for myself and what I found was a lot more interesting than what people were making this debut out to be.

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Evil has the upper hand in Captain America: Steve Rogers, and I don't know how the white hats can recover. As Spencer lays out his long-term narrative threads, this second issue's biggest selling point is setting up a huge hurdle for Steve Rogers " we know he will overcome eventually, but breaking free of his newly implanted backstory feels like a challenge worthy of his time, more akin to being trapped in time itself and rather than going back to the old well of having to just punch out a racist. Nick Spencer and Jesus Saiz, though largely occupied by narrative bricklaying, present an epic problem for Cap, and a very interesting discussion about his character as a whole.

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Though the eventual face turn was something we were all expecting from the title, Captain America: Steve Rogers #3 adds a few new interesting kinks in Steve's new villainous life.

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Carol may have a new job, but that doesn't mean that alien weirdness just stopped following her around, but this month, the weirdness is hitting a little closer to home than she might have expected.

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As the series celebrates its tenth anniversary this month, Casanova hits shelves again for the first time in 10 months with a meta installment that starts to draw the characters together in a cohesive push toward the endgame with Micheal Chabon following suit with his "Metanauts" back-ups.

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Though the world is still a bit tough to crack, Cave Carson #5 still has plenty of character to keep it interesting.

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Jim Zub, Sean Izaakse, Marclo Menyz, and Erick Arciniega might be dealing with one of the worst things that could happen to a community, but they never let that deter the power of said community and the enduring comfort that can stem from superhero comics.

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Unconcerned with furthering the larger event story, Civil War II: Amazing Spider-Man #1 is the right kind of use of the tie-in format. While not exactly essential, it still functions as a breezy well developed story that fleshes out characters instead of keeping them in status until the next installment of the main story. Christos Gage, Travel Foreman and Rain Beredo deliver a funny and firmly in character look at some of the event's major players giving them their own arc beyond the battlefield. He may not be the same kid he was the first time around, but this tie-in shows that Peter Parker has the capacity for growth in the face of an ever-changing Marvel Universe.

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Marvel’s new Conan the Barbarian is the best of both worlds. Not only is it a solidly entertaining introduction of the Cimmerian to a whole new audience of readers, but a reverent adaptation that acknowledges the wealth of material that came before it. Jason Aaron, Mahmud Asrar, and Matthew Wilson keep their eye on the past, but their swords pointed forward in this bloody fun debut issue.

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On paper, you wouldn’t think a book like Conan: Serpent War would work. It could either be a lazy team-up or, worse, a slapdash use of the characters. But thanks to Jim Zub’s clear reverence for the Robert E. Howard canon and research into Conan’s Marvel history, Conan: Serpent War stands as a respectfully entertaining pulp blockbuster, one graced with not one, but two game art teams providing solid cinematic pages. As Marvel’s first modern-era Robert E. Howard canon crossover “event”, Conan: Serpent War #1 sets the bar high.

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Though I would have liked a bit more visual consistency between the opening and this issue, aside from the Vanessa R. Del Ray guest spot, Conan: Serpent War #2 is a fun enough follow-up to the dream pulp fiction team-up.

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Though the setting up the next "Conan" event adds a head-scratching teaser to the issue, Conan: Serpent War #4 is a broadly entertaining finale.

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Conan the Slayer #1 delivers vintage Conan thrills with a script that is respectful to the tone of Robert E. Howard without being slavish along with some thrilling displays of blood letting from a game art team.

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Everything that's old feels new again in Daredevil #3 as it takes inspiration from the Miller era and delivers yet another engaging take on the Devil of Hell's Kitchen.

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While not exactly the most explosive of team-ups, Daredevil #9 still manages to shine a new flattering light on one of Marvel's greatest heroic pairings while still staying true to why the two work so well together in the first place. Thanks to Charles Soule's emotional intelligence and sense of pacing, aided by Goran Sudzuka and Matt Milla's knack for simple and stylized artwork, Daredevil #9 mines a bit more out of this team-up than just base level entertainment. There is always fun to be had seeing two heroes taking on rooms full of thugs, but its even better when the creative team presents them as human beings and that is exactly what Daredevil #9 does.

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Down-to-earth and filled with crime drama realness Daredevill #11 keeps this volume firmly on the right track.

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The Batman may have some more nasty surprises in his utility belt, and by the looks of things, so does Frank Miller. The debut issue may have left readers cold but Dark Knight III: The Master Race #2 brings the heat back to Miller's Gotham City along with a stocked bench of talent. Miller, Brian Azzarello, Andy Kubert, Klaus Janson, and Brad Anderson have all locked in a quick step with this second issue and deliver an experience that feels rollicking instead of self-important.

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Through all the bluff, bluster, and numerous un-PC gaffs, Miller, Azzarello and a reverently talented creative team have ended this latest opus on an uncharacteristic note, but a powerfully hopeful one; one that shows that one of comic's most controversial creators might just be big ol' superhero-loving softie after all.

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Both too strange to live and too rare to die, Dark Knight Returns: The Golden Child #1 is a high point for late period Frank Miller.

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Though this one-shot doesn't single-handedly salvage the sluggish main series, Dark Knight Returns: The Last Crusade #1 is an entertaining throwback to the era when comics weren't just for kids anymore. By filling in narrative gaps and focusing not on a sprawling superhero epic but on a singular Batman story instead, Miller, Azzarello, Romita and Steigerwald show that this returned series still has some teeth given the right story direction and focus. Filled with callbacks, both intentional and incidental, and fan pleasing momentum thanks to its direct connection to the 1986 classic, Dark Knight Returns: The Last Crusade #1 makes the vintage, hard-edged Frank Miller style feel vital again.

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Though I never could have guessed that From Software's dark and broody trilogy would be rife for adaptation, Dark Souls #2 defies expectations and shows that you can take what makes a game great and present it in a new accessible light without losing what made it great in the process.

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The table is set and the pieces are moving but in Dark Souls: Winter's Spite #3.3 the winter is anything but a wonderland.

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Once again capturing the mood and tone of the fan favorite game trilogy, Dark Souls #3 is a dark trek into an entertaining world of swords and sorcery.

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DC Universe: Rebirth #1 portends that a clock is ticking across the DCU and for the first time in a long time, I am excited to find out what its counting down to.

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Though it's release is oddly timed for a spin-off, that does nothing to lessen the power or fun DCeased: Unkillables. Graced with pathos and grit by Tom Taylor and rendered with stellar artwork from a confident art team, DCeased: Unkillables is a killer debut.

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Your mileage will definitely vary when it comes to these kind of superhero horror riffs, but I am happy to say that DCeased: Unkillables #3 plays well just as an example of stirring single-issue comics. Though it can and does get bogged down in the bloody business and dire stakes of zombie stories, DCeased: Unkillables #3 delivers a much-needed catharsis and optimism to its brand of horror; something often cast aside in favor of cheap shocks and thrills. This finale isn’t perfect, but at least it’s hopeful. And sometimes, that’s enough.

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Though certainly not the Marvel UK reboot you would expect, but for certain the most fun, Death's Head #1 is another win for Tini Howard at Marvel. Backed by heavy, but engaging artwork and colors from Kei Zama and Felipe Sobreiro, the team bring Marvel's most posh assassin robot back into the fold in a really funny and narratively promising way. You enjoy cool robots and superhero boyfriends, yes? Then Death's Head #1 has you covered this week.

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Back on the beat and settling in a New York groove The Defenders #2 avoids a lot of Bendis’s second issue pitfalls and stands as a solid capitalization on the debut’s bombast. That isn’t to say this issue completely avoids some of Bendis’s tried-and-true (and perhaps even overused) hallmarks, but what it lacks in development it more than makes up for in characterization and gorgeous artwork.

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Dynamite Comics made us a promise last year in regards to its top three female characters. With Dejah Thoris #1 hitting the shelves this week, we have yet another example of Dynamite delivering on that promise with a fun, engaging issue from a solid creative team. Frank J. Barbiere, Francesco Manna, and Morgan Hickman are playing with house money with Dejah Thoris but know enough not to over play their hands. Dejah Thoris #1 is another great reintroduction to a character that has always been on the verge of being A-list, even if she has to lose it all to finally become the hero that she has always meant to be.

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Though DC is headed toward a "Rebirth," it is nice to see that the classic titles still have milage left in them.

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Detective Comics has been a consistently entertaining title since its renumbering, but only time will tell if it can continue to sustain itself through this new "lonely place of living."

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With an eye on character, a compelling thesis, and a genuine mystery to solve at its core, Detective Comics #983 can comfortably be called a success.

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And therein lies the real strength of Detective Comics #1027. It's just really damn fun to read. Offering readers a vast range of what Batman and Detective Comics can offer as a title, Detective Comics #1027 stands as a worthy tribute to the issue that launched the Bat dynasty.

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A real blast from the past, Dick Tracy: Dead or Alive #1 is a fun and well constructed reintroduction of the crime fighter for a new audience. Backed by the considerable talents of the Allreds and Rich Tommaso's engagingly vintage pencils, this new debut has all the hard-boiled fun of the original strips but with a modern comic sheen.

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Even if you didn’t catch the epic “Last Days of Magic”, Doctor Strange #11 still offers a fun and engaging entry point into the world of the fallen Sorcerer Supreme. Armed with wit and a magic ball bat, Jason Aaron provides an engaging dual look at the magician and sets the title up to head in more interesting directions after going big and bold with the first arc. Artists Kevin Nowlan and Leonardo Romero, along with Jordie Bellaire, bring Aaron’s double-tracked plot to life with their own stylish duality and sharp color palette. The road ahead will be hard for Stephen Strange, but he still invites us to walk it with him, one spell at a time.

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rmed with one of the weirdest cadre of foes in comics and a clever hook Doctor Strange #13 is another strong showing from a consistently strong solo title.

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Though the side cast pop a bit more than the leading man, Doctor Strange #1.MU still stands as a fun diversion from the main event.

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Armed with old-school monster fun and surprisingly tight medical drama, Dr. Strange #4 is the best of both weird worlds.

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Doctor Strange might not be the first title you think of when you think Mark Waid, but his tenure with the character just continues to improve.

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If you were looking for a read appropriate for All Hallow's Eve, you could do worse than Dr. Strange Annual #1.

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With its briskly-paced script and beautifully-weird visuals Doctor Strange and the Sorcerers Supreme #1 stands as a magically entertaining debut for Marvel’s newest line of magical defense. Robbie Thompson, Javier Rodriguez, Alvaro Lopez, and Jordie Bellaire all lean into the weirdness of this facet of the Marvel universe to deliver a trippy introduction to a new team while keeping Doctor Strange’s recent change in power set intact. He may not enjoy the same arsenal that he once did nor does he command the same respect in the world of magic as his title demands, but Strange is still in good hands and good company in Doctor Strange and the Sorcerers Supreme #1.

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With a lightning-fast pace, an epic scope, and a script that takes full advantage of what makes each modern Doctor fun and compelling, Doctor Who: Supremacy of the Cybermen #1 is the series in its purest and most entertaining form. While I would have loved even the tiniest hint of the Ninth Doctor taking shots at his more foppish regenerations or possibly even finding a kindred spirit in the rough and tumble Twelfth Doctor, the creative team have only just begun, starting this event off with a metric ton of promise. As Titan Comics prepares for its latest Doctor Who Comics Day, they have another crowd-pleaser on their hands with this latest multi-Doctor event series.

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Though we are headed back to the past next issue, Doctor Who: The Ninth Doctor #5 made the most of its time in the present.

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By looking to Doctor Who's past to tease its future, The Road to the Thirteenth Doctor #1 is a path well worth taking.

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Stacked high with fandom credentials and graced with realistic, but tonally sound and screen accurate pencils and colors, this latest debut issue keeps the company's classic Who win streak alive while staying true to the era it is documenting.

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To quote another incarnation of the Doctor, sometimes winning is no fun at all, and this month the Doctor, Gabby, and Cindy all learn that the hard way through great personal loss in the wake of victory. Though darker than previous issues, Doctor Who: The Tenth Doctor #2.12 isn't just grim for the sake of being grim. Writer Nick Abadzis earns this story's darkness and seems to show no plans to just hit the reset button and not allow these characters to work through their grief. Issue #2.12 may have brought our leads low this month, but presents fertile narrative ground for this creative team to till next month and in the months ahead.

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Though saddled with a semi-confusing numbering Doctor Who: The Thirteenth Doctor #2.1 is a solid jumping on point for new readers and another wonderful showing from the Titan Comics' ongoing creative team. Delivering a potentially great story stocked with good characterizations, this new issue looks to bring back the timey-wimey charms of a classic era multi-Doctor story, but with all the bells and whistles of the modern TV era. The time vortex will tell if it's a true success, but for now, The Thirteenth Doctor #2.1 is a good start.

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Though this final issue would hit a lot better in a binge-read, Doctor Who: The Thirteenth Doctor #2.4 is breezy Multi-Doctor fun.

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Though a great example of the kind of serialization afforded by Doctor Who, this seventh installment still offers a great adaptation for those who simply want to see this cast in action again in the wake of their debut season.

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Writer George Mann succinctly wraps up the central murder mystery at the heart of the story with a patented Doctor speech, showing once again that he's at least five steps ahead of the side-characters at all times.

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With smooth pencils, dynamic character work, and flatted yet evocative colors from colorist Alexandre Siquera, Doctor Who: The Twelfth Doctor #2.9 is a warmly fun return for one of Titan Comics' most consistent Doctor Who artists.

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If you have been missing the Doom Patrol in comic book form, then Doom Patrol: Weight of the Worlds #1 will be the welcome return you've been waiting for. Armed with a clear direction, appropriately insane plot, and dynamite visuals, Young Animal's flagship title is back in a big way. Though you'll have to wait until July 3 to get a look at the strangeness yourself, we assure you Doom Patrol: Weight of the Worlds #1 is a re-debut you won't want to miss.

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Making good use of his eye for character and development, Geoff Johns slows this mammoth event down in order to flesh out one its main cast members while also adding some much-needed growth to the worlds that he is inhabiting.

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The Big Blue of Watchmen-Earth has made the scene, and is apparently headed toward some sort of confrontation with our Big Blue, Superman. We don’t know much else, but I at least know that Doomsday Clock #7 is a real shot in the arm for this latest “prestige” event. Geoff Johns kicks it the narrative into gear, getting a real charge out of this installment and the art team. Time will tell if the series capitalizes on this momentum, but a win is still a win for Doomsday Clock #7.

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Not perfect by a sight, but Doomsday Clock #10 could signal an upswing for the series. By delving deep into DC history and showing some of their cards, Geoff Johns, Gary Frank, and Brad Anderson provide a solid return for the beleaguered limited series — here’s hoping they can only capitalize on it to stick the landing.

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Dragon Age: Magekiller #1 might be the latest installment in a long-running franchise, but thanks to Greg Rucka's grounded and familiar approach to the material, this debut issue feels like it was meant for everybody, not just diehard Dragon Age fans. Along with some no-nonsense artwork from Carmen Carnero, Terry Pallot and Michael Atiyeh, Dragon Age: Magekiller #1 shows that fantasy doesn't have to be all flowing robes and flowery speeches. Thedas is a hard world, and Marius and Tessa are just trying to make a living the only way they know how - with their wits and their swords. Here's hoping that's enough to keep them safe and alive in the heart of a land built by magic.

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All and all, Dragon Age: Magekiller #2 continues to be a treat for Bioware fans and for those looking for a grounded fantasy tale.

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AfterShock Comics have only been on the scene a short while but with Dreaming Eagles #2 they already seem to be committed to delivering more than just the standard comic book fare month after month. Garth Ennis, Simon Coleby, and John Kalisz don't shy away from the hardships these men had to face in order to protecttheir country, but instead use it as the flaming forge that turned these men from mere citizens into heroes. Dreaming Eagles #2 isn't a political work, but instead a heroic one; a work that the men depicted therein would be proud of.

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Strange in all the right ways and epic in scope, Electric Warriors #1 is a chance well worth taking this week.

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Though it isn't perfect, Excalibur #1 is a lot of fun, and really commits to fleshing out the new, vastly weird empire of Kraoka. I feel once Tini Howard and company start tending to the Braddock family tree, Excalibur could be a real standout hit for "Dawn of X". One that isn't afraid to walk in weird, mythic territory while seeding Krakoa further. The new rules say the "X Has No Above, No Below." Excalibur looks to set it in stone.

