With over two million copies of the series sold to date, the first arc of Erica's mission in Tribulation reaches its shocking conclusion in this milestone anniversary issue that no Something is Killing the Children fan will want to miss!
While Erica's blades are occupied with an entity unlike anything she's faced, she receives a phone call...
Don't come back until you've had a big adventure! What's the worst that could happen? In order to get a bit of work done, Bigby has sent his young ones off into the Black Forest, but to Snow, this only spells danger. How well equipped are her cubs to face down the creatures that lurk within the woods?
Maika's careless actions endanger an entire city-elsewhere, the Mother Superior and her allies begin to plot-and Kippa receives some life-changing information.
Trapped in the labyrinth of her mind, Maika begins to unravel the horrific secrets she and Zinn have long kept buried in their memories-secrets that will change her life forever.
Tense reunions are in the air as Kippa, Corvin, and Tuya arrive at the Dusk Court - where the Ancients wait to begin their own experiments on Maika.
Maika falls even deeper into her prison as she flees the devastating truths revealed in her memories.
With time running out, Kippa takes matters into her own hands - challenging the Dusk Court itself.
Astonishing X-men and Black Widow writer MARJORIE LIU returns to comics with artist SANA TAKEDA (X-23) for an all-new ONGOING SERIES! Steampunk meets Kaiju in this original fantasy epic for mature readers, as young Maika risks everything to control her psychic link with a monster of tremendous power, placing her in the center of a devastating war b...
Will Kippa be able to stop Tuya and the Dusk Court? Will Maika finally awaken from her poisoned sleep-and if she does, will it be with her own mind intact?
Will the landmark sixtieth issue of SAGA end with triumph or tragedy for Hazel and her family? This may be a "season finale" of SAGA, but the most emotional series in comics is only getting started!
* GLAAD Award-winning writer James Tynion IV (Memetic, Batman: Detective Comics) teams with artist Werther Dell'Edera (Briggs Land) for an all-new limited series about staring into the abyss to find your worst fears staring back.
* When the children of Archer's Peak begin to go missing, everything seems hopeless. Most children never return, but...
Children are dying in the town of Archer's Peak and the ones who survive bring back terrible stories. A strange woman named Erica Slaughter has appeared and says she fights these monsters behind the murders, but that can't possibly be true. Monsters aren't real... are they?
Things in Archer's Peak are only growing worse. Erica Slaughter is on the hunt, but the children are still dying. Angry and afraid, the inhabitants turn their suspicions on the stranger in their midst, the woman who arrived just as the killings began. Will Erica be able to save the town, or will the very people she is trying to protect turn on her?
The FBI has come to the small town of Archer's Peak, allegedly to help stop more children from being killed. But when the Sheriff's department turns their investigation to Erica Slaughter, the FBI is more interested in getting in the way. As the horrified townspeople watch Erica arm herself for a war they can't see, tensions rise to their breaking ...
The time for investigation is over. The hunt begins, as Erica Slaughter brings her namesake to the monsters of Archer's Peak.
Erica may have slayed the beast terrorizing Archer's Peak, but the town is far from safe. As James recuperates from the horrible events of the last issue, Tommy also struggles to find his place in the new status quo of his life
Erica Slaughter can never rest. The dust of Archer's Peak has barely settled before the monster hunt takes her to a new town. And in Archer's Peak, life will never be the same; James struggles to put his life back together, while Tommy begins to think of a life outside the town he was raised in.
Erica's employers, the mysterious Order of St. George, have taken control of Archer's Peak and sealed it off from the outside world. But can they hope to quarantine the damage caused by the monsters... and Erica Slaughter?
With the her mysterious employers looking to recall and reprimand her, Erica's running out of time to save the town of Archer's Peak. Do the answers lie with the mysterious young girl found in the monster's lair who no one can identify?
When Erica's Handler forces a confrontation on the street of Archer's Peak, Erica must decide where her loyalties lie-to her employers, or to the people who need her?
Erica's gambit to save Archer's Peak has failed. Now, the town is under the full control of the Order of St. George. And if the spread of the monsters can't be contained, then the Order might move to eradicate the entire area...
* Time is running out for Erica to save Archer's Peak, both from its monster infestation and from the occupation of the Order of St. George.
* Will Erica be forced to finally stop being a lone wolf and accept help from unlikely allies?
* The monsters in Archer's Peak have surrounded the school where Erica and Tommy make their last stand.
* Even if the House of Slaughter can save them, will the price of their help be too high?
To save the town, Erica must take on the brood of monsters on her own. And Tommy is faced with a decision that means life or death.
The Order of St. George needs a scapegoat to hide the existence of monsters from the world. Erica's actions will determine what is to become of Archer's Peak, and ultimately, the House of Slaughter.
The story you demanded begins here: the origin of Erica Slaughter!
What shocking events brought Erica to the House of Slaughter?
...and what did she have to do to join the Order of St. George?
The secrets are revealed here for the first time in this perfect jumping-on point for new readers.
* What turned young Erica into the monster hunter she is today?
* Discover Erica Slaughter's true origin as she is further initiated into the House of Slaughter. But will she be sorted into the prestigious White Room, or the dreaded Black Room with her new nemesis Aaron?
What secrets lie at the heart of the House of Slaughter?
Erica, and her rival Aaron, will soon learn as they are pulled deeper and deeper into the Order of St. George... but the truth may destroy them.
Erica must play the Game of Nowhere, a secretive binding ritual of the Order of St. George, but not everyone wants her to succeed.
And it's much more than a game; it is an important, yet dangerous part of a hunter's initiation... and not all students survive the process.
Will Erica pass? And if so, at what cost?
Can Erica withstand the final stages of the mysterious Order of St. George initiation?
Erica finally faces her official initiation into the Order of St. George, a tortuous process that pits a child against an unrestrained monster... and bonds them to it for the rest of their life.
Does Erica have what it takes to earn the Mark of ...