Justice League: Generation Lost #7

Writer: Judd Winick Artist: Joe Bennett Publisher: DC Comics Release Date: August 11, 2010 Cover Price: $2.99 Critic Reviews: 4
7.4Critic Rating
N/AUser Rating

  • 9.0
    Comic Vine - Zack Freeman Aug 11, 2010

    Every two weeks, I'm looking forward to reading this comic. DC's been experimenting with weekly and bi-weekly content for the past few years and this is definitely one of the best executions of that publishing model. It never feels rushed and, in fact, it feels a lot more polished than other DC titles that are coming out on a less-frequent basis. I'm running out of praise to level on this. Suffice it to say, you'd do well to pick this comic up. Read Full Review

  • 8.5
    IGN - Dan Phillips Aug 12, 2010

    Generation Lost #7 sees the newly formed Justice League International attempt a full on assault of Checkmate's headquarters in their hunt for Maxwell Lord, who begins the book by experiencing an epiphany regarding his reason for returning from the dead. The JLI's attempted siege is of course wrought with missteps and unexpected gaffs, the funniest of which come courtesy of the new Rocket Red – one of the best new additions to the DCU in years. Joe Bennett handles the art capably without the help of Keith Giffen's breakdowns, which means Giffen's grid like structure is absent for the first time. Not a problem. Bennet's storytelling is as crisp and concise as ever, and Winick's script provides him plenty of big action sequences to draw while keeping the laughs coming at a fast clip. While my expectations for Brightest Day are dropping with each passing issue, the opposite is true with this series. Read Full Review

  • 8.0
    cxPulp - Blake Petit Aug 14, 2010

    The issue, and the series to date, is quite enjoyable. Read Full Review

  • 4.0
    Comic Book Resources - Doug Zawisza Aug 16, 2010

    I originally had high hopes for this series, as I quite enjoyed "Justice League" and "Formerly Known as Justice League." Without Giffen, DeMatteis, or Maguire, however, this series is not as enticing as it could be. Seven issues have drawn out the "We have to stop Max Lord" story quite significantly and dulled my interest and hope for this book. This series is swiftly becoming a how-to for decompressed storylines. It's time for this series to step up and deliver a bit more. Put this team against Max. Let the fireworks fly, let these characters fight. Until that happens, this series is going to seem like it is just marking time until the next event or announcement. Read Full Review

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