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With wit, scope, and strong style, Excalibur #4 keeps the British Champions standing strong amid the Dawn of X.

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While a bit lost in the fog of battle this chapter, Excalibur #5 continues to be a worthy tale for the new incarnation of the team.

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If you've been wanting a more Marvel U.K. flavor from Dawn of X, Excalibur #7 has you covered.

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Bringing the best of multiple worlds Excalibur #10 is another fun "verse" in the myth of the new Captain Britain(s).

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Simultaneously delivering a satisfying new entry for longtime readers and a thrilling, important feeling single issue for those wondering what the fuss is about, Excalibur #11 continues the title's Claremont-esque fun, weirdness,and heart.

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Exit Stage Left: The Snagglepuss Chronicles #1 isn't nearly as incendiary as Mark Russell's previous cartoon adaptations (yet), but it is still a breath of fresh air for a community that really, really needs it at the moment.

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Though nowhere near as clever or humorous as the debut issue Exit Stage Left: The Snagglepuss Chronicles #2 is a solid follow-up for the daringly human Hanna-Barbera adaptation.

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Extraordinary X-Men may have started a big heavy-handed, but this arc ends on a high note that shows that the creative team is more than willing to temper its big ideas with even bigger action.

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Though Faith and Archer are still recovering after their first fight, Faith #3 puts them back in each other's good graces with a breezy jaunt through the world of comic conventions.

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Faith Herbert may be one of Valiant's most likable characters, but Faith #7 shows that even the happiest people have demons and sometimes, they aren't just in their head.

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2015 was year filled with books aiming to make an impact in terms of representing people of all races and creeds. Now 2016 has Faith #1, and while it may not act and read like an important moment, it most certainly is. Jody Houser could have turned this debut issue into a sort of "lesson of the week" series, making the story insist upon the reader how important it was. Thankfully, she didn't and instead turned in a propulsive, character centric story that gives us enough to leave us wanting to hang out with Faith and her diverse co-stars more. Though the art team stumbles, Faith #1 still soars, both as a story and as an example of the shifting comic book landscape.

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Though not as propulsive as the debut issue Faith #2 continues Valiant's most charming title with a fun sophomore effort.

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While Faith grabbed all sorts of headlines at the start of her career for Valiant Entertainment, Faith #3 reads like Faith's place in her universe is secured. By connecting her solo outing to larger narrative threads at play in the company, Jody Houser takes this story of a new, fledgling superhero and makes it feel so much larger as it goes into its finale. Along with evocative pencils from a stocked art team, Faith #3 feels like much more than just a simple solo outing. It feels like the start of something much bigger - and deadlier - for Faith and for the Valiant Universe as a whole.

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Valiant Entertainment delivers another blockbuster in the debut of Fallen World. Standing as both a well-researched sequel to their massive 4001 A.D. AND a reader-friendly standalone event limited series, writer Dan Abnett threads the needle shockingly well.

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To call this tonal whiplash would be being kind, but the Secret Empire/Spectacular Spider-Man teaser one-shot does its job well and stands as an interesting slice of current Marvel offerings.

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While the second installment of “The Button” isn’t nearly as (ahem) flashy as the first, but thanks to Joshua Williamson, Howard Porter, and Hi-Fi, this crossover finally feels like it has a plot beyond the titular accessory and the characters it is connected to. By continuing the event’s commitment to teasing the “forgotten” characters scattered across the "Rebirth" era Earth and finally delivering on the promise of two of DC’s greatest detective’s teaming up, The Flash #21 stands as a confident continuation whatever the "Rebirth" era has in store for us before DC’s Doomsday Clock strikes midnight.

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While Joshua Williamson and company are gearing up for a full-on "Flash War," they prove that they haven't lost sight of character and emotions in The Flash Annual #1.

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The Flash Annual #3 might be a bit more scattered than you would expect a regular one-shot to be, but I think that just adds to its charm. By using elements from two separate ongoings and taking a more unconventional approach to this kind of momentary crossover, Joshua Williamson and the stocked roster of artists give us the best of both titles, while also taking an unexpected approach to how he lays the story out for an extra bit of narrative oomph. Bringing the good out of the bad guys, The Flash Annual #3 is a solid choice this week.

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Despite a bit of exposition heavy at the start Flash Gordon: Kings Cross #1 is a fast-paced throwback to the pulps of yesteryear.

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Like the rest of these one-shots, The Flash: Rebirth #1 reads more like a zero issue, but that doesn't make it any less fun. Using both the events of the DC Universe: Rebirth #1 and the CW-inspired character dynamics to tip the scales in their favor and provide a strong entry point into the new series, Joshua Williamson, Carmine Di Giandomenico, and Ivan Plascencia assure readers that even after a bumpy finale The Flash is back on track with plenty of action, emotion, and twists in store for readers. Though it will never be accused of being an essential read or a can't miss issue, The Flash: Rebirth #1 is a dynamic look at the coming attractions that will be hitting shelves with Barry's proper #1 issue.

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Given even more of a keen geek edge with an intro from Livingston, letters from British scribes like Al Ewing and James Peaty about the game's importance to them, and a wonderfully dorky character sheet variant cover, Freeway Fighter #1 makes for a grand return.

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Not all of Spidey’s adventures have to be sprawling epics or have world-ending stakes. And it is that understanding that makes Friendly Neighborhood Spider-Man #1 such a charming read. Tom Taylor, Juann Cabal, and Nolan Woodard zoom in on Peter’s new building and the (relatively) normal people living there to show how Peter keeps being a hero even when Thanos or the Green Goblin isn’t around. A welcome change of pace from the faster-paced, more theatrical main title.

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Armed with charm, scale, and engaging characters, the Future Foundation is back in a big way.

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Filled with fantastic characterization and classic, momentive artwork Future Foundation #3 gets another high mark.

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Though certainly not as flashy as the previous issues, Future Quest #8 still delivers thrills akin to dumping a whole trunk of action figures at your feet and coming up with the biggest, craziest story you can for them.

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By being a lot more Mindhunter and a lot less 'Daddy's Little Monster,' Future State: Harley Quinn #1 reminds readers that Harley Quinn is much more than the sum of her parts.

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Armed with a powerful new status quo and backed by a sarcastic robot that can turn into a jet, G.I. Joe #1 is a fun humanitarian return to the spotlight for the Real American Heroes. Aubrey Sitterson leaves it all on the table with this debut, both in terms of plot and character, and it pays off big time once readers find themselves catching their breath after the break neck pace of this number one. Keeping pace with detailed pencils and rich colors are Giannis Milonogiannis and Lovern Kindzierski who give this title a vibrant life beyond the drab camo and gun metal greys that usually make up the visual language of this series. Standing as a solidly strange and entertaining new debut G.I. Joe #1 will have readers yelling "YO, JOE" as they march into their local shops.

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Melding spycraft and military action in a slickly entertaining package, The Crown Jewel of the Hasbro Universe continues to live up to that lofty title.

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Its a two-guitar attack for the heavy metal fun of G.I. Joe #3.

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Standing as one of IDW's most consistently entertaining titles, G.I. Joe #7 keeps the team in the win column while keeping things good and complicated for the Joes and their audience.

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Armed with a fun script, a trunk full of crazy characters to play with, and dynamic artwork, this tie-in issue hits the sweet spot between breezy side story and capable stand alone story that one always hopes for once event season rolls around. Ilias Kryiazis, Aubrey Sitterson, and Mark Roberts may not be working the main stage of this event as it were, but they are going to play the hell out of their side stage featuring act.

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With plenty of gallows humor and a few more of Rook's mystery's coming to light, Generation Zero #4 continues to be a dark treat.

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Apparently more Ghostbusters films on the way, but while you wait for those allow Ghostbusters 101 to supply you the purest Ghostbuster experience outside of a cinema.

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Armed with a neat adventure hook and fan-favorite Ant-Men in starring roles, Giant-Man #1 is a worthy tie-in title. While a little top-heavy with the opening scene, Leah Williams again impresses in a larger sandbox, bringing her sense of wit and action to the life of Scott Lang and finding it a great match. Marco Castiello and Rachelle Rosenberg are also in on the joke, delivering (literally) towering action and personable artwork. As the War of the Realms rages, Giant-Man #1 delivers big side-story fun.

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Though time will tell if "Shattered Grid" will be a boon or or bust for the title, but for now, Go Go Power Rangers stands as a worthy representative for the Power Rangers franchise.

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Leave it to Team Grayson to kick "Robin War" into high gear.

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As a longtime Nightwing fan, I balked at the announcement of Grayson. Seeing Dick trade in his wings for a drab uniform and a gun rubbed me the wrong way. But the story that Tim Seeley, Tom King, and Mikal Janin told ended up being much more entertaining and much more narratively rich than I gave it credit for, adding up to more than just a new costume, co-stars, and setting. Now with Grayson #20, Jackson Lanzing, Collin Kelly, Roge Antonio and Jeromy Cox deliver a finale that not only stayed true to the spirit of the title that Seeley, King, and Janin started, but also stayed true to Dick Grayson himself.

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While a bit less substantial narrative-wise than I would have liked, the finale of “Murder on the Empire Express” stands a breezy and explosive outing for the Emerald Archer and his pretty bird. Benjamin Percy and Juan Ferreyra have hit a nice groove by this point in their working relationship and it comes through in the work. Though not exactly a game-changer when it comes to the overall story, Green Arrow #11 still provides plenty of the heart and action that fans have come to expect from their tenure on “Rebirth.”

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Britt Reid may still be missing but the Green Hornet is still alive and well thanks to this new series.

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With dynamic action and a set of characters ready made for serialized storytelling Green Hornet: Reign of the Demon #1 is a solidly entertaining throwback to the gilded and gritty age of heroes.

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With one foot firmly on the side of noir and the other in classic serial storytelling Green Hornet: Reign of the Demon #2 continues to be a story worthy of the crime comic icons.

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We may have hit some valleys in the previous issues but Green Hornet: Reign of the Demon #4 gives us a decent enough peak as it takes its final bow.

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We will see where this month's cliffhanger takes us, but for now, The Green Lantern continues to be a knockout read.

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If fans have been wanting a bit more of Hal's family, along with the cosmic insanity that is his job, then The Green Lantern Annual #1 is the annual to beat this week.

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The DCU is a big place, and the Green Lantern Corps is there to protect it, but in their time of most dire need, who is there to protect them? Green Lantern Corps: Edge of Oblivion #1 is big in every sense of the word. Its got big stakes, a big cast, and a big set of visuals that can only get bigger as the miniseries goes on. Tom Taylor, Ethan Van Sciver, and Jason Wright understand what makes the Corp interesting as characters as well as a sense of scale when it comes to the odds that they can face. The universe is a big place, requiring big heroes to step up and take the spotlight. Green Lantern Corps: Edge of Oblivion is proof that these characters are more than ready for the main stage, no matter what universe they are in.

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Though Green Lanterns made great use of the Red Lanterns in its opening arc, the inclusion of the Phantom Ring puts the title and its cast into uncharted, narratively rich waters. Sam Humphries and a game art team start this new arc with big stakes and honed artwork without sacrificing what made the title interesting in the first place. With its solid character work and fast-paced introduction to the new baddies, Green Lanterns #10 is a solidly entertaining start to the title's latest story arc.

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Big things are on the horizon for the Corps, but Green Lanterns #57 keeps it all (relatively) grounded to finish out this volume.

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Gumby #1 is funny, well-rendered, and the right kind of weird and sure to call back memories of a simpler Saturday morning kind of fun.

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I have to admit a certain apprehension about Gwen Stacy. But after reading it, I now admit myself pleasantly surprised thanks to the creative team’s charm, attention to canon detailing, and period artwork. By treating Gwen like an actual three-dimensional character and not a doomed romantic foil, Christos Gage, Todd Nauck, and Rachelle Rosenberg deliver both a fun, engaging tribute to the icon.

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We now have our suspects, our body, and our self-medicating detective, all that is left now is to put the pieces together. While not the most explosive of debuts, Hadrian's Wall #1 lays out its cards on the table teasingly and with genre-hopping style. Kyle Higgins, Alec Siegel, and Rod Reis do an fantastic job making use of certain aspects of certain cherry picked influences and meld it all into a moody and fresh feeling debut issue that is sure to delight mystery fans of all stripe. They say that in space no one can hear you scream, but as this #1 shows, the crew of the Hadrian's Wall needs to be much more concerned with the audience seeing them sweat.

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Hal Jordan and the Green Lantern Corps #15 may have a lot of plates spinning at once, but at least it makes it look fun as they spin.

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Though unable to break out of the "Rebirth" mold, Hal Jordan and the Green Lantern Corps: Rebirth #1 starts off huge and promises to only get bigger once the title kicks off properly. Robert Venditti, employing momentum and blockbuster-scale storytelling, promises space-faring fun and big threats for the wayward Hal Jordan, along with hints toward who else is going to be standing alongside Jordan or in his way. Bolstered by the fan-favorite artist Ethan Van Sciver and colorist Jason Wright, Hal Jordan and the Green Lantern Corps may not bust up the format, but it certainly presents it as something bigger than it has been before now.

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Though certainly not for everyone,Peepland #2 continues its hard-boiled trek into the deep recesses of old-school, crime-ridden New York.

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Harley's Little Black Book wasn't on my radar before but after reading this month's shippable adventure, I look forward to spending much more time with Harley and whoever is unfortunate enough to roped into an adventure with her.

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Though its final page throws a head-scratching wrench into the narrative, Hawkeye: Freefall #2 is another fun and funny outing for the "worst Avenger".

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But even despite the sudden ending, Hawkeye: Freefall #6 is one damn fun read. Chocked full with stakes and visceral fun both on the writing and art side, this finale sends off our favorite Marvel 'bro' into his next misadventure with style, drive, and more than a few broken bones.

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While that last bit might sound a bit much, Hellions #1 really is a lot of fun. Thanks to the droll wit of Wells’ characters, emotionally dynamic artwork, and the meaty, carefully laid out concept, this opening has a lot to work with. It would have been nice to see that potential in action fully, but despite that Hellions #1 is a rich opening gambit from the misfits of Krakoa.

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Though not totally as ground-breaking as advertised, Immortal Brothers: The Tale of the Green Knight #1 still stands as worthy anniversary celebration for Archer & Armstrong and solid entry point into the fun and craziness of the Valiant ongoings. Fred Van Lente and Cary Nord return to the company's hard-traveling heroes like prodigal sons along with a fantastic production crew in the form of Clayton Henry, Mark Morales, and Brian Reber. With plenty of charm and tabletop-inspired fun, Immortal Brothers: The Tale of the Green Knight #1 is a solid enough start to whatever Valiant has up its sleeve in the months to come.

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By melding drama, smarts, and bleak morality tales, Immortal Hulk is off to a really strong start.

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Immortal Hulk is shifting gears now, and something tells me that it is about to kick into overdrive.

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Immortal Hulk ended up on a lot of Best of 2018 lists, and if #11 is any indication, it may have a shot at the 2019 lists too.

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And so while the main story of Immortal Hulk #40 might seem a bit low scale, the character texture, narrative implications around the Hulk's new system hood, and artwork continue the title's solid run of issues as of this latest arc. And if this issue's cliffhanger is to be heeded, Immortal Hulk is only going to get more revoltin' in the future.

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The Imperatrix is coming for Earth, and Incursion #1 makes it look and read a lot better than that sounds. Armed with a vast scope and some intriguing new villains, Andy Diggle and Alex Paknadel take their time with this opening issue, giving us just enough of what we need to keep us on the hook for the rest of the looming event. Working in tonal harmony with the pulpy, beautiful artwork Doug Braithwaite, Jose Villarrubia, and Diego Rodriguez, this team delivers a weird but entertaining opening gambit for Valiant’s newest event.

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Chock full of curios and items from Marvel history and emboldened with the kind of pop art energy that only the Allreds can provide, Infinity Countdown: Adam Warlock #1 is a breezy and fun look at Warlock's past, present, and possible future.

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This may be the “ninth incarnation of reality,” but those Infinity Stones will always be a problem. Luckily, Infinity Countdown Prime #1 shows that this will probably be more of a fun problem then an overlong and over-serious one. Armed with a droll sense of humor from Gerry Duggan and adaptive, engaging artwork from Mike Deodato, Jr. and Frank Martin, Infinity Countdown Prime #1 is an expansive, funny, and unpredictable opening salvo for the latest battle for infinite power.

