Orpheus Team has gone straight to Hell! Their mission: rescue a lost soul. But with the team members separated and hounded by strange presences, wild hallucinations, and vicious beasts, they'll be lucky if they save themselves!
As usual, I enjoyed the wild ride that Hellbreak brings its readers on. This issue fleshed out both the characters and the world in a way that made me want to read on. I wouldve liked to see the story move forward a bit more in both Maramec and Earth; narratively I was a bit unsatisfied. Overall, Im interested to see where this goes. Read Full Review
The book's art is handled by Brian Churilla. He does an impressive job making Hell a tangible yet alien world. The inhabitants and landscape of “Hellbreak” are bizarre and warped. It feels like walking through the insides of a disgusting overgrown abomination without losing the sense that it is a very real location which the heroes interact with. The members of Orpheus Team look like world weary people. They resemble people on the street in place of glorified heroes. Some things must be said about Dave Stewart's use of colors. While this book is dominated by mostly washed out tones, it makes the bright and vibrant colors all the more striking. Be it ghostly children trapped in the Pit, the maws of hell hounds, and portals between the realms of the living and the dead, if it weren't for moments like these the art wouldn't be nearly as memorable. Read Full Review
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