The epic conclusion as the War Party converges on Washington, D.C. to stop the Mad Monk and his American Acolytes from murdering a god!
The Bequest manages to end on a satisfying high note, giving each of the characters at least one standout moment as the tale reaches its final climax. Read Full Review
With the postscript that has the creative talking about the origins a bit and that they have plenty more they'd like to tell in the future, I do like that this is a kind of trial balloon for more as I'd not be adverse to it – if it can spend a bit more time on character with non-action material. Seeley's got the ability easily to expand on this in so many ways that I'd easily be on board for more as long as it's not a repeat of what we just saw. I'm a huge fan of the four-issue run as it forces a certain kind of tightness on the creative, especially in scripting and character material, but it can be done and has been many times over the years so I'd love to see more of it. Bequest was fun and has plenty of potential but it just needs a certain shift-kick to get it to where it needs to be in my mind. Read Full Review
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