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Warren Ellis described this new arc as Doctor Who starring a pissed off woman of color and judging by the quality of Injection #11, that is a regeneration I can completely get behind. By taking a surprisingly new reader-friendly approach, but still keeping the same level of visual acumen, this newest issue shows that the title is willing to work with new fans while still delivering the same experience die-hards have enjoyed. It is a fine line to walk but walk it Injection #11 does with plenty of sass and style.

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Though it may have started on a shaky foundation, International Iron Man #2 looks to put this spin-off title on much more solid ground.

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Armed with a time-hopping mystery and a stocked cast of vintage Marvel Comics favorites, Invaders #1 is a solid, shockingly mature debut from Chip Zdarsky and his art team.

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Though it may not have the star-spangled action of the previous Invaders volumes, this third issue keeps the mystery and wartime intrigue of the team alive and well.

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While I worry that readers looking for a new "jumping on point" might be a bit lost Invaders #7 continues to give the "heroes of yesteryear" a bright spotlight.

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Armed with burly action and deep emotions Invaders #9 continues to keep the old war heroes in the thick of it.

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In the throes of Damnation, Danny Rand faces old fears and even older friends, delivering a solid solo tie-in issue. Writer Ed Brisson and artists Damian Couceiro and Andy Troy really make this tie-in opportunity work for them and their take on Danny, successfully melding the weird kung-fu anachronism of Iron Fist to the magically and demonically inclined crossover. A weird fit, to be sure, but somehow it works. I know, I am just as surprised as you are. Here is hoping that Iron Fist can keep its winning streak alive once all the Vegas drama wraps up.

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James Bond #2 proves empirically that Dynamite Comics' grand experiment with Ian Fleming's master spy isn't a fluke. Instead its a bona fide hit with a creative team behind it that fully understands the character and world that he inhabits. Warren Ellis, Jason Masters, and Guy Major may have slowed this second issue way down, but their talent still shines brightly through making this another engaging issue. If you loved Spectre and needed another pure fix of Bond or even if you hated Spectre and want to see Bond done right, Dynamite's spy series is tailor-made for all kinds of fans, both of Bond and of good comic books.

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Though the Ellis, Masters, and Major era of James Bond is nearing its end, issue #9 promises that it will end with a bang.

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If you are unsure of this new volume, just think of it as a new director and production team taking over the returning cast because James Bond #1 is too fun to just dismiss outright.

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Stepping out of the shadow of the infamous 00 agent, Felix Leiter receives a solidly constructed debut issue. Dynamite Entertainment has gotten a lot of mileage out of the Bond property since its inception, but I was unsure how exactly they were going to stretch six issues out of a character whose main claim to fame is being attacked by a shark. Thankfully, James Robinson, Salvatore Aiala, and Aaron Campbell take a novel and respectful approach to this story, delivering a worthy outing for Bond's favorite American.

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Packed with great character moments and gorgeously rendered James Bond: Origin #1 is another successful mission for Dynamite and their handling of the IP.

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That stumbling block aside, Jem and the Holograms Outrageous Annual 2017 stands as a sunny testament to the power of music and stories.

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Though not as broadly funny as Archie vs. Predator or as pointedly bleak as Afterlife with Archie, Josie and the Pussycats in Space is a fun new “What If?” for the line’s range of genre exercises. Thanks to the keen edge and solid characterizations of Alex de Campi and the wonderful horror visuals from Devaki Neogi and Lee Loughridge, this series is a worthwhile read for fans and newcomers to Archie’s dark expanded universe.

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Making something old feel new again is one of the hardest things you could do in any medium. That said, Chip Zdarsky and Erica Henderson make it look easy with Jughead #4, a comic that takes story beats and characters that have been around since the '40s and makes them feel brand new and vital to the new landscape of comics. Jughead #4 is clever and a fun read, but its major strength will always be its respect for the stories that came before and the care it takes to make those stories feel new again. Jughead may have been around for decades, but this creative team is taking great strides to make sure that it feels like he and the gang never left.

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Things may be getting darker in Riverdale, but Jughead is still at the top of its game in terms of quality.

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Fingers crossed we get another chance to revisit the world of Jughead: The Hunger again down the line.

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If you want your superhero comic books big, loud, and with inter-dimensional stakes then Justice League #49 is exactly what you've been searching for.

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Along with some engaging artwork from Doug Mahnke, Wil Quintana and Jaime Mendoza, Justice League #5 stands as an entertaining look through the mirror darkly.

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I was a bit skeptical about these Legion-centric interludes, but I am ready to eat my words after reading Justice League #8.

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While not a groundbreaking return for the JLA, Justice League #44 still offers the breezy, burly fun of superhero comics wrapped in impressive visuals. Shepherd by Robert Venditti’s script and slick, stagey visuals of Xermanico and Romulo Fajardo, Jr., this return issue offers fun, frivolity, and fights as the Justice League face down legends made real in the shadow of the South Pole. Time will tell if the League can withstand the start of this new “Cold War,” but for now Justice League #44 provides a solid return to shelves for DC’s Big Six.

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By committing to its team dynamic, spooky main plot, and goth-as-hell visual aesthetic, Justice League Dark #2 keeps the fledgling title exciting and entertaining. Tynion, Bueno, Fernandez, and Anderson take all the darkness and weirdness of the DCU magic characters and then add their own personal spin on it, making it feel both new and reverental to other "dark hero" books we have seen from the publisher.

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Standing tall visually and setting up some interesting things for the DCU's spellcasters, Justice League Dark/Wonder Woman: The Witching Hour #1 is fun chaos.

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It isn't often you see superheroes as agents of righteous political action. It is rarer still to see that happen with an actual good and resonant story. But, thankfully Justice League of America #3 does just that and even puts the heroes in an even more interesting story position for next month. Steve Orlando, Ruy Jose, Marc Deering, Diogenes Neves and Hi-Fi have put the "justice" in "social justice" and made it look and read oh so cool along the way. The League may be losing ground to Havok now, but Justice League of America #3 puts them on the map in a big way.

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Though not nearly as focused as I would have hoped, as the script keeps cutting back to the frigid relationship between Killer Frost and Ryan Choi, Justice League of America #21 is still a worthy return for Aztek as she stands as a worthy addition to this new JLA.

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I have long suspected that the Main Man has some sort of heart beating in that barrel chest of his, and now the Justice League of America Annual has given me all the proof I need.

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Though probably a bit too inside for the casual comic reader, this special one-shot still brings it when it can and sets Justice League up for some huge developments in the future.

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Despite this debut’s table setting and constant exposition, Justice League: No Justice #1 is a fun, gorgeously rendered debut, one that sets up an epic new turn for the teams of the DCU along with a new set of villains that seem more than capable of standing toe-to-toe with them. Anchored by some of the biggest names behind DC Comics today, as well as some epic, eye-catching artwork, Justice League: No Justice #1 is a welcome change of pace from the gloom and doom that was Metal.

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It wasn't exactly timely and it wasn't exactly sunny, but Karnak #6 ends its run as it began, as a darkly funny, beautifully drawn, and sometimes troubling exploration of one of Marvel's most enigmatic figures. As Warren Ellis aims to unleash a Wild Storm on us all, he ends his time with Marvel with an biting and weird Strange Tales-like story of his own, one set just on the fringes of the 616 in the dark areas no one likes to talk about. Though he was just a linchpin in a line wide event, Karnak #6 shows that his everyday life is so much more complicated.

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With real emotions and more bloody fun action, Kingsway West #2 builds well on the fantastic groundwork left by its first issue. Greg Pak, while clearly having a blast with the fantasy western setting, still manages to make these characters feel real with genuine pathos wired through all the gunplay and adventuring. Right along with him are the art team of Mirko Colak and Wil Quintana, both of whom shift well between quiet moments and loud set pieces, giving equal attention to both. Though there are still many miles to go for Kingsway Law and Ah Toy, Kingway West #2 stays committed to its action-packed and emotional journey.

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You wanted the best and you got the best with a bit of gothy flair, thanks to the debut of Kiss/Vampirella.

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While I would have liked just a touch more of the monster action teased on the cover, Lab Raider #1 still shows a lot of potential.

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Livewire's journey comes to a surprisingly low-key but thematically rich conclusion in Livewire #12.

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We may be no closer to knowing who is behind it all, but Lois Lane #2 shows that the path to find out is going to be a fun, well-constructed walk on the mean streets of the DCU. With rich detailing and even richer leading ladies, Lois Lane #2 continues to be a glowing showcase of our favorite intrepid reporter and her fan-favorite vigilante co-worker.

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Starting a new volume of a title, especially after some long-running and fairly well-regarded runs, can be tougher than shoe leather. But Mark Russell and Bob Q take that challenge and spin a compelling yarn in the face of it, one with built in room to grow, a fantastic central totem with all the barbed wire, and a firm handle on the visual language of the Ranger and his exploits. While some readers might be turned off by its theatricality or its fracturing of the relationship between the Ranger and Tonto, Dynamite Entertainment's new Lone Ranger #1 takes a bold first step for its third volume.

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Clever and action packed The Lone Ranger #2 is a stellar sophomore installment for the new volume.

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Reboots have become the currency of the current comic book landscape, but if they were all like Lone Wolf 2100 #1, we wouldn't think of the word "reboot" as a bad thing. Writer Eric Heisserer along with Miguel Sepulveda and Javier Mena don't reinvent the wheel or over-think this new series. They simply take the concept of the original series and deliver an action and narrative heavy first issue to whet the appetite of fans and hook in new readers for this new adventure. Lone Wolf 2100 #1 isn't a perfect return for the android samurai and his charge, but it is a fun one and sometimes that's exactly what is needed to get a series started on the right foot.

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Rawly rendered and wryly written, Lucifer #1 is a devilishly fun new entry into the "Sandman Universe."

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It all adds up to another wryly entertaining installment of Marauders.

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Even in the future, the world requires punishment, and The Punisher 2099 #1 delivers as such with brains and brawn. Headlined by a writing team who make this one-shot more than the sum of its parts and an art team unafraid to lean into more outlandish visual qualities, this 2099 installment could arguably be called one of the better efforts. If you like your Punisher tales with a bit more to say and a little less empty wanton violence, then look to the future and The Punisher 2099.

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Armed with a killer hook and plenty fan-favorite characters, Marvel Knights 20th #1 is a welcome return of the line to shelves. Backed by a stocked roster of talent, both on the script and art sides, this opening issue takes everything we liked about the Marvel Knights imprint, throws it all in a blender, and mixes it all up in the most entertaining way possible.

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Though I would have loved a bit more time with the returning Mad Thinker, Marvel 2-In-One #3 continues to keep the Fantastic Four's brand and tone alive with humor and a sunny disposition.

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Pitting giant robots against giant shark men is all well and good, but doesn't mean a thing unless you care about the characters in the fight. Thankfully Issue #4 does exactly that, adding up to another substantial installment for BOOM! Studios' breakout adaptation.

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Part three of Jeff Lemire, Greg Smallwood, and Jordie Bellaire's opening "Welcome to New Egypt" arc still hasn't gotten closer to showing its hand as to the mental state of Marc Spector, but its that uncertainty that fuels the title's manic energy.

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Though not exactly the kind of story I expected, Max Bemis, Jacen Burrows, and Mat Lopes have tapped into a dark new vein of stories for Khonshu's avatar, one that I hope keep paying out throughout his new return to store shelves.

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Is he man or is he monster? Morbius #1 proposes both! But the real fun of this debut is seeing the pathology behind both, how he becomes a monster in order to cure the man inside " and leaving us to wonder, how long can he keep this up? Hopefully Vita Ayala, Marcelo Ferreira, Roberto Poggi, and Dono Sanchez-Almara have an answer for the monster lovers out there, along with more nightmarish visuals and poetic characterization.

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Mother Panic hasn't shown a lot of its cards just yet, but issue three shows that House and Edwards definitely have a vision and direction.

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Though the dream-like tone might cause some readers to lose the overall plot, the sumptuous visuals and unexpected bits of flair make Motro #3 another dream state worth following.

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Along with dynamic, vintage comic energies, New Challengers #1 is a solid win for DC's "New Age of Heroes."

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Space road trips are quickly becoming their own subgenre in comic books, but New Mutants #1 breathes a compelling air of X-nostalgia into the "Dawn of X," thanks to its user-friendly characterizations, droll comedy, and fantastic artwork. While I’m not sure they can comfortably called “New” at this point, New Mutants #1 is a breezy reboot of a cult favorite X-title.

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While it isn't as singular as the space-based hijinks of the titular team, it is nice to see New Mutants #3 thinking locally and making great use of the younger generations of X-Men from throughout their storied history.

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Though kind of oddball and madcap series compared to the rest of "Dawn of X," New Mutants #7 brings some new charm to the nostalgia of the original team.

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With fast paced development and plenty of action, Nightwing #5 keeps this crossover rolling merrily along.

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The New Order still has plenty of secrets and issues to go, but this debut does right by the Grayson name and tells a damn compelling story to boot.

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Though Kindt is working on an epic scope on other titles, Ninjak #16 shows that his big stories aren't distracting him from his action-heavy tales of Valiant's resident super-spy.

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Coupled with a Valiant Universe-centered backup story, Ninjak #19 continues the title's streak of strange and entertaining action stories.

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No One Left to Fight #2 shows that this new series has more in the tank beyond a flashy debut.

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By focusing on Clint’s underdog for the people persona and presenting a real world-inspired plot, Occupy Avengers #1 gives Hawkeye and Red Wolf a topical showcase worthy of their idealism. David F. Walker’s socially-minded take on superheroism coupled with the grounded artwork from Carlos Pacheco, Rafael Fonteriz, and Sonia Oback give new meaning to the old Marvel tendency to show “the world just outside your window." While contaminated water may not be as deadly as Ultron or as bombastic as Thanos, Occupy Avengers #1 shows that the little fights are just as important.

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Surprisingly layered and armed with dynamic artwork, Outlawed #1 is a novel kickoff to Marvel’s pre-summer event. Though echoing shades of Civil War, Ewing and company sidestep the more gristly impetus of that event and instead focus on a more complicated, personal stake for this one. (Especially for Kamala Khan, who unexpectedly stands at the crossroads of what is quickly becoming the diciest of political propositions.) While I worry about the sustainability of the main story across the variety of titles, Outlawed #1 sets up a new, complex threat for the Champions and the rest of Marvel’s teenage heroes.

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The world of Pathfinder is a vast one and Worldscape #3 shows just how much fun it can be when it goes just a bit bigger.

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Kate Leth, Brittney L. Williams and Megan Wilson go for the gusto with this debut issue. They seem just as dedicated as Hellcat to fighting the good fight, and doing it in the most fabulous way possible. Patsy Walker, a.k.a. Hellcat may not be for everyone, but for many, it is the breath of butt-kicking fresh air that they have been waiting for.

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Penny Dreadful's abrupt cancellation was a blow to horror hounds all over the world, but lucky for us, Titan Comics has more than a few skilled necromancers on staff, and now our favorite gothic soap opera is back and is largely unchanged. Writer Chris King, who also co-wrote Titan's first foray into this dark series, pulls back the curtain on what might have happened should the show had continued, translating the feel of the drama to the page with relative ease. With its pulpy voice, solid scripting, and colorfully engaging artwork, Penny Dreadful #2.1 greets the world of the living with a luridly dark opening gambit.

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Though it isn’t the most explosive of starts, Planet of the Apes/Green Lantern #1 succeeds by presenting its debut with a smart focus and plot construction that is sure to please both Lantern fans and Ape enthusiasts of all stripe. Robbie Thompson, Luther Strode scribe Justin Jordan, Barnaby Bagenda, and Alex Guimaraes use the solid groundwork of the original film as well as the sprawling science fiction of the Lantern titles to deliver a story that delivers the best of both worlds without being fenced in by them. Crossovers are part and parcel of the comics industry and have been for ages, but thankfully Planet of the Apes/Green Lantern #1 does more than just coast on its established IPs.

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Plastic Man may be largely remembered as one of "those characters" on the Justice League or for his animated exploits, but Plastic Man #1 shows how good of a comic you can produce just by taking him (somewhat) seriously.

