Justice League United #2

Writer: Jeff Lemire Artist: Mike McKone Publisher: DC Comics Release Date: June 11, 2014 Cover Price: $3.99 Critic Reviews: 17 User Reviews: 9
7.2Critic Rating
6.9User Rating

Its all out battle issue as Hawkman has a showdown with Lobo as the League is teleported to Rann to face the shape-changing alien called Byth! This looks like a job for Supergirl!This issue is also offered as a combo pack edition with a redemption code for a digital download of this issue.Combo pack edition: $4.99 US

  • 9.0
    AIPT - Jordan Richards Jun 11, 2014

    Justice League United #2 is a really enjoyable superhero comic that continues to be a joy to read each and every issue. In a world where the Big 2 are moving their books away traditional superhero fun and making them decompressed and dragged out, this is a refreshing change of pace and really helps make the book stand out. It's not genre changing, but Justice League United is the most pure, classic fun you'll have with a superhero comic out there right now. Read Full Review

  • 8.4
    Supergirl Comic Box Commentary - Anj Jun 18, 2014

    And this issue kept the wheel turning. We know the whats and whys of Byth's plot. We have the team intact. And we have a cliffhanger, prepping for a nice action piece and heading to the finale. So far, this title is a nice mix of Silver Age plots, great characterization, and superb art. While this is a denser issue than the past, we needed that exposition to fill in the details. No complaints. Read Full Review

  • 8.0
    Infinite Comix - Oscar Bergeron-Oakes Jun 16, 2014

    There are very few downsides to the book. It gets wordy at times, especially when Lemire uses Sardath in an attempt to explain how Ultra the Multi Alien came into being. The balance between talk and action was not quite even in the issue, but it's an acceptable amount of explanation that will hopefully enhance the story going forward. Supergirl's entrance to the team comes off as being a little random, but the drama of the moment helps to alleviate some of that randomness. Read Full Review

  • 8.0
    Comic Vine - Mat 'Inferiorego' Elfring Jun 11, 2014

    JUSTICE LEAGUE UNITED is still setting up the story for the series, but Jeff Lemire is doing a fine job here in issue #2. There's a few problems with driving the point home that Byth is evil, and the fact that Supergirl's appearance feels a bit forced, but aside from those two things, JLU is a very fun book, which is something DC really needed. At times, it's funny, but overall, the art and writing are wonderful and provide a great home for these characters. Overall, I highly recommend this issue. Read Full Review

  • 8.0
    DC Comics News - Gregg Hamm Jun 11, 2014

    This issue is likely for most readers the best of the series so far. It has action, new character introductions, and reveals enough background information to keepany reader intrigued. Aside from a few minor art gripes and convenient plot points, this is a great read. Since origin stories in team books, such as this one, are often hindered by their need to well establish an origin, I find myself getting more and more intrigued with what comes next. This arc so far leaves me thinking that Lemire will be able to better develop the books cosmic setting and deliver a lot more surprises, once the predictable, yet necessary, aspects of the story have been dealt with. Overall, this is an all around great comic and a must read. Read Full Review

  • 8.0
    Comic Spectrum - Kevyn Knox Jun 14, 2014

    What Justice League United #2 give us is a brand new Justice League, but with a more refreshing, outgoing demeanor. Serio-comedic in his endeavor, Jeff Lemire hands us, maybe not the deepest of superhero tales, but most definitely one of the most fun comics to come out of DC since the New 52 began. Lemire teams together Animal Man and Green Arrow, a pair of characters the writer has an intimate knowledge with of late, and gives them a more flippant, free-wheeling attitude than they have in their solo titles, along with newbie Adam Strange, and the father/daughter-esque combo of Martian Manhunter and Stargirl (a relationship that I, for one, cannot wait to see explored more). He even has Hawkman and Supergirl jumping into the fray on this new team. With all this going on, Justice League United looks is certainly a keeper and happy new resident on my pull list. Read Full Review

  • 7.8
    Multiversity Comics - Vince Ostrowski Jun 13, 2014

    “Justice League United” is a book that is somehow allowed to embrace the wacky, unlikelier aspects of the DC Universe and do its own thing in a line that still wants to be really cohesive to a fault. Maybe it's a sign that things are loosening up. Maybe a book like this can exist now that DC Comics has all the readers it thinks its going to have, post-relaunch. Maybe Jeff Lemire and Mike McKone are damn talented and would make a solid superhero title no matter what. Maybe I'm wrong about all of this and some books are bad, while some books are good, no matter the status quo or reason behind their existence. Whatever the case, “Justice League United” #2 is just flat-out good cape comics. Read Full Review

