Into a realm of magic and savagery comes a mysterious boy washed ashore. His is a lone survivor. Befriended by an apprentice magi, her quirky mentor, and a metal golem, together they are Kai's only hope to stay alive long enough for rescue. Prepare yourself for a d20 RPG adventure with an all new twist. Variant cover limited to 1,500 copies!
More elements of fantasy is added to the art work as Orcs, Elves, and more fantasy species are added, and on top of that, the first sign of civilization is brought in as well.The unnamed town is one of my favorite things as it a nice change from the seemingly endless forests of Urth. While the town isn't seen in full scope, the town is reminiscent of RPG worlds, complete with pointed roofs, and multi-tier buildings. Not to mention the public square, where they hold executions at the hand the mysterious sorcerer. Read Full Review
Overall, I, Mage #2 is an extremely well-done comic. With the exception of a few plot points that confused me (and only when I reconsidered them upon a second reading), everything about it is thoroughly enjoyable. Only two issues in (technically three if you count I, Mage #0), it already feels like a huge world with all sorts of complicated politics and arcane elements driving unseen forces we've only begun to discover. That's a brilliant accomplishment for such a young series, and I sincerely hope that Action Lab will keep it going for quite some time to come. Read Full Review
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