Reyn returns Seph to her father and the Followers of Tek, who ask him to join them on a mission to stop the Venn from destroying Fate.
Reyn #2 is not a genre re-defining experience and it's over too quickly, but it's still loads of fun. Add in the fact that you can just tell that the team behind it has some idea where they want to go with this and it soundly earns a recommendation from me. Read Full Review
Nothing earth-shattering, but Reyn #2 is entertaining and well-illustrated fantasy Read Full Review
It just sucks for me that, at the moment, I'm hoping Reyn is removed from the picture, but having his name as the title of the seriesdoesn't seem to hint that that could actually happen. Read Full Review
Still, the art as a wholeis great, the writing is of Symons consistently high standard, and though its early days, with the story lacking a distinct vector, its clear Symons is playing the long game, setting up multiple plot strands that see some minor resolution in the small picture, and bode rather well for the big one. Whether or not this series will ultimately become as essential as TMS is hard to say at this point – but it has all the structurally elements of a great series. It now needs that one great issue that knocks it all out the park, and if Symons previous work is anything to go by, thatll happen soon. Keep an eye on this one, folks. Read Full Review
This issue of REYNpushes the story along, gives us a bit more background, but misses some of the magic. It'll be up to Seph to cast some spells come next issue. Read Full Review