  • 7.5
    Nerds Unchained - Connor Frigon Jun 14, 2014

    Mike McKones pencils improve with every issue, even as the number of credited inkers rises. The alien designs slide from generic to creative with every scene, and his fights seem better choreographed than before. His big problem is the backgrounds, which rarely change from starry horizon or empty brown planet. Marcelo Maiolos colours are still frustrating. His penchant for dramatic color changes are so inconsistent than they feel so out-of-place those few times they pop up. Otherwise, Justice League United #2 is solid all around. Read Full Review

  • 7.1
    IGN - Jesse Schedeen Jun 11, 2014

    McKone's art, meanwhile, continues to suffer from an overly cramped sensation as his panels become too small and too clogged with dialogue balloons. The coloring is also problematic, particularly whenever Marcelo Maiolo employs the same washed-out highlighting effect that works so much better in Green Arrow. The bigger panels and page spreads are a great showcase for McKone's clean, cinematic style, but those don't appear often enough. Read Full Review

  • 7.0
    GAMbIT Magazine - J. Luis Jun 11, 2014

    Justice League United #2 moves along the plot in a way that satisfies the reader, but don't expect to see a whole lot of action. What we get is more an in-between issue that serves to set up something grander. Hawkman and Lobo get the least amount of pages, but offer the most action if that's what you're interested in. New readers are going to be all sorts of confused with this one, but if you've invested in the series so far you are going to be pleased. Read Full Review

  • 7.0
    Weird Science - Eric Shea Jun 16, 2014

    While I love the entirety of this team, and can't wait to see this book really come into it's own, goddamn was this issue a hard read.  The sheer amount of exposition was ridiculous and really seemed to only hide the artwork with excessive dialogue balloons, and only left me with the impression that the Rannian's are just really long winded.  But the story is just beginning and we have to get all our aliens in a row to understand Lemire's grand plan, so I won't judge too harshly.  Go check it out, and make sure you have enough time set aside for it because it took me awhile for comic book standards. Read Full Review

  • 7.0
    Weekly Comic Book Review - Minhquan Nguyen Jun 15, 2014

    There are good ideas here, but they're suffocated by the mainstream demands of a Justice League book, even a lesser one. Read Full Review

  • 6.5
    Comicosity - Aaron Long Jun 11, 2014

    Justice League United #2 is a bit of a misstep in what has been a solid series so far, and hopefully returns to being with issue #3. The characters are dynamic as a group but the story as a whole is force fed to readers in a manner that makes it boring and simplistic. Lemire has proven in his other DC work that he can tell a tale and he has a very strong art team with McKone, Vines and Maiolo, so I will be back for more…and hopefully some twists will spice things up. Read Full Review

  • 6.0
    Comics: The Gathering - Jonathan Closner Jun 12, 2014

    Justice League United #2 is has been a fun ride, but this issue is a low point. I would love to see this series go on for years, I just wish there was a different artist and this story arc was over. Read Full Review

  • 6.0
    Razorfine - Alan Rapp Jun 20, 2014

    The genetic plot is pretty goofy, but I'm willing to let this opening arc play out and see if Lemire and artist Mike McKone can make it work. Worth a look. Read Full Review

  • 6.0
    All-Comic - Watsonian Jun 13, 2014

    Overall, this story is starting to build to a crescendo. Team books are always a slippery slope in the opening arc. The team has to be built. Its a tough arc to pull together without some flaws. That being said, the final issue of Justice League of America would have been better served being the #0 issue for this series. In that issue, we see the motivations of several of the characters who are now on this team, especially Green Arrow. On the surface, he seems out of place on this team; however, knowing his desires detailed in thefinal JLA issue, it all makes sense. As the first arc begins to draw to a close, it will be interesting to see what the creative team has in store for the future. Read Full Review

  • 4.5
    DC Collectors - Wayland Smith Jun 21, 2014

    I'll likely stay with this to see how the team origin finishes out, but after that, unless there's a major improvement, I'm dropping this one. Sad, as I like many of these characters, but not this way. Read Full Review

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