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Melding space opera and ensemble comedy Psi-Lords #6 continues to be a fun romp through deep space.

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There are two kinds of Punisher stories and depending on who you ask, you'll likely receive a different answer as to which one truly captures the spirit Frank Castle. But for my money, Punisher #218 is exactly the kind of self-aware and entertaining Punisher story we need right now.

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While this issue is considerably more low-key than the debut, the spark of the Quantum Teens is still there and primed for next issue.

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Sure to please long-time Saturday morning TV fans and a whole new generation of readers unfamiliar with her colorful adventures, Rainbow Brite #1 is a well-presented beacon of positivity.

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Tom DeFalco, employing the same dog-as-narrator gimmick as Betty & Veronica but to much better effect, delivers an oddly charming and emotional exploration of who Reggie is beyond the pranks and general surliness.

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Though the gallows humor and frank emotion of the main series are absent here Rick and Morty: Lil' Poopy Superstar #1 is still a treat for fans and a confident start for the title's first spin-off. Sarah Graley and Mildred Louis, along with a backup story drawn by series regular Marc Ellerby, take two well liked side-characters and poise them as stars with their own adventure armed with plenty of heart and visual gags. We still don't know what Mr. Poopybutthole's whole deal is, but Lil' Poopy Superstar #1 makes me very curious to find out.

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Even as someone who genuinely loves Riverdale, I am the first to admit to its divisive nature. But this Riverdale one-shot comes correct when it comes to the beloved characters and aims to be recognizable to both readers and recent fans drawn in by TV's scandalous new hit. It isn't often that you find an adaptation that draws strength from both its original material and new ideas, but Riverdale stands as just that.

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Standing as a neat mixture of Thompson's Hawkeye run and the FXX comedy You're The Worst, Rogue & Gambit #1 is exactly the kind of back-to-basics shake up these characters sorely needed. Though thin in plot, but heavy in character work, rich colors, and sexual tension between the leads, this team-up might just be the breakout X-book Marvel needs.

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Though bleak and occasionally kind of gross, Rogue Planet #1 is a spooky sci-fi good time.

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Though it may have taken a bit too long to get to this point Savage Avengers #5 finally delivers on the promise of this team of killers and monsters.

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A lot of comics chase the feeling of '90s supernatural titles, but few have captured it like Scarlet Witch #1 has. Employing a defined sense of emotional intelligence, as well as a more horror leaning plot and fantastically wicked visuals, this new solo debut is sure to strike a chord with Wanda's legion of fans as well as readers who want something more than tights and fights from their superhero comics. Wanda may have been a danger to herself and others in the past, but now she is back on the scene and looking for redemption in the dark places of New York. Let's hope she finds it before someone or something finds her first.

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Though the series only has one more issue to go, you would never know it reading Scarlett's Strike Force #2. Armed with a strong foundation of characters, a great sense of humor and fun, and frenetic, richly colored artwork, this era of G.I. Joe seems to be winding down while still staying true to itself and the tone its enjoyed from day one, haters be damned. Where else can you see villains debating dinosaur entomology and a vomiting T-Rex? Scarlett's Strike Force #2, that's where, and it's just as fun as it sounds.

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It is very comforting to know that even after 50 years and 100 issues Scooby Doo, Where Are You? isn't trying to reinvent the wheel. It just wants to tell spooky, silly mystery stories. Therein lies the charm.

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Readers have been understandably frustrated with Secret Wars all throughout its run. From the inaccessible early issues to its seemingly neverending solicitation delays, Secret Wars has drawn more than its fair share of complaints. However, this penultimate issue shows that even though Marvel has moved onto other things, Secret Wars still has an important story to tell. Jonathan Hickman, Esad Ribic and Ive Svorcina go big and loud for #8, proving that Secret Wars still has some fireworks left before its long-awaited finale.

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Breezy, strange, and filled with cult classic characters, the Sideways Annual might be this week's diamond in the rough.

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If you have been wishing for more diverse female-led supernatural stories with some of the industry's top talents behind it then consider your wish granted with Spell on Wheels #1. Kate Leth, Megan Levens, and Marissa Louise conjure pure comic book magic with this first issue, hooking readers with a tight down to earth script and fantastic body positive artwork. Though readers will have to wait for #2 for the actual road trip to start in earnest Spell on Wheels #1 is a fantastic first outing for the Sister Witches and the trio of talented ladies behind them.

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Even the best punk outfits couldn't go hard all the time, and Spider-Gwen #3 shows that this series can still deliver even when working within a slower tempo.

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While Miles hasn't been in the 616 universe long, his title is already setting itself apart from the globe-trotting adventures of Peter Parker with a more street-level, classic Spider-Man yarn.

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I wish these stories would have a bit more time to breathe within an issue, but Zdarsky's new takes on these classic stories is still an engaging read.

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Though nowhere near as sunny as Chip's previous Spider-Man work, Spider-Man: Life Story #3 is still a worthwhile read.

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Spider-Man titles lately have found success by going big, but Spidey #6 shows that there is still fun to be had in going small. Robbie Thompson, Andre Lima Araujo and Jim Campbell, unfettered by a crossover or big overall arc, throw readers into the thick of it with an engaging one and done team up, supplemented by tight characterization and a version of Peter Parker that even the most novice of readers are familiar with and can connect to. Though Amazing Spider-Man is the flagship title, Spidey #6 shows that there is still plenty of fun to be had as well as stories to tell with a teenage Peter Parker.

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Armed with big action and even bigger political implications for Starfleet Star Trek: Boldly Go #2 keeps the new series in the fight.

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Though Kirk's friends may be scattered across Starfleet, Star Trek: Boldly Go #4 shows that the characters and stories are still in good hands with IDW.

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Basically, if your favorite Trek characters are Science Officers, then Star Trek: Waypoint Special 2019 is the book for you.

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Boldly going with the writer's room approach and "television season" model Star Trek: Year Five #1 starts off in the right direction. Armed with bright, cinematic artwork and a beating heart armored in great characterization, this opening issue delivers all the fun, thrills, and science fiction intrigue of Star Trek. All promising an even larger story just by the second star to the right and straight on till morning.

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Filled with old-school Trek thrills and substantial, binge-worthy storytelling, Star Trek: Year Five #7 is another winner for the IDW line.

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These Obi-Wan-centric issues may seem slow at first glance but once again they provide a well constructed palate cleanser before Aaron kicks up a ruckus again with a new story arc.

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While Han and Luke bumble around space, Leia, Sana, and Aphra are looking to blast fools and drink blue milk, and they are all out of blue milk. That is the Star Wars book that I want to read, and that's the one we largely got this month.

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While a full title Obi-Wan story arc would be a fantastic road for Jason Aaron to go down, Star Wars #20 still functions as an entertaining stand alone tale that connects just enough to the main story to not feel completely disposable while still offering a decent enough jumping on point for new readers before the kickoff of the next arc.

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The Force Awakens may have made Phasma a joke, but Kelly Thompson, Marco Checchetto, and Andres Mossa are aiming to turn her into the breakout character we all knew she could be.

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Darth Vader #13 is a darkly fun and emotionally heavy issue that shows that the Vader Down has no intention of screwing around at all. Kieron Gillen and Salvador Larroca all deliver fantastic work that shows that even though they are in crossover mode, they can still deliver a great single issue that stands on its own even without the added strength of the opening one-shot. This issue not only shows just how terrifying Darth Vader can be, but just how a man like him affects those around him, whether they are on his side or standing in his way. No one is safe in Darth Vader, and that's what makes it so much fun.

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Though it may have a harder edge than other Marvel Star Wars titles, Darth Vader is still delivering stories that are more than worth your attention.

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With a darkly funny script and high personal stakes for Vader himself, Kieron Gillen and company look to send the Sith Lord off on a high note.

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With its unexpected journey into the psyche of its lead, Darth Vader #24 puts readers into an interesting place both in terms of plot and theme as this series heads toward its finale. Keiron Gillen has all the pieces in place, with Salvador Larroca and Edgar Delgado firmly by his side, to make "End of Games" a fitting swan song for the Sith Lord's solo venture. While we know that Vader's face turn is still coming, Darth Vader #24 shows that there is still fun to be had reveling in the Dark Side.

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It is a brand new age with brand new Jedi in Star Wars: The High Republic #1, but the potential for classic Star Wars action and fun is still very much alive here. Graced with a whole new age to explore, new casts, and new threats, Star Wars: The High Republic #1 feels like a more vibrant and exciting version of the "galaxy far, far away" than we are used to seeing.

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Peter Quill has been known as the leader of the Guardians of the Galaxy and the prince of Spartax, but Star-Lord #1 gives him a new role: a regular joe. The droll, but heartfelt voice that served Chip Zdarsky so well during Howard the Duck finds a new home with the earthly exploits of Peter Quill, another castaway from the stars. Along with the vibrant colors of Matthew Wilson and the sharply handsome pencils of Kris Anka Star-Lord #1 stands as a quirky slice of life in the day to day Marvel Universe starring a guy from the actual universe.

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Star-Lord still hasn't attained Must Read status for me just yet, but it continues to be a solid and sexy romp with a real handsome idiot.

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The Steven Universe license has delivered many fantastic issues for Boom! Studios and its imprints and Steven Universe and the Crystal Gems #1 continues that streak with fun, family oriented style.

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Though the debut issue soared by using paranoia and deep thinking to its advantage, Strange Attractors #2 puts a human face onto the science and the series is all the better for it.

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With black-ops thrills and horror comic chills, Strikeforce #4 keeps the title on steady, entertaining ground.

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To be honest, I kind of thought the whole Superior Spider-Man thing would have been done and retconned by now, but this title continues to show that there are more story threads to be pulled here for the time being.

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With strong themes of family at its core and slick superhero action gracing the surface, Superman #5 is another winner for the House of El's new solo title.

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Sometimes going small can make all the difference in the world, and Superman #7 stands as a prime example of that.

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By melding the unearthly and the heartfelt, Superman Annual #1 regales readers with a team-up that pits the heroes against an existential crisis instead of a more literal one. Peter J. Tomasi, Patrick Gleason, Jorge Jimenez, and Alejandro Sanchez strike a nice balance between big ideas and smallish stakes while at the same time stitching a hanging thread for the more detail-oriented reader. Making the most out of an unexpected team-up, Superman Annual #1 shows that you can find heart even amid the strange and metaphysical.

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Though it would have been nice to get this issue six weeks ago, Superman #1 is the issue we have all wanted from Bendis and the stellar stable of artists DC has at its disposal.

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Making good use of its newfound accessibility in comic shops Superman: Up in the Sky #2 shows that it has something to say for now.

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Though a touch slight in parts, Swamp Thing: New Roots #1 tills rich soil for the future of DC’s supernaturally focused new digital releases. Freed from the confines of the 100-page annuals, Russell, Santucci, and Kalisz have a chance to kick off the rare modern ongoing for Swamp Thing. If they can only slow down a bit to grow it out properly. Plant puns aside, Swamp Thing: New Roots #1 is a fun showing from DC’s new digital release slate.

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Though not as obviously pulpy as the opening issue, Swamp Thing: New Roots #2 sets the table nicely for the series going forward. Operating with the same dark, but self-aware tone as the opening and armed with more cinematic horror visuals, Swamp Thing: New Roots #2 stakes out new territory for Swamp Thing and the weird life he leads.

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If you like some real-world stakes to your horror, then Sweet Heart #1 is the treat for you.

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Wildn hearts run free but the Titans find that they are stronger together in a debut issue that finally puts the teen super team back in the spotlight they deserve. Benjamin Percy, Jonboy Meyers, and Jim Charalampidis don’t try to over-complicate this return, nor do they try to reinvent the wheel when it comes to the team’s DNA. They simply get back down to basics and let the story stand on its own. Though it is early days for this new, but familiar lineup Teen Titans #1 proves that they are more than capable of standing together and building their own legacy.

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It has been far too long since the words "Titans, GO!" have been spoken in the pages of DC, but Teen Titans #5 makes it count for something again.

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A lack of forward momentum aside, Thanos #14 remains secure as an unexpectedly emotional and cosmically violent treat.

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While it may serve as the latest installment of a long-running story cycle, the Thanos: The Infinity Finale OGN feels wholly singular, yet representative of one of Marvel's most innovative eras of storytelling. Jim Starlin, Ron Lim, Andy Smith, and Guru-eFX have all converged to deliver a story that feels displaced in time in the best possible way. Though the characters that we all know and love are present, The Infinity Finale reads like a book that could have been right at home right beside the original Adam Warlock and Thanos epics. The Marvel universe is a big place, but The Infinity Finale reminds readers than that there are bigger things, and beings, out there in the expanse.

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Though the plot gets a bit wordy and "inside baseball" at times, Defenders: The Best Defense #1 is a rousingly weird and super entertaining return of the "classic" Defenders. Scripted by a consistently interesting voice at Marvel and given sweeping, black light poster ready visuals, this finale makes a great case for the team's existence, even if no one on Earth really knows (or cares) what they do together. If you want your team-ups to be esoteric, then Defenders: The Best Defense is the book for you.

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Heavy Metal is known for being out there, but The Doorman #2 takes a tried and true genre and then blasts it into the far reaches of space with great effect. Eliot Rahal, Daniel Kibblesmith, Kendall Goode and David B. Cooper carefully build their story, along with engaging world-building centered around this society and keep the action and humor building to a crazy cliffhanger that is sure to hook readers that weren't fully sold before. Heavy Metal may have not been in the monthly comics game for long, but The Doorman #2 shows that their publishing division has more than a little potential behind it.

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Sharply funny and densely rendered The Dreaming #10 continues to be a worthy extension the Endless' tale.

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If you'll forgive the pun, The Dregs #1 isn't exactly the meatiest of debuts, but what it does deliver satisfies enough to start this series on a compelling note. Melding social issues, horror, and mystery Zac Thompson and Lonnie Nadler set their dirty little crime story apart from the pack and give Black Mask Studios another solidly entertaining debut issue under their belt. Along with the expressive and cleverly constructed artwork from Eric Zawadski and Dee Cunniffe, The Dregs #1 is a lean slab of bizarro noir just waiting for readers to try a bite.

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Neaty accessible, but not at the expense of its scope, heart or action, The Life and Death of Toyo Harada might just end up being a volume worth your shelf.

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While this new series' first issue was all about reintroducing us to the new Goddess of Thunder, Jane Foster, Jason Aaron quickly starts to stack the deck against her in this second issue with the inclusion of the Enchantress and Loki into the book's violent proceedings.

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Titan Comics gains a big feather in their horror-loving caps with Hammer's The Mummy: Palimpsest #1. Delivering scares both in the supernatural realm and the all too real London streets, Peter Milligan does the brand proud with an unexpected start to this modern creature feature. The art team of Ronilson Freire and Ming Sen also do their part to make this debut stand out for audiences with a set of pages that stands this comic up against classics like Frankenstein Must Be Destroyed and Dracula A.D. 1972. Rich in tone and vintage horror thrills, The Mummy: Palimpsest #1 is a dark victory for Titan and Hammer Comics.

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While this first issue is light on an real information (INFOrmation! INFORMATION!) about the plot behind the Village’s walls, the debut of The Prisoner is still intriguing and weird enough to please die hard fans of the series while hopefully hooking in some new ones as well. Thanks to its world-building, gleeful weirdness, and game creative team, I think it's safe to say that Titan Comics has another winner of an adaptation on its hands with The Prisoner #1.

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The first time is luck, but the second time is skill, and by that metric the team behind The Prisoner proves themselves to be very skillful.

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Steeped in new post-Metal insanity and piloted by an ambitiously game creative team, The Unexpected #1 looks to bring a bit of that ol' postmodern superhero comic magic to the "New Age of Heroes". And, fellow readers, I am happy to report they largely succeed. At least for this debut issue.

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The X-Files revival series has gotten really great at delivering these short, but effective story arcs, and this issue is yet another solid example of their consistency.

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Christmas comes but once a year and this year IDW Publishing delivers unto us a compellingly strange gift in the form of X-Files X-Mas Special 2016.

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X-Files Deviations 2017 could and should become your go to example for how great comics with all-female creative teams can be. Briskly plotted and firmly rooted in Mytharc lore, Amy Chu's script drops us in a world not unlike the one we knew on Fox all those years ago and promptly starts to mix things up. The art team of Silva Califano, Elena Casagrande, and Monica Kubina keep pace with Chu's script every step of the way, applying honed pencils and colors to the one-shot, giving it a keen visual edge. The 2017 crop of Deviations may be just starting, but X-Files Deviations 2017 starts them off strong.

