I enjoyed this book for the same reasons I enjoyed this week's issue of Detective Comics. Jurgens isn't trying to reinvent the wheel, here, but he's crafted a comic here that delivers that kind of simple escapism that brings me back to what I enjoyed about reading comics in the first place as a boy. This book really ought to be titled Booster Gold, because it's directly continuing everything you enjoyed about Jurgens' run on that book. Read Full Review
Time Masters #3 finds Booster and company trapped in the barbarian Claw's ancient past, where they battle sorcerers, dragons and rock monsters. Much of the action is a tad incomprehensible, as it becomes tough to discern where characters are in relation to one another, where they're coming from and just what exactly they are doing. There's not much substance to these action sequences, and they seem to exist mostly so Superman and Hal can remark that they don't have time for this, that they're supposed to be looking for Bruce. The book only ever really comes to life when the core team is off screen, when Rip Hunter is trading cryptic quips with an all-seeing sorcerer and the evil team of Ultra-Humanite, Per Degaton, Black Beetle and Despero are unlocking a secret to Rip Hunter's mysterious past. Hardly a must-read, but this one still has something to offer fans of the two central characters. Read Full Review
The end result is a series that makes a nice companion title for the "Booster Gold" series and does a fine job of allowing Jurgens to move his stories forward while also exploring Rip Hunter's origins and history. It's not mandatory reading for Batfans (yet) but it is a nice supplement for fans of "Booster Gold." I'd like to see this book become more than a supplement or a companion title, though, especially since it is running for an extra dollar per issue. Read Full Review