Team 7 #0

Team 7 #0

Writer: Justin Jordan Artist: Jess Merino Publisher: DC Comics Release Date: September 12, 2012 Cover Price: $2.99 Critic Reviews: 13
6.3Critic Rating
N/AUser Rating

Threads of the entire DC Universe collide in this new series set in the early days of The New 52 from writer Justin Jordan (The Strange Talents of Luther Strode). As Superman emerges, so too does the worlds counter measures against him and his kind! Dinah Lance, Amanda Waller, Steve Trevor, John Lynch, Alex Fairchild, Cole Cash, Slade Wilson are Team 7 and their story will change everything you know about The New 52!

  • 8.0
    Comic Vine - Tony 'G-Man' Guerrero Sep 12, 2012

    I was excited for the New 52 relaunch of Team 7 and was a little scared at the same time but this issue is off to a promising start. With the sudden emergence of superpowered individuals, it makes perfect sense that a group would be created to deal with any potential problem that could arise. This is the perfect introduction, even to characters that have had their own titles in the New 52. Things were different "five years ago" in the DC Universe and and it's such a treat to see these stories play out. I'm assuming and hoping the series will continue to run in this time period since characters such as Black Canary, Deathstroke and Grifter all have present day appearances going on. This was close to a five star book for me. I have high hopes for this series and this issue justified me having them. Read Full Review

  • 8.0
    Comic Book Resources - Greg McElhatton Sep 13, 2012

    "Team 7" #0 is a strong debut for the title, and Jordan and Merino definitely make their mark quite quickly. With a large cast, even though some characters are already known to survive into the present day, we've got question marks over enough other heads that there's still a "will they make it?" feel to the series. And by adding in new elements like the Majestic Project, we've got a good central mystery to hang the book on. I'm definitely back for the next issue. Check it out. Read Full Review

  • 8.0
    Weekly Comic Book Review - Minhquan Nguyen Sep 17, 2012

    Would I say Team Seven is a breakout powerhouse? Decidedly no. But it does have enough going for it to potentially grow into a sleeper hit. Read Full Review

  • 7.5
    Crave Online - Andy Hunsaker Sep 12, 2012

    Team 7 itself is one of those books that isn't all that interesting on its own, but you know it's going to play a big part in shaping DCnU history so you'll feel compelled to read it just to know what the new deal is. So there you go. Read Full Review

  • 7.0
    Wildstorm Addiction - Joe David Soliz Sep 12, 2012

    As a zero issue, this was done well. It introduced everyone and set things up for next month's issue one. Overall, it was good but not great. I think after I read #1 next month I may come to appreciate the zero issue more. But unlike some of the other zero issues which had twelve issues precede them, this book had the luxury of actually starting off fresh. I am so happy to have this team in the New 52 and I look forward to see where Jordan takes us. Read Full Review

  • 7.0
    X-Man's Comic Blog - x-man75 Sep 18, 2012

    This was a total set-up issue, and there's nothing wrong with that.  I have to admit I was disappointed that Midnighter wasn't a part of the team here, as he seemed kind of perfect for the role(plus seeing him and Deathstroke interact would have been awesome).  I have to admit that I'm cautiously optimistic about this comic, as there are a lot of ways things could go, although they are a bit hampered by the fact that this takes place 5 years in the past, meaning we know certain characters(Waller, Deathstroke, Grifter, Black Canary, Kurt Lance) will make it out of this series basically unscathed.  Even still, I will be looking forward to the next issue to see what this group gets into. Read Full Review

  • 6.7
    Entertainment Fuse - Sean Elks Sep 16, 2012

    Team 7 is a great premise that just isn't getting the backing it needs from DC. Its relevance is immediately undermined by other books and coming out a year late. A book like this needs the cooperation of the rest of the line to work, and there's no impression that it will get such a thing. Plus, Team 7 has a creative team that manages to do a fairly good job when what it really needs is one that does an amazing job right off the bat. As much potential as I see here, I wouldn't get too invested in Team 7. I don't expect this series to run long enough to give us the major developments it seems to want to toy with. Read Full Review

  • 6.0 - Jason Bowles Sep 15, 2012

    All in all, a solid debut. It was a lot more interesting to me than 'Blackhawks.' It wasn't compelling enough for me to keep reading this title, but that's just because I tend to prefer more out-and-out super heroics to military/espionage books. But if that is your cup of tea, this was a worthwhile effort. Read Full Review

  • 6.0
    Read Comic Books - Corey Fryia Sep 12, 2012

    While this book doesn't really pack any big moments, it does read like a wonderful introduction and isn't that the purpose of a zero issue? The lack of any big action sequences or any resonating moments at all could turn readers away, but Jordan has assured fans that he will bring equal amounts of both action and adventure in future issues. So, if you're already planning on giving up on Team Seven I'd advise against it. Big things (including Steve Trevor) are on their way! There is a lot of potential here. Don't let my rating scare you. Read Full Review

  • 5.0
    IGN - Benjamin Bailey Sep 12, 2012

    If you were excited for this new series, you have reason to be concerned. On paper, the idea of a new Team 7 book written by Justin Jordan and drawn by Jesus Merino sounds like something cool and exciting. In execution, it's a rather tired comic that feels like it came out fifteen years (or five years, I guess) too late. Read Full Review

  • 5.0
    Newsarama - Edward Kaye Sep 13, 2012

    There are a few familiar faces, which are there to make fans go, "OMG! It's Amanda Waller!" But these are cheap thrills at best, and don't speak to the quality of the writing. Read Full Review

  • 4.0
    Comics Are Not Dead - Comics Are Not Dead Sep 14, 2012

    Overall, I can't recommend Team 7 #0. It has it's shining moments with art, but the story doesn't even play like a good parody of 80's action movies. It actually succumbs to the cliches without realizing it, and the art sometimes falters a little bit. Don't pick up this book. Read Full Review

  • 4.0
    Comics Crux - Wesley Messer May 10, 2013

    I fully admit, Im disappointed that I couldnt get into Team 7 #0. I wanted to like this book, Justin Jordan is a fine talent, I just feel hes mismatched for this series. Theres too much baggage that has to be dealt with. Would I give this another issue? Safe to say, I wont be giving Team 7 another go. Unless I hear more about this in the future, Im saying Team 7 isnt worth your time for the most part. Thats a shame, but sometimes a book bites off more than it can chew. This is one of those cases. Read Full Review

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