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Though the wildly different art styles takes a bit to adjust to, The X-Files: Origins #1 is a solid start for the new youth-centered series.

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Big ideas and big fun were teased when Tony Stark: Iron Man #1 was announced, and I am happy to report that this debut issue makes good on both.

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I have to say, I was skeptical about this run once it was announced, but at the rate it's going Tony Stark: Iron Man may just end up making me eat my words.

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With great characters and a deep well of continuity that never feels oppressive, Torchwood #1 is a solid start for the latest installment of the Doctor Who spin-off. John and Carole Barrowman clearly care about this cast, but also seem to grasp what kind of stories would be well suited for them. While they may play their cards close to the chest plot-wise this month, their voices are too well refined to be disappointing. It is fan service done right. Couple that with an art team that delivers both style and substance and you have another solid installment in a thriving licensed line.

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By getting back to basics and focusing on the themes and cast, Transformers #1 stands ready to pull in a whole new audience of readers. Brian Ruckley, Angel Hernandez, Cachet Whitman, and Joana Lafuente turn in really solid work here, providing a new and engaging baseline for the property. Not quite a “Bold New Era” just yet, but this is definitely a step on the right path.

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Armed with the droll, yet engaging pen of Ellis and the tonally sound artwork of Howard and Cunniffe, Three Fates #1 stands as an accessible and rich return for the series. One that can hopefully draw more readers into the weird, wild world of Trees and Ellis' riffs on formalist genres.

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A violent but evocative new chapter, Trees: Three Fates #3 delivers some dark-edged Warren Ellis fun.

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Forging a story of personal identity to multiple strong narrative hooks across a whole cast of one Triage #1 is a bold opening gambit for this new series. Shifting well to creator-owned work, Phillip Sevy goes big, but also keeps it personal, tempering the concepts with well worn character work coupled with solid artwork. Part superhero story, part end-of-the-world drama, and all journey of self-discovery, Triage #1 is a bombastic and gripping character study.

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Keeping firmly in the tradition of the publishing imprint Triggerman #1 is a worthy debut for Hard Case Crime and another impressive feather in the cap of Titan Comics.

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The world of Triggerman is an ugly one, but Matz and Jef work to make it look beautiful.

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It is always cool to see a creative team find their niche and with the debut of U.S.Avengers #1, I think its safe to say that Ewing and company have found theirs in daffy, fun, and character focused team books. Standing a solidly entertaining, but unexpectedly presented debut, this first issue keeps Ewing’s overall direction for Roberto and his team on track and better still, keeps evolving the team beyond their debut selves. Adding dynamism and heart to the proceedings are Paco Medina, Juan Vlasco, and Jesus Aburtov, all of whom match the script beat for beat while making it their own. Sunspot and his team may now be working for the government but U.S.Avengers #1 shows that they are all still the same beautifully heroic misfits that readers responded to in the first place.

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Ambitious, densely presented, and gorgeously rendered, Undiscovered Country #1 really goes big. It comes to shelves with a big cast, big ideas, and expansive, deeply designed artwork. But you really have to commit to the long-term potential of this series to get anything from it. As a single issue of comics, it is surely too dense for a casual reader, at times reading more like a sprawling novel than tightly paced comic. But for someone looking for the start of a real-deal epic, one that already has far-reaching plans in place for future arcs and settings, Undiscovered Country #1 is the start of a wild, wooly journey into alternative history.

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She’s beauty! She’s grace! She might literally eat your face! Despite this debut issue’s decompression, Vampironica #1 still feels like a worthwhile read, thanks to its commitment to its novel, darkly delightful premise. Meg and Greg Smallwood might not be showing us their full hand with this opening issue, but they show us just enough to hint that they have some aces up their sleeves for later on.

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Armed with monstrous thrills and a killer new hook, Venom #1 is a big win for the returning antihero.

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Does this rise to the creative team's claim of being better than Watchmen? Probably not, but at least the Venom Annual #1 is fun as hell.

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Vote Loki #1 is a story well-suited for today's political climate and current Marvel Comics continuity, as it draws power from one and shows respect for the other in its characterization of the titular god.

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Not too shabby for an event tie-in. If you like your Frank Castle a little more broad and pulpy, then War of the Realms: Punisher #1 is a battle worth fighting this week.

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While a bit wobbly structurally, Warlord of Mars Attacks #1 still delivers what it says on the box, as it were. John Carter versus Martians, armed with ray guns and swords. What more do you want, a road map?! Jokes aside, this debut is a grand old-fashioned goof. One the creative team is firmly in on and trying to deliver as grandly as possible. What's not to like about that?

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Though it isn't nearly as Cthulhu-flavored as the debut issue Weird Detective #2 still revels in its own weird brand of humor and Lovecraftian pulp tone.

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Armed with a boatload of charm and all sorts of explosive arrows the new era of West Coast Avengers continues to be a blast.

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Though the first two installments of this series could easily be called bland or slow-going, The Wild Storm #3 finally starts to deliver on the promise and energy we expected from an Ellis-led WildStorm reboot. The hard part is over, now it's just up to Ellis to keep delivering the kind of action and weirdness we love from his licensed work. Issue #3 also shows readers that Jon Davis-Hunt can do so much more than tense office conversations and quick bursts of sci-fi action. The Wild Storm had my curiosity before, but after #3, it finally has my full attention.

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Adri tells Spica this issue that "the truth is probably weirder" and the weird truth of The Wild Storm #5 is that it leads with its heart instead of its head this month. Warren Ellis, Jon Davis-Hunt, and Steve Buccellato have already done the hard part of establishing this world. Now, the harder part of establishing the people in said world can begin and by the looks of this fifth issue, that work might not be as hard as we might expect.

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Comic books has often provided a home for unproduced screenplays but I am hard pressed to think of one more high profile and infamous as William Gibson's Alien 3. Armed with the novelty of its troubled production and its reputation as a missed opportunity, this debut issue introduces a compelling hook for a sequel, bringing back fan favorites, and the taut politics and terror of the original films. It might not be the box office hit it should be William Gibson's Alien 3 #1 is the purest example of the lost classic as we are likely to get.

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If you have ever wanted to mix the concepts of "weird tales" with the plotting of Agatha Christie mysteries, then Witchfinder: The Gates of Heaven #1 is the book for you.

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Only time will tell if this brass coated mystery will reach a satisfying conclusion, but for now, Witchfinder: The Gates of Heaven #2 keeps the series and its cult hero leading man in the Queen's good graces.

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Wonder Woman #1 may offer two different narrative paths right now, but the journey is still worth fan's time and attention thanks to Rucka's stripping the title to bare essentials and the art team's eye-catching pages.

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While light on action, Wonder Woman #6 furthers "Year One's" standing as a heartfelt and mature look at the past of one of DC's icons.

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By going back to basics and just being a damn fun read overall Wonder Woman #58 is a fine return for G. Willow Wilson for the Distinguished Competition. Focused on the characters we all know and love and armed with a propulsive opening gambit, Wilson, Cary Nord, Mick Gray and Romulo Fajardo, Jr., deliver a solid and dynamic opening chapter to what is hopefully a really great run of Wonder Woman.

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Though it stacks the bodies high this month Wrath of the Eternal Warrior #6 has a lot more going for it than just explosive carnage. Robert Venditti, Juan Jose Ryp, and Jordie Bellaire deliver a story about the most capable man in the world still coming up short as well as the ever evolving hidden machinations that are working against him, wrapped in a fast paced and spectacularly blood soaked package. Though the Labyrinth still awaits our hero, Wrath of the Eternal Warrior #6 shows that the journey can be just as fun as the destination if you really want it to be.

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Thanks to a keener understanding of the Five's process and an explicit story reason for the new incarnation to exist, X-Factor #1 stands as a substantial and impressive opening issue. Though a bit exposition-heavy and light on set pieces, Leah Williams, David Baldeon, and Israel Silva look deep into the new state of mutant death and give us a team just broken (and fun) enough to stand the sight. The road back to Krakoa might not be easy, but X-Factor is here to try and make sure every mutant " even the currently dead ones " has a home.

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Though we still don't get many answers about the "Xavier Question" posed by X-Force, X-Men #3 is still a pretty solid effort from Dawn of X. Continuing to expand the enemies of Kraoka while introducing meaningful problems into the narrative, Jonathan Hickman, Sunny Gho, Rain Beredo, Gerry Alanguilan, and Leinil Francis Yu keep the main X-title on steadily entertaining rails.

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While a touch denser than the more user-friendly opening issues X-Men #5 continues the title's aims of expansion. By adding more new threats to Krakoa and continuing to delve into the real deal implications of the mutant's new "paradise," Jonathan Hickman continues to make good on the promise of the "new" for the main X-book.

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If you are unfamiliar with the Valiant Universe or with X-O in general, the newest X-O Manowar #1 is a perfectly bone-crunching place to start.

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Though the actual narrative direction its taking is inevitable (did we really think Aric could avoid conflict forever?), Kindt and company are making sure to at least make it as bombastic a trip as possible.

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Though not as explosive or as essential as we were led to believe, 4001 A.D.: X-O Manowar #1 is still a nice bit of gap filling to add context to Valiant's latest event.

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With the battle headed toward Clark's home and hearth and a welcome co-starring role for the breakout star of San Deigo Comic Con, Action Comics #960 keeps the spark alive for the floundering Superman title. Dan Jurgens doesn't hit a bullseye with this newest issue, but he comes close, which is much better than his previous, very dry and overcrowded efforts. This new focus and heart coupled with the dynamism of Tyler Kirkham and Ulises Arreola get Action Comics #960 closer to the solid superhero adventure we all know it can and should be.

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Though not perfect, Action Comics #1011 sets the stage nicely for the incoming event. Brian Micheal Bendis has a lot to prove heading into his first major DC event, but Action Comics proves that he's willing to do the legwork for it.

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Though certainly a dip in the energy Action Comics has enjoyed over the past few months, Issue #1014 still has cards to play.

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All-New Inhumans #5 might not gel together completely, but there is still a lot of fun to be had with Attilan's team of ambassadors. By making this fifth issue a solid jumping-on point and anchoring it with solid character work and an accessible plot, James Asmus, Andre Lima Araujo and Andres Mossa have turned what could have been a dry look at superhero politics into a rollicking lesson in aggressive negotiations, starring some of Marvel's newest bit players. We still might not be any closer to understanding the skyspears or why they have shown up now, at this turbulent time in Inhuman history but if this fifth issue is any indication, solving this mystery will be a fun ride regardless.

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The new era of 2099 gets off to a surprisingly plotty start in Amazing Spider-Man #33.

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Though it reads more like a set-up to the incoming Omega issue, Annihilation Scourge: Beta Ray Bill #1 is a fun solo showing for the cult favorite character.

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You have to start somewhere when it comes to new arcs, and Aquaman #43 starts this one off on a fun, but scant opening note.

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The Kelly Sue DeConnick era of Aquaman still hasn't completely solidified yet, but #51 shows that it is getting there.

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So while the "new" Aquaman is still fun as a leading man, Aquaman #59 sails some choppy waters.

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Avengers #675 gives us more questions than it does answers, but I’ll be damned if it isn’t a good-looking book that keeps its heroes’ characterization intact. In the capable hands of writers like Jim Zub, Al Ewing, and Mark Waid and under the watchful and colorful pencils and brushes of Pepe Larraz and David Curiel, I am confident that “No Surrender” will be a fitting swan song for this era of Earth’s Mightiest Heroes. Let’s just hope that next issue finds more meat on the bones of this story and less coasting on great artwork and characterization.

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Moving at a frustrating pace and hampered by start-and-stop character work, Avengers #676 does little to justify its new weekly format and instead feels like more padding, which isn't ideal this early in the story. Though loaded for bear once again with some truly stellar artwork from David Curiel and Pepe Larraz, I sincerely hope Al Ewing, Jim Zub, and Mark Waid's scripting starts to matching pace with the artwork soon because an audience's patience can only go so far.

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Avengers may still be finding its feet, but this trip to the dawn of recorded time is exactly the kind of shot in the arm it needed.

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The "Age of Khonshu" might be next on the docket, but Avengers #32 sets up some very interesting and potentially destructive things on the horizon for Marvel's A-list.

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No Road Home continues to be a trip worth taking for fans of old-school superhero action.

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Though I would have liked a bit more meat on the bones of this story, Batman #40 still stands as a gorgeous team-up for some DC's bravest and boldest.

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I like Black Panther and the Crew #1. I wish I loved it, but sometimes just liking something is enough. We know what kind of talent Ta-Nehisi Coates is, and while his books may take a while to get well and truly going, that talent is still on display, one way or another. Pair that point of view with an art team who gets this kind of superhero story visually and you have a book that people can like, and perhaps even love eventually. Fingers crossed that Black Panther and the Crew is one of those books.

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With its high-profile writer and talented art team, Black Panther has the potential to be one of the best books that Marvel is putting out right now, but the third issue fails to connect.

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While the opening issues of Black Panther were explosive and kinetic, Black Panther #6 shows that the throne's grip on this story may be slipping a bit.

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Though still armed with a sharp script and heavy narrative themes, Black Panther #8 stumbles a bit on its own feet.

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Though it isn't exactly a perfect finale Bloodshot U.S.A #4 stands as a fine example of how big Valiant is willing to go.

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Ray Garrison and the cast of the recent Bloodshot arcs get a nicely normal reset in the zero issue of the latest volume of Bloodshot Reborn.

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Though this issue might leave readers a bit cold, Lemire and company still make pulling back the curtain on the Bloodshots an intriguing experience.

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Though not perfect, Books of Magic #1 is still a solid, tonally sound new effort from the "Sandman Universe," one that brings back a major player in the Vertigo Comics roster and works hard to make his reintroduction instantly accessible for people who may have never heard of Tim Hunter before now.

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One-off adventures are all well and good, but I think it is time for Steve, and this creative team, to start delivering the big, grand adventures that we want from this new iteration of Captain America.

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Captain America: Sam Wilson #8 isn't the most steady of penultimate issues, but with the end of Standoff in sight, Captain America: Sam Wilson is poised to become a very different title.

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Though there is some great stuff to be seen in Captain America: Steve Rogers #6, readers will have to sift through the chaff of Marvel's Summer blockbuster in order to get to it. Nick Spencer, Javier Pina, and Rachelle Rosenberg delivered a great looking comic filled with fantastic characterizations that suffers from the scarlet letter that is event tie-in storytelling. It's an stumbling block for sure, but not one that completely hobbles the book for the foreseeable future. While the war drags on, Captain America: Steve Rogers holds the line as best as it can.

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And so ends another installment of the Loeb and Sale Color trilogy, but instead of ending with a bang, it ends with a whimper; a beautifully rendered and well written whimper. Jeph Loeb, Tim Sale, and Dave Stewart deliver a gorgeous finale, but ultimately, it feels like a more pedestrian ending than this mini-series deserves. The underwhelming ending coupled with the fact that the series manages to be about yet not about Bucky's death makes it an un-deserving finale for such a deserving creative team. Captain America: White #5 may age better, or even find new energy as a collected volume, but as of now, we just have another beautiful but inconsequential Cap story.

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While the script could have been a bit leaner, Conan the Barbarian #6 proves Marvel is still doing right by our favorite Cimmerian.

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Cosmic Ghost Rider Destroys Marvel History #1 has one really good joke, but the problem is, it just keeps telling it over and over with just slight variations.

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A shaky start, but your comics shelf will be a much better place - not to mention much grittier - now that Criminal is back.

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Though a bit too focused on the larger picture instead of specific characters, DKIII #6 still sets the series up for a suitably epic and bittersweet finale.

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Armed with plenty of splashy visuals and a renewed urgency to the narrative, Dark Nights: Death Metal #3 puts the event on solid rails as it barrels toward its surely huge conclusion. Thanks to a keen energy and silly reverence to the weird and wooly world(s) of the DCU, Scott Snyder, Greg Capullo, Jonathan Glapion, and FCO Plascencia deliver just the shot in the arm this event needed as it heads into its operatic endgame.

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While I would have liked a bit more headway as to what Luthor's "Offer" really entails, Detective Comics #1008 was a fun side-story as the Year of the Villain starts up in earnest.

