Spaceman #4

Writer: Brian Azzarello Artist: Eduardo Risso Publisher: Vertigo Release Date: February 29, 2012 Cover Price: $2.99 Critic Reviews: 4
6.1Critic Rating
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"Insanely original." AIN'T IT COOL NEWS"Exceedingly impressive. Bleak...creepy." io9"A snowball of excitement and tragedy all rolled into one great comic." IGN"If someone were to review the new Vertigo Comics series SPACEMAN in the future when the book is set, it might go something like this: 'Oh em gee. Vertigo duz it agin. Awsum.'" USA TODAY/Comic Hub"A richly realized creative world. . . an immediately engaging central character. . . strong, confident story-telling." ENTERTAINMENT WEEKLY/Shelf Life"SPACEMAN #1 is obviously a 'must buy.' Azzarello's playfulness with language is taken to a whole new level here. Rating 4.5/5 stars." COM more

  • 8.5
    IGN - Joshua Yehl Feb 29, 2012

    As fellow IGN reviewers have said, the dialogue in Spaceman stands out. Most of the characters speak in a futuristic slang. I had to read almost every word balloon twice before I could understand what was being said. I found myself speaking the dialogue out loud so I could make sense of the phonetic spelling. However, this was never a bad thing. I can't remember the last time a comic had me this engaged with the world it created. Read Full Review

  • 8.0
    Comic Book Resources - Chad Nevett Mar 5, 2012

    It's easy to write off "Spaceman" for being "boring" and not as "exciting" as "100 Bullets," entrenched in language games and a future where nothing is explained easily. Really, it's Azzarello and Risso at their very best, using all of their skills to create a fully formed world and cast in an exciting crime story. When the first issue came out, I said it was a 'must buy' at one dollar. At three times that price, nothing has changed. Read Full Review

  • 6.0
    Newsarama - Scott Cederlund Mar 5, 2012

    Spaceman is full of ideas, possibilities, dreams and nightmares. And that's all in the things that are suggested through the way that Azzarello and Risso have built their world. Around the story of the rescue of a kidnapped girl, the creators have suggested so many possibilities for their characters and their settings that the narrative hasn't been able to explore yet. After four issues, those possibilities remain far more intriguing than the story that is actually being told. Read Full Review

  • 2.0
    The Weekly Crisis - Grant McLaughlin Mar 5, 2012

    As much as I've enjoyed some of Azzarello and Risso's other work, this one is not working for me. Maybe it'll read better in trade, but I'm done for the moment. Read Full Review

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