The clock has started -- Roland has 24 hours to make his move. But when he uncovers the darkest secret of LOST VEGAS, will that information help him...or will he be in even more danger? (Hint: let's go with "more danger.)
The Eisner Award-winning team of JIM McCANN and JANET LEE reunite to create a universe filled with intrigue and a high stakes heist.
Overall, this series is proceeding along just fine " a few hiccups in the writing notwithstanding " and I'm sure we have a great second half to look forward to as Roland's situation intensifies and we get to see more of this remarkable world. It's too bad this is only a miniseries, though " with all the world-building going on, this would spread out nicely into an ongoing. Read Full Review
Given the team attached, I know this is bound to become an indie darling, and that a lot of folks will disagree with me, but so far Lost Vegas is, if not completely devoid of its entertainment, then certainly a bit underwhelming. Read Full Review
This issue drags a bit but there are some interesting moments. It will probably be the kind of issue that reads way better in trade paperback format because you'll immediately be able to get into the action that issues three and four are sure to offer. The art is solid. The storytelling is happening but the pacing is a letdown after an introductory issue that moved at a much quicker and exciting clip. Read Full Review
Lost Vegas #2 is gaining momentum and it's definitely worth a look if you haven't already checked it out. I'll be waiting for the next issue. Read Full Review
Lost Vegas has all the elements to make a great comic book series. Due to a poorly laid out plot and irregular art, it falls short on expectations. It is confusing, to the point of frustration. There are better science-fiction comics in the market right now that are better than Lost Vegas. I do not see this comic being more than just a mini-series. Read Full Review
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