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Armed with Russian-themed variants of Valiant heroes and a well-researched background, Divinity III continues to show what can happen when event comics have more on their mind then just empty action.

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. It isn't the most auspicious of starts for Doc Savage: The Ring of Fire, but the story has enough spark to keep the embers glowing at least until next month.

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Standing as probably the strongest case yet for a Pat Savage solo title, Doc Savage: Ring of Fire #3 is the kind of female-focused pulp we need much more of.

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While this first issue is largely set up for Strange's new depowering and place in the Marvel Universe, Mark Waid does an admirable job of chronicling his fall from grace, delving deep into Strange's melancholy to make up for the lack of forward momentum in the plot department.

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As a single entry point into Doctor Who for new readers, this issue misses the mark a bit, but the passion and accuracy of Houser's script and the art team's gorgeously realized artwork makes this at least a fun read with loads of potential.

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It would have been better with a bit more connection to the main story, but Doom Patrol #12 is an experience ready-made for the side of a van.

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Though armed with an undercurrent of old-school DCU pathos and incendiary comic book politics, Doomsday Clock #5 stands as the first true misstep of the series. Well, as much of a misstep as a team like Geoff Johns, Brad Anderson, and Gary Frank can deliver.

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For the life of me, I couldn't tell you what Doomsday Clock is really about just yet, but for better or for worse, this issue might be the most explosive and politically charged installment of the series to date.

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Armed with a monster hook and a sparkling take on Lois Lane, Event Leviathan #1 is a lot of fun - provided you don't mind seeing a lot of people talk in a single location for the duration, that is.

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While again fairly plotty for an early issue, Bendis' take on the Question and Plastic Man still entertain, the latter providing some of Bendis' trademark motor-mouthed "dad humor." Bendis' long-time collaborator Alex Maleev is still handling his transition from Marvel to DC well enough, too.

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I will always appreciate when event crossover comic book get weird and Excalibur #14 is certainly that, on top of some fantastic artwork and character beats. That said, it might read a little silly amid the overall high stakes of 'X of Swords.' All we can do is hope that Excalbur #14's changes to the scoreboard matter once the game is done.

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While it's far from perfect, Fantastic Four #3 is at least on the right track, as Slott and Pichelli put the First Family back on solid ground.

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Back planetside with a new home and a thinned-out roster, the Fantastic Four are poised to make their mark again on the 616-Earth. They just plan to do it from an apartment building and not a super high-tech laboratory. They have done it before, they can do it again, right? You have to start somewhere, and Fantastic Four #4 is a step in the right direction.

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First Strike so far as ticked all the boxes for a comic book event; it's had big action, big personalities, and big stakes. And now it is has ticked another one with issue four in that it now has a contained, expository issue where nothing much happens, biding time until the plot's second wind kicks in. First Strike #4 didn't do much this month, but at least it did it with heart.

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The overture is now complete, and we don't really know much else that we didn't already, and that will probably end up being "The Button's" real legacy. Though chock full of mood, great character moments, and wonderful artwork, The Flash #22 stands as a particularly well made example of style over substance at the Multiversal level. Now all we have to do is wait for the clock to tick to Midnight with Doomsday Clock to find out if all this setup was truly worth it.

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The wake of crossovers can either sink or buoy a title and thankfully The Flash #23 is more the latter than the former. Though still operating through a thick cloud of guilt, Joshua Williamson’s Flash at least has some real context now and this will only help the title going forward. Ivan Plascencia and Carmine Di Giandomenico also navigate the waves of the post-”Button” surf well, culminating in a solid return to the core story for “Rebirth’s” Team Flash.

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Though it seems like the lead up to the war has been going on for ages, The Flash #46 finally finds the title gearing up to be more than just prologue.

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While not the most groundbreaking of issues of "The Price," the heart behind The Flash #64 gives this team-up plenty of legs heading into its penultimate issues.

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Not exactly a snail's pace here, but The Flash #73 does start "Year One" in a slower lane storywise.

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Though backed by some serious star power both in and out of comics community, Future State: The Next Batman #1 doesn't shine quite as brightly as one would expect. The potential is very much there, that said. The artwork is tremendous and Ridley has some good ideas here, scaffolded to a fun new flavor and voice for Batman. We can only hope that the next issue, with the foundation fully set, Future State: The Next Batman gets to the level we expected it to be at with the opening.

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Here's hoping that this isn't the last we see of the Extreme team.

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A far cry away from the specificity of the opening. But still, Giant-Man continues to be a fun romp through enemy territory.

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Guardians of the Galaxy #2 isn't a bad issue, but it is a frustrating one all the same. At this point, even casual readers can pick up on Brian Michael Bendis' narrative tics and structure down to the scene and Guardians of the Galaxy #2 is another example of his tendency to tell rather than show when it comes to new series. However while Bendis opts to draw things out, artists Valerio Schiti and Richard Isanove opt instead to just draw the hell out of things and deliver some much needed visual flair to the issue. While the Guardians' past may be haunting them, their future looks bright, even despite this second issue stumbling block.

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Though Simon Oliver finally gives readers an understanding of the forces John is facing and makes good use of Map, a mainstay of the Vertigo era, the main plot suffers a bit due to his long check ins with the rest of the cast.

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Heroes in Crisis continues to be divisive, but Issue #4 at least starts to raise it up beyond the grim and the dark.

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While Invincible Iron Man #7 is a clear example of one of Brian Michael Bendis' most frustrating quirks as a writer, there is still a lot of fun to be had with Tony this month. Along with a newly focused Mike Deodato and the rich colors of Frank Martin, Bendis makes this job interview centered issue as fun and quippy as possible as they work toward bigger things. Though Invincible Iron Man may be all about robot fights and replusors most months, it is nice to see that this creative team can deliver a fun and flirty workplace comedy just as well as they can blow up robots and fight ninjas.

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Having two kind of dark Iron Fist runs back to back is a bit much for me, especially since I know that Danny Rand can and has done more. That said, Iron Fist #3 is still an entertaining and hard knuckled look into a more visceral side of the Marvel Universe.

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Again the mutants have their backs against the wall, but Inhumans vs. X-Men #2 tips the odds in mutantkind’s favor, at least for the time being. Armed with a large cast and two writers that know what to do with them, this second issue doesn’t quite transcend being another event focused on conflict but it at least shows that it has more on its mind than just fights. Couple that with slick and engaging artwork and you have a sophomore issue that lets this event stand on its own two feet.

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While it doesn't quite illicit the same belly laughs as the earlier issues, Jughead #8 is still a fine enough ending note for Chip Zdarsky's time with Jughead and company.

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In this latest "Legion of Doom" interlude, Tynion takes us all the way back to the very beginning of the Multiverse, detailing main antagonist Perpetua's rise and fall as the "mother of everything." While this captures all the scope and epic scale we have come to expect from this era of Justice League, I worry it might be the wrong place for this particular bit of backstory, especially when Bat-Mite just made the scene in the present-day A-plot.

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Though it may not be DC's most engaging read this week, Justice League of America #9 still looks great and sets the title up for an explosive denouement next time it hits shelves.

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Legends of Tomorrow may not look anything like its TV counterpart, but that might actually be for the best. Though the Legends of CW TV were threaded into The CW-verse through their respective shows, the Legends here are lesser-known DC staples that are ripe for the kind of resurgence this anthology can offer. Though the weekly format quickly feels boorish and unending, Legends of Tomorrow #1 makes great use of a format that DC could and should be using to its advantage more often. DC has a wealth of characters that are just itching to be made use of and Legends of Tomorrow #1 is a fun step in the right direction for all those lost or forgotten DC heroes of yesteryear.

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Fun enough but a little light on actual plot, Loki #1 stands as a funny new introduction to Marvel's "greatest" con man.

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Though really fun and armed with heart, The Marvelous Ms. Marvel #1 isn't quite the "moment" that her first #1 issue was. And that's a bummer, honestly. After so many big stories of Kamala Khan joining teams and ending a huge landmark run, you would hope and think that this new creative team would be swinging for the fences and not punching paper-thin baddies in Jersey at the cost of her world's winning characterization. Let's just hope that whatever comes next is worthy of Kamala and her legions of fans.

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Marvel Comics Presents hasn't had an "essential" issue just yet, but at least Issue #7 shows that it's willing to try different tacts along with the seralized aspects.

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Though it may not reach the grisly heights of previous incarnations, Marvel Zombie #1 is a grimly funny Halloween read.

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Though it isn’t exactly as earth-shattering as the monsters that stomp through its pages Monsters Unleashed #1 is still a fun start to what could be the antidote to the recent outbreak of grim and gritty storytelling. Cullen Bunn throws some huge and unexpected foes at the Marvel universe and despite some clunky dialogue, Earth’s protectors come out looking like exactly that. Couple that richly detailed and colored artwork from Steve McNiven, Jay Leisten, and David Curiel and you have a debut that starts this event out on the right gigantic foot.

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Though this side-arc has yet to reach the wry heights of the Hickman-penned space comedy, New Mutants #9 gets back to the basics in a fun way.

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Giving the team tactile problems to solve is right in Ed Brisson's wheelhouse, and he manages to mine a fair amount of charm and tension out of the action and characters. Unfortunately, while sweet, the cut away to Glob and Magik cooking in the Sextant while the rest of the team operates cuts the energy of the Russian-based scenes a bit.

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And so reality is safe once again and Colin King has earned some long overdue vacation time, but how long can it really last for Ninjak? While this finale moves fast and furious, I still found myself quite entertained by the issue's mix of paramilitary action and Dr. Strange-like mysticism. Matt Kindt, Doug Braithwaite and Brian Reber, along with the backup story drawn by Juan Jose Ryp and colored by Ulises Arreola have cornered their odd little slice of the Valiant universe and seem to be having an absolute blast bringing us into this crazy world. Reality may be safe for now, but I'm sure it won't be long before we see Colin King taking up his sword once more and delivering more crazy spy ninja action with aplomb.

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Though reader's mileage may vary going into this debut Rise of the Black Panther #1 aims to add historical context to T'Challa's story in the lead up to his big-screen solo debut.

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Brutally simple, but just as effective Savage Avengers #1 reads like a lost Marvel Knights eam-up. Only this one is more Ka-Zar and less Kingpin. If that sounds like your kind of book then Gerry Duggan, Mike Deodato Jr., and Frank Martin have a lovely tract of land in Antartica to sell you.

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Packed with more blood and action than you can shake a wizard's staff at, Savage Avengers #2 lives up to its title.

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Certainly the darkest Spider book to date, Spider-Force #1 is a gloomy, but entertaining side trip in the ongoing Spider-Geddon.

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Though not the most auspicious start to the upcoming event, Spider-Geddon #0 is still a fun, heartfelt introduction for the new Spider-Man. Fans of the recent game will find a lot to like here as will people wondering just what all the fuss is about surrounding this new Peter Parker. Light on set-up, but heavy on skillful characterizations and great art, Spider-Geddon #0 is a step in the right direction for this new Spider-Event.

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Books with big and largely identical casts can kind of be a crap shoot (see some early Spider-Verse issues for examples), but this art team handles it really, really well, stocking the pages with clear action and wonderful renderings of fan-favorite Spiders.

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Even with a limited page count, Robbie Thompson, Jim Campbell, and Nathan Stockman tap back into the kind of frantic, charming energy that their previous efforts sported and funnel it into another fun entry into the canon of young Peter Parker stories. If you like your Peter broke and holding everything together with a joke and some webbing, then Spider-Man: Master Plan #1 is the Spidey story for you.

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Though a tripped up by a wordy opening Star Trek/Green Lantern: Stranger Worlds #1 is still worth your attention just for the team-up alone.

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Aside from the sluggish plot development, Star Wars #18's character work is still more than worth a passing glance.

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While I am all for a little grit in Star Wars stories, I am hoping that after issue #41, we get more of a sense of why this story is dark and not just how it is dark.

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Artistic hiccups aside, Star Wars Annual #1 is a nasty little yarn that fits right alongside the wholesale violence of the title's first crossover event.

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Though it seems like much less of an 'event' than the first volume opener, Star Wars #1 is still a fun, fast-paced debut for the second round of the company's efforts with this license.

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Next month's installment looks to finally deliver on a long promised showdown, but first you'll have to get through a bit of a lull in the form of Darth Vader #18.

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Though the idea and concept is strong, Poe Dameron #5 still feels a bit limp.

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Thrawn may not have had the most auspicious of openings, but the spark is there, just waiting for the infamous villain to light it.

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While not exactly groundbreaking, Strikeforce #1 feels like the start of a new cult hit.

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Though it could still use a bit more straightforward plotting, Strikeforce #7 is a fun if a bit head-scratching trip into Marvel's supernatural side.

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The same attention to striking detailing and coloring are provided to the “A-listers” as well, but again, it’s all over too quickly to really gain purchase. You wouldn’t think a comic being “too energetic” would be a negative, but Suicide Sqaud #1 will surely leave you wanting more. It has a killer hook, a ruthlessness that hasn’t been seen in recent runs, and fantastic artwork. It just needed just a touch more substance to be truly great.

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With a darker look and heady ideas The Superior Octopus #1 is a new kind of Spider for the West Coast. Tying into the threads established by Superior Spider-Man and Spider-Verse, Otto Octavius's new adventures add just enough new wrinkles to the tried and tested superheroics that this series will definitely catch your interest.

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Armed with high drama and a lot of heart, Superman #5 is at the very least a great emotional read, if still a bit plodding plot-wise.

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Starting from the opening splash page, one that provides a fresh angle on the whole space battle, Reis and the rest of the art team absolutely go for broke with huge, splashy action harkening back to a more classically visual era of Superman. It might be a little too decompressed, but Superman #11 is still a big, fun time.

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Big, splashy, but still somehow slower than you would expect Superman #14 might need some energy, but it definitely has promise.

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Though the chaotic energy and comedy of Jimmy Olsen is still here, this tenth issue would be better served as a part of a collection.

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Neal Adams on anything is worth your attention, but Neal Adams on a super crazymulti-Superman story is doubly worth it, despite its stilted execution. Even with its scripting missteps, Superman: The Coming of the Supermen #1 is a prime example of a passion project that doesn't feel self-indulgent. Neal Adams, Tony Bedard and Alex Sinclair all come together to deliver a gorgeous slice of classic DC strangeness, and feels just as vital now as it would if it was published at the height of Adams' powers. While DC's main legacy title is reveling in the darkness and grit of Batman's darkest era right now, The Coming of the Supermen shows just what you can accomplish just by turning toward the light.

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Superman: Up in the Sky #1 is kind of an odd one, but a fun read nonetheless. Though slightly hampered by its format, Tom King, Andy Kubert, Brad Anderson, and Sandra Hope swing for something more ambitious than your standard grocery store digest. Time will tell how this story stands up once completed, but Superman: Up in the Sky #1 heralds a good enough start.

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While Sword of Ages #1 is very, very beautiful, I find myself at odds whether or not I can recommend it fully without warning of its purposefully prosaic script. Here is hoping that Issue #2 at least provides some clarity.

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Though this has the charming peppiness of an old-school crossover, the script itself is fairly wooden and plodding, just marking time until the cliffhanger.

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Though probably best suited for diehard Edgar Rice Burroughs and Apes franchise fans, Tarzan on the Planet of the Apes #1 still stands as an interesting narrative mash up between two unlikely titles.

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Packed with interesting Easter eggs but hampered by a worn structure and flat dialogue, The Fall and Rise of Captain Atom #1 is a interesting, if a bit limited, debut issue. Cary Bates and Greg Weisman clearly have plans for their former charge and that plan may put him into the forefront of whatever the future or past of the DC universe looks like now. Along with a grounded and novel approach to the visuals from Will Conrad and Ivan Nunes, The Fall and Rise of Captain Atom #1 might be flawed, but offers a potential too weird and precise to outright ignore.

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The Forgotten Queen #1 is a little from Column A and a little from Column B that is 100 percent Tini Howard, a writer whose attitude and attention to character detailing is a real boon for this debut. Pair that attitude with the weathered artwork of Amilcar Pinna and Ulises Arreola and you have a debut that has the potential to add something really neat to the tapestry of the Valiant line. Hopefully by next issue, the scenes in the present will add a lot more to it than they do the first.

