Shazam battles Black Adam, while Batman finally unlocks the one weapon that may take down Superman.
Injustice may not be moving at the breakneck pace that we had in the previous series to some degree, particularly with the Batman subplot, but it's proving to be working better the more it goes on as the team gets their footing and moves forward with more confidence. Harley has a solid presence to be sure this time around but it's not a complete Harley book and that helps some since there are so many tales to tell and characters to work with. Sampere and Albarran definitely nail the fight between Black Adam and Shazam, especially by making it feel like it has some impact as it unfolds in the city, and I'm digging seeing the way we're about to get two Wonder Women meeting each other and wondering how that's going to unfold in term of mannerisms and such. Good stuff here and it looks like more good stuff ahead. Read Full Review
Injustice: Ground Zero has a lot of great and interesting ideas, but the finale execution feels consistently uneven: overwritten and plodding in some aspects of its narrative, and too abrupt in others. It succeeds on the strength of the world that the creators are working in, reliably effective art, and a finale that feels satisfying even if the whole of the journey didn't. Read Full Review
This chapter is a bit better than last issue. The fight with Shazam and Black Adam is actually really awesome, the first fun fight of the run. The art for the fight is almost totally worth the cover price alone. This, however, doesn't save the chapter from getting a pass because, again, it's still all fighting and we're hardly getting anywhere now. The story with Batman and Friends is progressing at such a slow pace because it's placed on the Batmobile's back burner. I want this comic to be that, not this Harley story, if you can even call it that. Read Full Review
Cover-B-
Writing-A-
Art-C+
Story-B+
Total-B-