8
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Mind MGMT #23 |
Jun 26, 2014 |
But I have to admit that this issue is far from perfect. The pacing seemed weird at times and the art portrayed the Erasers abilities well but didnt deliver the standout visuals Ive learned to love. And even though I didnt want to undress, grab my pyrotechnics and run to the nearest tall building, this issue is still great and I am now both excited and sad that we are close to the final stretches of the story. |
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8
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Pariah #5 |
Jun 26, 2014 |
There are only three issues left, and this one has brought back all the intrigue from the earlier issues. When they executed their plan towards the end of the issue to start mining on an asteroid and divert its course from Earth in the process, it brought in new elements that made me interested in what is going to happen next. While this issue isnt enough to make me want to adamantly suggest the series to anyone yet, Im optimistic about the upcoming finale. |
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9
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Ghost (2013) #4 |
Jun 3, 2014 |
Kelly Sue DeConnick, who we can always trust to deliver a solid script, once again has created dialogue that flows and keeps you focused and involved. And Geraldo Borges delivers some of the best art I have seen yet in all of Ghost's run. The result is an experience that serves as a nice epilogue to this last White City Butcher arc. |
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