Within the ancient city of Thurd, Dejah Thoris finds what she's looking for with the unlikely help of the green Martian. And a long-forgotten secret of Ephysium comes to light...
Dejah Thoris isn't a title you can just jump into. In order to have an idea as to what's going on in Dejah Thoris #4, you really need to read the previous three, but if there is one thing that this issue makes clear is that it's worth it. Read Full Review
Dejah Thoris #4 was a strong issue for the exploration I felt that we were missing up to this point. They got us from point A to point B, and did not pull punches when it came to the dangers that this group faces with every choice they make. Read Full Review
This wasn't the most engaging installment of Dejah Thoris, but it still gives us necessary plot development and a step towards to obviously soon-to-be big event. Read Full Review
Dejah Thoris has a pretty standard bit of movement here in that it works but it's a bit predictable. Read Full Review
The art from Pasquale Qualano and colors by Pinto continue to be good every month and I will say, they are very consistent, so I will give good marks there. Where I will take some marks away is the two-page spread: usually you want something epic in that spread, but instead we get a very generic and simple background art. Read Full Review
Dropped. I will perhaps come back when you find a half decent artist.