The technical skill Kelly shows in his cartooning goes hand-in-hand with his understanding of how superhero comics work and when they work best. Hero's journeys only meet expectations, not exceed them. What Kelly understands is the verve of 'what if?' and the childlike brio of the unexpected. Funrama doesn't pretend to be a deconstructive treatise on the role of the superhero in society or an inside-comics-kind-of-way to poke fun at the thing we love, it's not snot nosed. Funrama is … what's the word … oh yeah, '-rama.' Well, it's more of a suffix, I guess, than a word, '-rama' as in 'panorama' as in ''spectacular display or instance of.'' Comics can be and should be comic, not 'fun' in the experiential sense, but imaginative. And few things are more imaginative than a dirty, under-the-table bully who wakes up on a desert island with cactus arms. Now that's whatcha' call a 'funrama. Read Full Review
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