Introducing…H.A.R.D. Corps!
Las Vegas is burning, and the situation on the ground is about to go from bad to worse. With the firefight between the Harbinger Foundation, Bloodshot and the Renegades spiraling out of control, Project Rising Spirit has only one desperate option left to prevent the conflagration from spreading. It’s time to bring the deep-black weapons development project – designation H.A.R.D. Corps – back online. But are they a scalpel or a sledgehammer? And can they be trusted with the enormous power they wield? What happens in Vegas may just destroy the rest of the Valiant Universe!
Overall, good story as the action has built up more, and i cant wait to see how this will finally resolve itself next issue. Read Full Review
Overall Harbringer Wars has managed to deliver on being an intense story where no punches are pulled with Dysart. Clayton Henry and Pere Perez together on art just blows you away. Only adds to the atmosphere of the story which already has your full attention. Read Full Review
Clayton Henry and Pere Perez work together on art and the result is a mighty fine package. Harbinger Wars #3 is slick, but there is one panel that kind of kills the momentum. It's this one panel that keeps this issue from being an "A" in the art department. The offending panel looks to feature a satellite image of Las Vegas and it sticks out horribly. It's a weird decision because everything else looks so damn great. Harbinger Wars is delivering on its promise and giving us an intense and violent intersection of the most compelling superhero universe on the stands. Read Full Review
It was a very enjoyable issue filled with fantastic character moments and great art. What's not to like here? Looking forward to seeing how this concludes with the next issue. Read Full Review
As complicated as this story is, it never becomes uninteresting. One issue may not be enough to wrap up all of the threads within this story in a satisfying manner. Hopefully the threads will simply be picked up in all of the different titles surrounding this universe. A periodical can never truly be done. The Valiant Universe has been a changing beast ever since it’s inception last year. Stick around to watch the building blocks of the coming years in Valiant. Read Full Review
While it may have some severe pacing issues, this issue nonetheless brings some great characterization, dialogue and a good art team with Henry and Reber doing their stuff quite well in accordance to the tone set by Dysart and Swierczynski. Read Full Review
However, despite these strengths, the takeaway from "Harbinger Wars" #3 is an overall impression of a lot of chess pieces being moved onto the big board of Vegas. Despite the skill of the creative team, it still feels messy and more cluttered than epic. The cast fights for air because there are too many major players. On the final page, the cliffhanger shows one last powerhouse character on the cusp of being removed from the bench. Until he is in play, total convergence has not occurred. The remaining suspense of "Harbinger Wars" hinges on this final convergence, and on who will survive. So far, "Harbinger Wars" has been a solid crossover, but it isn't ground-breaking. Read Full Review