Fred’s skills are well-known around town for creating many of the traps used to capture monsters. When he is invited to test out the new Coolsville Escape Room complex, the gang tags along to help out. But can Fred and his friends now escape being trapped by a creepy chimera haunting the halls? Or will it be game over for Mystery Inc.?
Scooby-Doo comics are a great way to teach kids critical thinking skills as well after you see the evidence, and they pick who is the culprit. As a parent you should sit with your son or daughter and simply read a copy of Scooby-Doo! Where Are You? Read Full Review