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Though this issue is graced with beautiful Superman action thanks to the pencils of Steve Rude and Doc Shaner, including a classic tussle with the Toyman and his giant mech, this second installment's script still feels like more setup and no real forward direction.

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Which, regrettably, makes The Rise of Ultraman #1 uneven. Though gorgeous throughout and chocked full of charm and weird bits of texture, the story isn't that accessible for those not up to speed on the character.

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Though Matt Wagner's blocky, vintage style artwork still impresses, there is something off about his scripting. Chock full of exposition, Wagner can't seem to get out of his own way when it comes to delivering smooth A-to-B plotting.

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Though it doesn't pack the punch of the previous issues, Torchwood #3 still keeps the returned team on the clock as best that it can.

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Transformers #4 might stand up better during a binge read, but there is still good stuff happening during this "Bold New Era" of IDW Transformers

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A fun start for a hopefully fun anniversary crossover.

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Though not exactly groundbreaking Transformers/Ghostbusters #5 ends how it began; as a fun, readable crossover lark.

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Transformers: Revolution #1 may not be ground-breaking, but it is an entertaining enough jaunt with fun characters and constant action.

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While I would have liked just a touch more plot development beyond "Vampirella is Back," Vengeance of Vampirella #1 is vintage horror in all its gory glory.

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While other Web of Venom titles opt for more obvious horror, The Good Son #1 takes another less traveled, but just as creepy path. Gifted a truly haunting energy by Zac Thompson and a very capable art team, Web of Venom: The Good Son #1 is the start of a creepy slice of Marvel life that we rarely see in the 616. Even with an early drag in the opening pages, this Web of Venom spin-off shows real promise.

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Though still somewhat hampered by the strict serialization of the series, writer Warren Ellis and highly detailed artists Jon-Davis Hunt, Steve Buccellato, and John Kalisz still present us trippy, violent, and immensely clever check ins on our increasing cast.

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This series will definitely read better in trade but the things the The Wild Storm #17 portends are still really fun to see pop back up in canon.

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It isn’t exactly the “World’s Finest,” but Wonder Woman: Agent of Peace #2 delivers a worthy dynamic duo for it’s follow-up issue. Graced with heart and strength from its two leads and a game creative team Wonder Woman: Agent of Peace makes a strong case for being the 'DC Showcase' of the new digital slate.

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Though not pitch-perfect or ambitious, X-Force #1 at the very least is a pretty fun, darkly entertaining opening issue.

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X-Force #5 might be the bloodiest offering from the title so far, but it seems Percy and the rest of the creative team have a method behind the bloodshed.

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Aiming more for the heart and less for the neck, X-Force #7 keeps the series on steady legs.

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While that may be a far cry from the high fantasy antics of X of Swords, X-Force #16 gets the team back into the dirty business of protecting Krakoa from the threats that can't be talked down. While the story this time around feels a little disconnected from the line, Benjamin Percy, Joshua Cassara, Guru-eFX, and their merry band of mutant murderers work to find their feet again in the wake of the latest X-event. Let's hope they survive the experience (except for Quentin Quire, of course).

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So, all told, X-Men/Fantastic Four #2 is 1/3rd of a good comic. The emotions and sense emanating from the Doom Island characters is right in Chip Zdarsky’s wheelhouse with an added dash of his tonally sound Marvel 2-In-One run. But the “grown ups” of the series still can’t get out of their own way, further escalating the conflict needlessly. Couple that with the rushed, slightly muddy look of the artwork in patches and you have a good, but not quite great follow up issue.

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Even with the surprisingly textured artwork of Juanan Ramirez and Federico Blee there isn't enough to make Force Works 2020 #1 a highlight of the 2020 checklist.

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That isn't nothing, but beyond that, Absolute Carnage: Miles Morales #1 may be for completionists only.

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Despite being a case of too much, too soon with too little real development, Action Comics #957 still offers an interesting first installment for the new era and if it undergoes some streamlining in the later issues could stand as a big win for the Superman line.

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Though it has real heart and keen visual edge in parts, Action Comics #1024 gets tripped up by its own over-explained story threads. Should Bendis and company start to move away from that and cultivate more of the emotions of the Kent Family, then Action Comics could see a real upswing, but for now, #1024 does a lot more telling and not enough feeling.

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Action Comics #1028 sets up those stories at the cost of a single issue experience; a somewhat lacking, but decent enough final bow for the Bendis era of Action Comics.

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As a fan of Marvel's TV efforts from the first season until now, I am fully aware of just how frustrating Coulson's small screen adventures can be. Agents of S.H.I.E.L.D. #1 is bigger, slicker, and finally occupying the large universe that the TV show hints at, but still frustrating all the same. Mark Guggenheim, German Peralta, and Rachelle Rosenberg work with what they are given in the best possible way, but it still feels too similar to what Marvel fans have been trying to connect to for three seasons. While the first S.H.I.E.L.D. title gave us fresh team ups and an episodic feel, Agents of S.H.I.E.L.D. #1 feels and reads like a cover of an already struggling band.

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Though this issue stands as a neat look into the Vision's own personal war amid the larger conflict, All-New All-Different Avengers #13 is all set-up and little follow through.

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While the struggle for mutantkind and the ghosts of the past still hang over All-New X-Men #1, the debut issues is a surprisingly character-centric story that allows the teen heroes to be more teen than hero. The lack of a central villain and direction certainly hinder this debut from being a great one, that said, the germ of a great book is still found in Dennis Hopeless' youthful take on the leads. Coupled with some energetic artwork All-New X-Men #1 has the potential to be the fun and breezy teen mutant book that the X-Men line has so sorely needed.

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Though "Venom Inc." has all the makings of a decently entertaining Spider-Man/Venom team up, Amazing Spider-Man #792 makes putting all those makings together a bit of a chore.

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Despite its murderer's row of talent on the credits page, as far as milestone issues go, Amazing Spider-Man #25 doesn't quite deliver the weight its hefty page count might promise.

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While still packing the same day-glo-colored punch with the art, America #3 is still a solid read, though a bit more scattered than I would like.

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So while Avengers #33 takes an unexpected track for the opening of “Age of Khonshu” that doesn’t necessarily mean that it’s the most fun to read. Operating with a diminishing burliness and drive, writer Jason Aaron well establishes Moon Knight as a formidable antagonist but then does little else with the rest of the issue. Artists Javier Garron and Jason Keith, ably aided by letterer Cory Petit, inject a little bit of spark into the issue overall, but seeing a good band play the same song over and over is enough to disappoint even the biggest of Moon Knight and Avengers fans. All told Avengers #33 opens big, but doesn’t do terribly much else with it.

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Avengers Standoff: Assault on Pleasant Hill Omega #1 has its eyes locked on the future of the Marvel Universe but in doing so, it loses its own plot. Though Nick Spencer took what could have been another run of the mill lead---up to a major event and did some interesting things with it and the characters featured therein, you can't help but feel disappointed at this finale, despite some real surprises. While rendered by two very talented artists that provide a stark contrast in styles for this last issue, Assault on Pleasant Hill Omega doesn't quite stick the landing.

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Though not a complete wash, as it looks appropriately old-school both in its striking layouts and rich artwork, Basketful of Heads #1 is a disappointment.

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Joker War has been looming for awhilenow, from previews to interviews to teasers. But the line between marketing and effective storytelling blurs too much for comfort in Batman #93 " while March and Fernandez deliver some compelling artwork, Tynion has spent six issues spinning his wheels as he reveals this entire arc has been just more stage dressing for 'The Joker War.' Given how in-your-face the upcoming event has been, this sort of reminder is both underwhelming and overkill.

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While there's some verbose energy to the characterization, the ill-timed imagery of The Batman's Grave #7 means this issue will probably read better later in trade.

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It’s not easy being good in a world gone mad, but one would expect a little bit more fireworks to the inner conflicts that have established Batman: Curse of the White Knight #1. While the return to Sean Murphy’s dark world looks great and opens with a bang, the slow reintroduction of Batman, the Joker, and new wild card Azrael (with a new origin to boot) just doesn’t have the same spark as watching a newly sane Joker cleaning up the city. Despite the mega hit debut that spawned it, the real Curse of the White Knight might foretell a follow-up slump.

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There is potential in Betty & Veronica #1 thanks to Hughes' beautiful artwork and occasionally solid punchlines, but until he learns to reign in his own ham-fisted "cleverness," Betty & Veronica could be the first misstep of the Archie Comics line.

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Bloodshot Reborn #13 is not perfect, but what works work and we have a small idea of where its going. Here is hoping that "Bloodshot Island" can allow the title to recover after a lackluster arc finale.

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Built up with slender panels and expressive character models, Books of Magic #3 is a fine-looking low point for the new Sandman Universe title.

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While this table setting issue is truly gorgeous to look at and contains a few juicy scenes for the major players of the upcoming event, you are better off waiting for the trade to experience Civil War II #0, as I can confidently theorize that you can skip over this installment completely and still experience the latest friend versus friend scrap for the moral high ground without missing a beat.

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Though the artwork throughout satisfies, especially the Chris Samnee-esque team of Leonardo Romeo and Miroslav Mrva on Damage Control, Civil War II: Choosing Sides #1 doesn't have enough clout behind it to truly win over anyone but the diehards.

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While the tie-in one-shots of this event have been some of the better material of Dark Nights thus far, Dark Nights: Death Metal - The Last 52: War of the Multiverses #1 can't be fully counted among them. Though armed with fun moments and occasionally impressive artwork, The Last 52 doesn't do much but clutter the stage as Death Metal prepares to take its final bow.

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Not a perfect start for the horror epic, but DCeased #2 portends a possible upswing for the series. Now with the stakes and cast fully assembled, the creative team can now start to move forward instead of continuing to move laterally. Here's hoping the third installment can use the potential shown here and put some new energy into the old bones of the "superheroes versus zombies" concept.

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Though given some sizzle thanks to its killer worldbuilding and a truly fun Joker, Doomsday Clock #6 feels like this series’ first major swing and a miss. While Geoff Johns’ story doesn’t quite connect here, artists Gary Frank and Brad Anderson deliver some strong work, despite the more intimate and low-key nature of the issue. After five strong issues, it’s perhaps not a surprise to see Doomsday Clock’s luck finally run out — and since we’re at the halfway point of the series, let’s hope this is as bad as it gets.

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And so, it looks like Doomsday Clock is going to die how it lived - explaining its reasons for existing. That may sound harsh, but it might be the best one can get for a comic that is largely, somehow, both recap of itself and exposition. It is almost a feat itself. But that doesn't make Doomsday Clock #11 any less of a bummer.

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The legacy of Alan Moore and Dave Gibbons’ Watchmen is undeniable. I wonder now, after today, what the legacy of Doomsday Clock will be. Will it be thought of as wasted potential? An occasionally great, but consistently frustrating cult curiosity? A storyline that reads better in the trade than it did coming out drip by drip? We will just have to see, but for now, I can safely say Doomsday Clock #12 is a heartfelt, but aggressively average finale.

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But even with the jolt of cosmic psychedelia, Empyre #2 loses pace in its sophomore installment. Though handsomely drawn and colored, the lack of the pep in Al Ewing's step leaves the event stumbling right off the starting line.

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Even with the grounded charm and solid artwork, Justice League: Endless Winter #1 is a coldly concentrated shot of average to kick off this winter crossover.

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Alas, however, one good splash page does not a satisfying experience make, and that's largely how Event Leviathan feels " unsatisfying. Though armed with a great hook and plenty of fantastic characters, Brian Michael Bendis just can't seem to make it all pop as much as he wants to. Even despite Alex Maleev's best efforts to do so. Somehow both overstuffed and underbaked, Event Leviathan #4 fails to get to the point.

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The Flash #59 looks great and is super weird, but that might not be enough for certain readers.

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Though a good introduction to new readers into John Constantine, Hellblazer: Rise and Fall #1 is a frustrating read. The potential is there as is the freedom allowed by Black Label, but as an opening issue, Hellblazer: Rise and Fall #1 reads like a weaker tea version of the Vertigo heyday.

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Heroes in Crisis #2 isn't great, but at the very least it is something beyond a drab and bloodsoaked mystery box.

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Invincible Iron Man #11, as an eventual part of a collection, will stand as a well-produced finale of a complete arc, but as a single issue, it still leaves much to be desired.

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Though hampered by some thin flashbacks, John Wick #1 is still a fun time, though not nearly as fun as it should be. Greg Pak, Giovanni Valletta, David Curiel and Inlight Studios really get the tone, visual language, and action beats that make this franchise but their execution could use a bit of work in future issues. Here is hoping that the next time we see John Wick on shelves, he’s back the way he was during the first movie.

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Though grandiose and strange as would befit any DC cosmic title, Justice League Odyssey #20 drags a bit in the middle when it should be soaring.

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David and Wright give a nice little jolt of action in the interlude as well, cutting a hemisphere away to show a new nuclear-powered robot escaping its enclosure in a big, splashy and largely wordless sequence. But even with that jolt of pep, Metal Men #6 stands largely inert.

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Though writers Aaron Gillespie and Scott Snyder introduce some neat ideas in this issue, like the Challengers having to fight through dimensional bleeds and face down their corrupted original counterparts, this issue reads like the series is working on borrowed time.

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The way Cafu and Arreola set the table is fun to watch, but Ninjak #22 is still a table setting issue and readers looking for a real sense of where the next arc is going should wait for the trade or until next month, when the Seven Blades come out proper.

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Though it doesn't quite pack the punch of the first issue, Reggie and Me #2 still keeps the spark alive for Riverdale's resident misunderstood supervillain.

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Riverdale #3 is grasping at the kind of sparks that the show delivered and probably will deliver again once it graces our airwaves once more.

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Fingers crossed that this event reveals itself to be much more once the crossover issues start rolling out.

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The Secret Six are known for being wild cards, but unfortunately this tenth installment goes off the rails.

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While losing a bit of the steam provided by the highly politicized narrative flames Secret Empire provided, Secret Warriors #9 still does right by its cast, but at the expense of its usually sharp plotting. Though it is still early in this new arc and still has plenty of time to pivot, I can't help but be a little let down that post-"Stevil," this title has started to play it safe. All that said, I still enjoy this cast, and I hope Rosenberg and company might find more to say about the state of the Marvel Universe and the world outside our windows in future issues.

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Though not exactly a cornerstone of the Civil War II narrative, Spider-Man #10 still provides an interesting, if a bit airy, look into the mind of its leading man. Brian Michael Bendis, the architect behind this latest event craziness, delivers a nice, but inconsequential character study as the war reaches its long coming final stages. Nico Leon, Marte Gracia and Rachelle Rosenberg inject some much needed flair into the proceedings, but keep their work relatively reigned in to match Bendis’ low-key scripting. The human cost of war is always the steepest and Spider-Man #10 shows that Miles Morales may be the one paying it once the bill comes due for the Marvel Universe.

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Strange Academy #1 is fun enough and looks great, but it could stand to have a few more components to cast a stronger spell on new readers. Had Skottie Young given his characters a more clear narrative function or maybe spaced out the “first day” of school a bit more, this debut could have stood out all the better. That said, Strange Academy #1 has plenty of flash. Though I’m not sure it will be enough to distract from the lack of substance and breakneck pacing.

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Though Task Force X is bringing the heat to the box office, Suicide Squad #1 doesn't quite get past its initial smolder. That said, if we know one thing about these characters, it's that they are great at setting fires, and the spark is there for future issues. With a keen characterization and hints of a thrilling first mission, Rob Williams misses the larger mark as he gets tangled in set-up with little execution. Couple that with the uneven pages from a usually stellar artist, and you have an experience that fails to strike while the iron is hot for a team that is at the peak of their popularity.

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The pieces may be in place for the finale of the latest Super Sons adventure, but Superman #38 makes too big a mess in order to get them there.

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While the idea of Damian assembling his own version of the Titans is a great hook, Teen Titans: Rebirth #1 unfortunately doesn't give us much sense of what that will look like aside from the unexpected call to arms.

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Missteps aside Namor: The Best Defense #1 gives readers a pretty good idea of what Zdarsky's incoming Invaders book will be like, but it could have used a bit more of a concrete direction and a clearer art style.

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Visually Man of Steel #4 is a triumph, but it will never be accused of being a substantial reading experience.

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While shining a much appreciated spotlight on an often overlooked female lead, The Shadow: The Death of Margo Lane #1 is starting its run with a dull deficit.

