Cale Ward's Comic Reviews

Reviewer For: Comicsverse Reviews: 8
7.8Avg. Review Rating

In the end, it's hard to figure out what Double Take wants to do with this book. All of the ads for their other books leave me genuinely disheartened because of this one. I wish I could say I hated MEDIC #3 because then at least I would feel something toward it.

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Robinson's bigger plot is the only thing keeping me really interested in picking up the title again. The events in this issue itself felt unimportant, stiff, and unnecessary. Agatha is the only interesting character so far. Bellaire's colors are amazing, and they compliment Del Rey's excessive inks immensely. Del Rey's backgrounds and sound effects are beautiful, but the work does not translate to her figures.

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I like this comic. Overall, the Williams brothers,Dazo, and the rest of the crew are having fun with this book, and it shows. There are moments that seem to suffer because of unclear transitions and the experimentation with the spatter behind the panels. While I wouldn't say EXMORTIS is the most original book in the world, it certainly isn't ripping anything else off. The characters are genuine and they seem to be blazing their own trail as heroes.

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Despite the sort of messy and cliched ending, BEBOP AND ROCKSTEADY DESTROY EVERYTHING was a tremendously fun read that left me on the edge of my seat quite often. Bates and Weaver know these characters and really nailed their friendship; that was honestly my favorite part. Bebop and Rocksteady's camaraderieprevailed through time, they only needed to see what the other brought to it. The Turtles never felt like an imposition and acted as a great vehicle to explore the effects Bebop and Rocksteady were having on the timeline. Bates and Weaver know what they're doing and I hope to continue seeing them in the pages of the Ninja Turtles.

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The art in issue four steals the show. My favorite part was easily Nick Pitarra's 2110-Bebop pages. His dynamic and detailed line work are a welcome shift fromthe typical superhero/action comic styles of the book. I love how Bebop has a more retro design. To me, he looks like he belongs in the 90's Ninja Turtles cartoon but with the color scheme that's been consistent through the book thus far. Michael Garland's colors through Pitarra's pages are a complete wonder; they're very bright and vivid. They match the tone of the book while also complimenting Pitarra's 90's cartoon influences.

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Overall, ADVENTURE TIME #52 is a great follow up to #51. Though it does end up being a little slow, Hastings and McGinty's world building adds a lot of substance to the plot. I love the idea that despite the fact that most all-ages titles are marketed for children, books like ADVENTURE TIME aren't afraid to give their readers a chance to look past their silly drawings and surface level plot and think. It's titles like these that will put the "all-ages" back in all-ages titles.

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While I wouldn't recommend this particular #1 for readers new to the series, I would definitely send them back to ROCHE LIMIT Vol 1 to start the whole story. The philosophy aspect of the series doesn't hit so hard in this issue, but because of the nature of the series, I'm anticipating more exciting revelations as to what these characters are doing in MONADIC after their deaths in their previous books. Moreci has us right where he wants us.

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I love ADVENTURE TIME, and every time I've gotten to read the comics, I have been utterly delighted at how much attention is put into making them great. For me, the only advantage the T.V. show has on the comic is the voices, which are still so vivid through Hastings' writing. Hopefully, this great team that Boom Studios has assembled for ADVENTURE TIME will stay togetherto be a haven for the fans when the show finally goes off the air.

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