Our heroes head to the radioactive remains of Las Vegas for a little R&R between races, hoping for a jackpot of ammunition to add to their dwindling supplies. Instead, they arouse the ire of the ganglord Neon Caesar, who's got an ax to grind with Red. Meanwhile, Muttley and his vehicles are lost in the labyrinthine sewers beneath the streets when the gangs of Vegas unite to eradicate the Racers. Our heroes must go it alone against the combined might of the Caesars, the Pharaohs, the Clowns, and the terrifying Combovers, who have great weapons. Terrific weapons. Really, they have the best weapons.
Buy buy buy. This is only issue 4. If you have not picked these up yet, do so. Seriously, what is stopping you? Do you hate fun? Read Full Review
Although there is no formal race taking place in the story (except at the outset), it still culminates in a chase with Biblical overtones at the conclusion. Read Full Review
Wacky Raceland has been an interesting read in previous issues, but this is the first one to come along which isn't at least above average. It leaves the reader to questions how long the formula of “race with a flashback mixed in” will continue. Somehow it feels liked the first major story arc may be needed instead. Read Full Review
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