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While it is cool to see Valiant taking more chances with these standalone genre exercises, much like Britannia and Savage before this, but readers might want to wait until a follow-up issue can fully sell The Visitor better than this debut did.

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The embers of a good run are glowing in Titans #1, they only need the fuel to grow into a roaring fire. Dan Abnett, though shot in the foot by his opening recap of events that are widely known at this point, displays a clear understanding of the team's voice along with displaying the intention to provide them all emotional arc and the promise of a worthy first-time foe. Brett Booth, Norm Rapmund and Andrew Dalhouse also render Abnett's script with the kind of energy that is needed for a teen centered book like this, teasing large scale action when things truly kick off. Titans #1 may not be the best opening issue, but it portends great things to come, albeit a bit stuffily.

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Though not as ambitious as the previous Turok reboots at Dynamite, this new incarnation is a fun, grounded introduction to the world before the claws really come out.

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Though Uncanny Avengers was riding a pretty consistent wave of momentum going into this crossover, you can't help but feel let-down reading this month's installment. While not completely evaporated thanks to Gerry Duggan's firm handle on this team's voice and an art team that can make lemonade out of lemons, that same momentum has been more than a little siphoned thanks to this sojourn into Pleasant Hill. Crossover issues are the nature of the beast this day and age and while it may not be the most exciting team book this month, Uncanny Avengers still stands as an example of what a book can get away with by having a detail-oriented team behind it and having characters you enjoy reading about.

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Though it gives little impression of what the actual story is going to be about Vampirella #0 still attempts something new without saying much at all.

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Though I appreciate the forward moves of Eddie and Dylan here, Venom #25 sure takes the scenic route to get there.

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Its early days for The Wild Storm so growing pains are to be expected, but here's hoping the title finds itself looking and reading smoother next month.

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X-O Manowar #47 shows potential, but fails to live up to its own promises.

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So while occasionally this annual has a spark of style and fun, The Joker 80th Anniversary 100-Page Super Spectacular #1 largely amounts to no great shakes. Though the novelty of seeing some iconic creators return to DC and Gotham City might be enough for some fans, The Joker 80th Anniversary 100-Page Super Spectacular #1 doesn't hold much that would be of value to casual readers.

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Action Comics #51 throws a lot of stuff at the wall and unfortunately, not much of it sticks.

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All-New X-Men #11 is still much more vibrant than some of the other dour X-titles at the moment, but this month's installment can't avoid ringing hollow.

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Peter Parker may be broke, but that doesn't mean the momentum of the issue has to be, but unfortunately that's exactly how it feels reading Amazing Spider-Man #796.

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Unfortunately, Ralph Maccio's script also finds itself stuck in the past, opting to make Scott the joke-a-minute prankster he was when he first donned the cybernetic helmet and turning Janet into a stiff facsimile of herself while they rotely go through the one-shot's plot.

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While the opening of this Avengers title had a developed strength and sense of wry self-awareness, 39 issues later we find the title losing a lot of its steam. Not exactly the position you want to be in heading into a massive year-ending event, but with Avengers #39, you have to play the cards you are dealt.

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As a fan of Tom King's prior work and the "Rebirth" era Batman so far, issue #4 is a real letdown. With its laborious scripting and an ill-conceived turn for Gotham Girl, Batman #4 is the very picture of a misstep for a title that had just started to really shine. Couple that with David Finch's haphazard layouts and you have an experience that is likely to be one of the more disappointing reads this week.

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Berserker Unbound #1 is very much a double-edged sword. The good news is it looks tremendous. But if you’ve come in expecting the Barbarian-out-of-water story the cover promises, better luck next month. Let’s pray to Crom that it’s worth the wait.

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The leads of Civil War II are barely holding on as sympathetic leads, and aside from a great scene of Medusa and Carol connecting as leaders and women and Bendis' doing his level best to keep Karnak in step with Warren Ellis' take on the character, Civil War II #2 is Earth's Mightiest Heroes at their worst, hiding behind half-baked masks of grief and responsibility.

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While Contagion #1 neatly melds superheroics and horror, one can’t help what a punch it could have brought with a bit more narrative tightening. Bringing a pulpy, street level energy to this limited series, Brisson, Antonio, and Gandini present a big, gross problem and then set to unleashing it on our favorite heroes. This debut isn’t perfect by any means, but if Brisson can make the most out of his page count moving forward, he and his stellar art team could make some real magic happen in future issues.

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Annuals are usually the place for creators to stretch their legs and try new things, but Daredevil Annual #1 offers nothing new and stands as a fun, but flawed one-shot.

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But like the issue overall, none of it much sticks, and we are left with another goofy cliffhanger to lead into what is presumably another pretty goofy issue of this event. Somehow operating as both silly and self-serious, Dark Nights: Death Metal #2 ends up exemplifying the worst aspects of both as well as failing to raise the bar as a sequel.

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Though a neat slice of comic history repolished for a new series, I don't see Elfquest: Stargazer's Hunt garnering too many new fans along with the diehards.

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Though set in the Fables world and even featuring the son of Bigby Wolf and Snow White, the spy action tone clashes wildly with the original series and never quite lands.

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While it certainly has the action of the F4, Fantastic Four #18 is too hectic to be a winner.

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. On the one hand, it aims to be a heart-wrenching tale of a man coming back from horrors. On the other, it's a high-stakes romp through the 52 worlds in order to save it from destruction. But at least it looks fun, right? Here is hoping that the more Flash Forward moves forward that it will find itself along with Wally West's soul.

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International Iron Man #1 may look great, but I need just a little more to go on before I can fully endorse its narrative going forward.

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Though undeniably one of the most prolific modern writers in recent Marvel Comics history, this last issue shows, yet again, that Bendis still doesn't have a handle on endings, beyond gathering art teams to razzle-dazzle readers with fan service-powered set pieces.

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I'm still not sure who to root for in Iron Man 2020 #3, but at least it looks pretty good.

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So while it looks beautiful the return of the Legion of Super-Heroes reads pretty thin. All the elements are there and it truly does look fantastic, but there is no spark behind the flight rings. At least right now at the opening. I really want the future to be bright for the Legion, and hopefully in later issues, it will get there again.

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Following APEX leader and one of the player's first NPC contacts in Andromeda, Tiran Kandros, writers John Dombrow and Jeremy Barlow shoot the tone and plot mechanics of an undercover cop show into space to show exactly how and why Kandros found himself hundreds of years from home with the Initiative.

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Though writer Ed Brisson mines some fun character moments out of the aloof Boom-Boom, the resolution of the plot is far darker that it needed to be, with a button at the end that adds another grim layer to the plot that I'm not sure is precisely necessary here.

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“Something good, something bad, or a bit of both?” Old Man Quill #1 winds up being the latter option. Though writer Ethan Sacks gets the tragedy of the line and the character of Quill, the plot of his first issue leaves something to be desired, though the potential could reveal itself in the next issue. Couple that with the dynamic, but distant artwork of Robert Gill and Andres Mossa and, unfortunately, things don’t really pull up too well especially for a first issue. As it stands, Old Man Quill #1 is an “Old Man” tale for completists only.

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If Robin: Son of Batman was a book just of Damian being a little snot and kicking people in the face, it would be the comic of the year, but the dizzying continuity Fawkes is trying to build here really hampers the fun book that it truly could be.

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Though not the disaster I think many were expecting, Secret Empire #1 is still a hard sell made harder by shoddy art and problematic overtones.

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Secret Empire gets weirder, but that doesn't exactly mean better in its second installment.

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Though still handled by the slightly cranky yet large-scale tones of its iconic creative team, the overall story of this second issue is a very odd affair.

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Spider-Man: The Clone Conspiracy #2 is a beautiful comic, but readers looking for a new explosive installment of this event series will be let down by its cameo packed script. Though he's been preparing for this event for a while now, Dan Slott still has too much narrative ground to cover in the early going to make this the blockbuster it should be. Thankfully the art team makes the most of what they have and provide readers the dynamism that the script lacks. The dead are rising but Spider-Man: The Clone Conspiracy #2 still has a ways to go before it can rise above its own shortcomings.

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Not quite a disaster but also not exactly a blockbuster, Mighty Captain Marvel #1 stands somewhere in the middle as a clumsy debut, but one that is still fun in its own way. Margaret Stohl, Ramon Rosanas, and Michael Garland throw a lot of stuff at the wall in this first issue and unfortunately not all of it sticks. That said, their love and respect for the Captain and her cast is there and that, at least, gives me hope that they can rise above their less than auspicious start. The world needs Carol Danvers and hopefully in later issues, this series can truly be called a mighty achievement.

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I have been really wanting to fully enjoy X-Men/Fantastic Four, but #3 makes it really difficult to fully get behind. Frustratingly vague and meandering, X-Men/Fantastic Four #3 might not be the blockbuster crossover that "Dawn of X" fans or Marvel wanted.

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The silver lining of Xena #1 is that the potential for a great comic is there. The entire creative team knows what kind of book they are working on, and at times, they even nail it. It just needs a bit more personality and a little less reverential adaptation. Hopefully by the next issue things will have livened up a bit.

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Had each of these stories made more of a meal of the eras and specific characterization of Selina they were exploring, it might have read differently, but instead the Catwoman 80th Anniversary 100-Page Super Spectacular simply looks pretty in parts but has nothing really to say about the woman it is supposed to be celebrating.

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Perhaps once we get in and out of Ravencroft, Lethal Protectors will start to blossom, but for now, it seems too concerned with the dark and muck of this crossover event.

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You have to take the bad with the good sometimes, and that's very much the experience of Batman: Gotham Nights #3. While it looks great and contains a smattering of good moments, it can’t overcome the problems and implications of its setting and use of indigenous cultures. Perhaps maybe it could have with a defter hand or some judicious edits, but for now Batman: Gotham Nights #3 stands as a weird blip on the DC "Digital First" radar.

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Though Marquez and Ponsor still prop up this event with soaring and vibrant art, Civil War II #4 is two steps back after last month's bold step forward.

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But even with the sudden jolt of absurdist wit at the end of the issue, Dark Nights: Death Metal - Legends of the Dark Knights #1 is largely skippable. Though it bears the name of the iconic anthology series, there is little within the pages of this one-shot to justify calling it essential reading for the ongoing Death Metal saga.

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Though backed by a truly outstanding creative team Death of X #1 is dead on arrival. With their tonally divergent script and problematic narrative choices, both Jeff Lemire and Charles Soule are functioning way below their usual output and starting this new event on a distasteful note. This first issue also manages to make one the most exciting artists to come out of DC in a long time hard to look at which is the final nail in the coffin. The X-Men and the Inhumans may be headed for blows but Death of X #1 just feels like punching down.

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Though buoyed by Mike Deodato Jr.'s fantastic panel layouts (and a distracting but weirdly hilarious Luke Perry cameo in the form of Tony's disguise) and Frank Martin's evocative copper and gun metal gray color scheme throughout, Invincible Iron Man #10 is too jumbled of a read to really have fun with.

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Though graced with a singular art style and occasional interesting sparks, Marvels X #1 starts readers at a deficient. Virtually inaccessible to new readers and presenting little for even longtime Earth X fans to latch onto, Marvels X #1 feels like a baffling way to bring back this well-mined alternate universe.

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Though Josh Burncham's colors offer a nice transition between the the past and present, Optimus Prime #2 suffers from trying to do too much in too little time.

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You would think a showdown between Captain America and Dracula would be pretty cool, yeah? But "cool" isn't exactly how I would describe Ruins of Ravencroft: Dracula #1.

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Starbrand and Nightmask has all the trappings of a classic Marvel story. It has two ultra powerful leads trying to lead a normal life along with their superhero careers, attempting to live and love as they do battle with evil doers. While Greg Weisman taps into some tried-and-true Marvel storytelling beats, the unanchored nature of the plot along with the less-than-stellar artwork makes Starbrand and Nightmask #1 more of a bust and less of a boom. Hopefully further down the line that scale will start to tip more toward the latter.

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Max Landis is a divisive character on his best day, but Superman: American Alien #4 isn't going to do much to help his case with his critics. Bloated with side characters and severely lacking in its understanding of Clark Kent as a character, this fourth issue pulls this series into the realm of officially sanctioned fan-fiction. Landis once said that he wanted American Alien to be the opposite of All-Star Superman, and in a dubious manner, he's succeeded. In All-Star Superman, Superman is the lead of the story, but American Alien #4 makes Clark a co-star in his own title, and I can't think of a more opposite approach to take than that.

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Though a neat window into Peter Parker's past that fits into established canon, Symbiote Spider-Man #1 stands as an "untold tale" that never really justifies rolling out in the first place. Saddled with a hammy script with at least one questionable moment, not to mention artwork that drags when it really counts, Symbiote Spider-Man #1 should have been left in the past.

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DC's Hanna-Barbera experiment has thus far produced some pretty fun and thoughtful comics, and it is a real bummer not being able to count the debut of pop culture's premiere family of the future among them. Armed with almost weaponized averageness, The Jetsons #1 is a sprocket that not even George Jetson can fix.

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We are now six issues into the mammoth "Last Days of Superman" crossover and we still don't have much to show for it. While Peter J. Tomasi mines some nice and in character interaction from Superman, Wonder Woman, and Batman, he is still hobbled by having to once again spin the wheels of this plot in order keep the story spread thin across the Superman line.

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That said Action Comics is still in need of either some forward movement on the Clark Kent Mystery or some major housecleaning in order to shake off the doldrums.

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Though its always a treat to see DC's lesser known worldly superheroes to pop up, there isn't much else to enjoy about Batman/Superman #32, yet another go-nowhere installment in the supposed swan song for the "New 52" Superman.

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And so, to summarize, Civil War II #8 was basically an episode of Whose Line is it Anyway?: Everything was made up and the stakes didn’t matter, which is something I’m growing weary of in my Marvel event books. Brian Michael Bendis, who has delivered some fantastic events in his long career, limps across the finish line in this eighth issue, employing a hefty bit of deus ex 'Cosmic Power of the Universe' for what can only be described as the opposite of a game changer.

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Generations: Sam Wilson and Steve Rogers #1 won't be for everybody. Hell, it may not be for anybody, but at least now Sam and Steve can dust off their old costumes and see what the future holds for them beyond the Vanishing Points, Secret Empires, and Hydra-Steves of the world.

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Half-baked and armed with a weak narrative hook, Legion of Super-Heroes: Millennium #1 is a high-profile dud. One that was surely bound to happen now that Bendis is starting to branch out beyond his little corner of Metropolis. I just wish it didn't have to happen at the Legion's expense.

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Dark Horse's Prometheus line has offered up everything from abject horror to tight action, but Life and Death #2 feels too pedestrian to offer up anything nearly as fun as the previous series.

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Uncanny X-Men #6 might not be the best entry into this series, but it is still refreshing to see the team's ambition. While not quite the teen adventure of All-New nor the soap opera-esque tale of Extraordinary, Uncanny X-Men occupies its own story space, even though it loses the plot this month. Despite this issue's missteps, there is still plenty of time for Bunn and company to get things back on track for next month. Let us hope that Archangel hasn't totally ruined everything (again) before then.

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Lacking a better way to describe it, the most I can say is that first issue is a mess. It's messy in its execution, messy in tone, and worst of all, extremely messy in its characterization. Though delivered by recognizably talented creatives, Harley Quinn and the Gang of Harleys #1 is a profound misstep after a string of witty, low-key satires and adventures starring the Clown Princess of Crime. I wanted to like this book. I wanted to meet this book on its own terms. But, there is only so much a reader can do with a book as ill-conceived as this one. Harley's fans deserve more than this, and more than that, readers in general do, too.

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The Squadron Supreme may have been heroes on their own respective worlds but here in this debut, they look and act more like the villains.

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Between this and the thudding "Final Days of Superman" crossover, DC Comics clearly has a Superman problem, and it may take Rebirth to truly solve it. Heavily promoted by the man himself, Max Landis' Superman: American Alien doesn't amount to much other than another disposable creative exercise from a famous fan accompanied by another hard to swallow "grounded" take on Superman that either makes him look petulant at best and a super-jerk at the worst. American Alien's Superman isn't a character, he's a collection of super powers posing as a character. Though Superman: American Alien features some of the best artwork and covers that DC has produced this year, its finale reveals the series true form: a story about a Superman that cares little about actually being or becoming Superman.

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