Joining the writers is Darrick Robertson, whose productivity in this industry never ceases to amaze me. And though I've often seen Robertson's work suffer in the pashttp://nibop.ign.com/NIBOp/dBlade/nib/article_admin.jsp?article_id=968582&submit=edit&form_type=article_editt as he took on multiple gigs, his pencils here are very solid. They certainly accentuate the mature tone and darker aspects of the story. It should be noted that the credits don't specify whether Matt Jacobs provided inks or finishes to Robertson's work, so it's entirely possible Jacobs is due credit for making the visuals pop as much as they do. Whomever was responsible, this is easily the best looking videogame adaptation I've seen in a long, long time. And that helps keep me interested for future issues even as I acknowledge the story could lose my interest at any time. The connection to the game is tenuous, at best, but as a standalone comic book Prototype isn't half bad. Read Full Review
There was a time when I read the solicitations from major publishers closely every month as soon as they were released as part of my quest to find new and entertaining comics to read. I've since scaled that back a bit, preferring to find some surprises among the weekly releases at my local comic-book store. I need to resume my research, as a couple of duds have made their ways in among the surprises. Prototype is one such dud. I had no idea what this comic book was about when I saw it on the shelf last week, but with Jimmy Palmiotti, Justin Gray and Darick Robertson listed in the creative credits, I figured it would be a solid effort at the very least. I was dead wrong. Had I read the solicitation copy, I would have found this sentence: "In anticipation of the upcoming multiplatform Activision video game comes the hyperkinetic world of Prototype!" A video-game adaptation for a video game that hasn't even been released yet? I would have passed on this even if Jack Kirby had come back fr Read Full Review
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