Opening with a 1919 deathmatch between two American superhumans in the ruins of Utopia, the second issue of Alan Moore and Kevin O'Neill's final volume of the beloved comic series takes its readers on a breath-taking ride over a waterfall of storytelling styles, from a startling 21st century Lincoln Island and its current incarnation of the legendary Captain Nemo, through a New York coping with an ageing costume-hero population, to a London where a drastic escalation is commenced by the rejuvenated sociopath controlling MI5. All this, and a further reprinted adventure of 1960s super-team The Seven Stars awaits in issue two of The League omore
It is not even interested in what made this story great at its debut and is designed for creators and readers primarily interested in the comic's continuation and conclusion for their own sake. Read Full Review
There are four issues remaining, though, and I still have some faith Moore can giveLeagueits proper last rites. ButTempestwill not convert any new believers start elsewhere if you've ever been curious. Read Full Review
This series is very bad and mindless. The plot does not seem to have a direction, and Alan Moore gives me no reason to care about the characters. Overall, very bad.