In the hellish frontiers of the American Wild West, nineteenth--century occult investigator Edward Grey hunts down a fiendish member of the Heliopic Brotherhood of Ra. What he finds is a town harboring bloodthirsty criminals and terrible supernatural horrors!
Severin's prairie scenes are also particularly impressive. In one shot, Grey finds himself in the Indian Happy Hunting Ground, and as he surveys the idyllic landscape he is awestruck and can only say, "Blessed M'Lord, it's so beautiful." I cannot help but agree. Read Full Review
Not only does this series place Sir Edward Grey in an unexpected and unusual setting, it also looks unlike previous Witchfinder comics. Of course, that's because the creators tapped the perfect artist to handle a story set in the Old West: John Severin. As usual, he handles the material incredibly well. He makes the rough, raw backdrop look as untamed and dirty as it should. The meticulous detail in his realistic artwork is something to behold. that he continues to produce top-notch work at the age of 89 just adds to the impressiveness of his performance. Read Full Review
Sir Edward Grey: Witchfinder #1 is a really good comic book. I really enjoyed the mystery and suspense that Mignola is telling and I can't wait to read more of this in the coming months. Read Full Review
"Witchfinder: Lost and Gone Forever" #1 is a good beginning, but while the script is just fine, it's the art that ultimately knocks it out of the park. So long as Severin's on board, you know that this comic is going to be a winner. Read Full Review
The following four issues will prove if the story will satisfy as much as the visuals, but I have faith in Mignola and Arcudis ability to tell a ripping good yarn, but based on the art alone, Witchfinder: Lost and Gone Forever is necessary comics. Read Full Review
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