Teenage Mutant Ninja Turtles #35

Teenage Mutant Ninja Turtles #35

Writer: Tom Waltz, Kevin Eastman Artist: Mateus Santolouco Publisher: IDW Publishing Release Date: June 18, 2014 Cover Price: $3.99 Critic Reviews: 10 User Reviews: 2
8.1Critic Rating
8.5User Rating

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Raphael and Michelangelo pay a visit to Old Hob. Turns out the cat's been busy trying to create new mutants while the Turtles have been away! Will Raph and Mike try to stop him? The choice becomes more difficult when Slash reveals a surprise!

  • 10
    AiPT! - Nick Nafpliotis Jun 18, 2014

    Add in some wonderful "inside jokes" for hardcore shellheads, and you have yet another gem of an issue in what is turning out to be a legendary run for the franchise. Read Full Review

  • 9.6
    We The Nerdy - Adrienne Crean Jun 20, 2014

    Hands down, this is a must have. TMNT Ongoing will continue to be ongoing as long as they keep this kind of work up! Read Full Review

  • 8.7
    Geeked Out Nation - Ian Yoxon Jun 18, 2014

    Teenage Mutant Ninja Turtles #35 was fun as it ends one drama and starts another for the series. It's a must read for TMNT fans and readers of the series. The story gets better once you have all the issues together. It's only going to get more interesting as the next issue we see Leo and Splinter facing a classic TMNT villain known as the Rat King. Read Full Review

  • 8.5
    IGN - Jeff Lake Jun 19, 2014

    Mateus Santolouco again astounds, each page and panel sure to elicit many a Cowabunga. We've said it before and we'll say it again -- man it's good to be a Turtle fan. Read Full Review

  • 8.5
    Comicosity - Jordan Jennings Jun 22, 2014

    Overall, Teenage Mutant Ninja Turtles #35 is a great read and a good jump on point for the new reader. Nothing is lost to the new reader with everything being explained through well-placed exposition and flashbacks. The scripting by Tom Waltz and story by Kevin Eastman, Bobby Curnow, and Tom Waltz, is fantastic and compelling to read. The art by Mateus Santolouco and Ronda Pattison is top-notch. It fits the story, interesting to look at, and tells a story on its own. If you arent reading this series, you are doing yourself a disfavor. Pick up this issue and the trades. You will not regret it. In fact, issue #35 is a great jump-on point. Read Full Review

  • 8.0
    Unleash The Fanboy - Harrison Rawdin Jun 17, 2014

    Teenage Mutant Ninja Turtles #35is another solid issue but not enough happens before the cliffhanger. Nonetheless it still turned out to be an excellent addition as it comes recommended. Read Full Review

  • 8.0
    Comic Bastards - Samantha Roehrig Jun 18, 2014

    As I said, we have two great TMNT stories coming out this month. You better grab both just too be sure. IDW isn't slowing down anytime soon with this universe, so you have got to keep up. Plus I haven't mentioned Leo, but something strange happens to him that will be touched upon in the coming issues. I'm not sure if he knows it yet. The comic leaves a lot of his story up in the air so really all we have to do is wait. I think some huge stories will collide soon with the Turtles. Leo will play a huge roll, the Technodrome, Angel, Casey, and so on. We have got a lot to look forward to TMNT fans, so get ready. Read Full Review

  • 8.0
    Comic Vine - Gregg Katzman Jun 18, 2014

    TEENAGE MUTANT NINJA TURTLES #35 is a really good issue. It makes some major developments, looks consistently fantastic, and makes sure it always has the reader's attention. It manages to strike all of the right emotions, too. There's a gripping scene in the graveyard and the twisted situation in the apartment is surprisingly humorous. This single issue manages to bring quite a few changes to the universe, so I'm thoroughly excited to see where it'll go next with these characters! It's a shame Leonardo has been cast aside in this story, but it looks like the next issue is going to change that. Issues like this one prove it's a great time to be a fan of the turtles. Read Full Review

  • 6.0
    All-Comic - Cole Kennedy Jun 18, 2014

    TMNT #35 stays true to its source material in look, aesthetic and characters, but falls short when it comes to the actual story. Undeniably, the plot will progress in further installments as there is just too much going on in all the characters' lives to keep the story dull, but this particular issue just didn't capitalize on all that story. With mild story progression, some action scenes included just for more action, and very little character development, this issue felt more like a setup for whats to come, but at leastthe overall visual design is good. Read Full Review

  • 6.0
    Comics: The Gathering - louis whiteford Jun 19, 2014

    Weird animals should be TMNT's bread and butter, but it seems like the weird animals are being underdeveloped if they're not teenage mutant ninja turtles. Old Hub has grown beautifully as a character, but I can't say that for the rest of the characters. I do appreciate how fast this comic can move. It takes forever for something important to happen, but all the weird little character shit has a neat, logical progression to it. There's not a lot of time wasted by characters explaining why they now have a cyber-enhancement suit, they just acquire a cyber enhancement suit and then start fighting entire gangs. Characters in TMNT are all about getting stuff done. Read Full Review

  • 8.5
    SuperDuper Jun 18, 2014

    Picture the scene. A TV flickering in the corner; pizza boxes strewn around the room. DVD's of the 87' cartoon stacked up alongside copies of the old Mirage turtles comics. In the middle of it all is Tom Waltz. This is how I imagine he manages to include so many callbacks to previous incarnations of our heroes, and the myriad characters that inhabited those worlds. I've had to visit TMNT wikis on several occasions to see if a new character is an old one, and I'm always pleasantly surprised by not only the reference, but the fresh spin that seamlessly integrates them into the IDW universe. Of course Mateus's strong designs and artwork helps things. But are these guys also clairvoyants? Two weeks ago (Wooo for not waiting a month!) I mentioned how I'd like to see more Mikey. Well hot dang, here he is, and wearing his ushanka! Red and Orange is a pairing you rarely see, so it's nice to see Mikey's empathy and idealism come up against Raph's pessimistic/realistic view of the world. They are definitely looking at the liquid in the glass in different ways. This issue continues the set up of previous issues, with more pieces making their way onto the board and taking their positions. What's cool is I have no idea what's going to come of it all! Will there be any double-crosses? Probably. Any surprise characters? No doubt. This isn't a simple battle of good vs evil. We have multiple factions with their own agendas. When everyone has their own well developed reasoning who do you prioritise as the biggest threat? Who really is evil? I'll tell you who is for sure. That bastard Hun. With Krang and Shredder you know where you stand. But he has definitely turned to the dark side. The progression from alcoholic, to gang boss, to near right hand man willing to kill his own son, is fantastic. If I were keeping a points score I'd be awarding a few there. Check out the rest of this review and plenty more at www.superdstuff.com!

  • 8.5
    Gizmo Jul 2, 2014

    Wow, it seems like we're getting a new character every issue, and it's fantastic. I love the characterization and situational drama that happens here. As for the art: whatever you do, IDW, do not let go of Santolouco!

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