The madman responsible for the assassination of Arcadias police chief in Two Past Midnight escaped . . . and now Tempus is back! Addicted to technology, Tempus wants Jim Albrights inventions . . . and hell happily kill to get them! No one knows the Secret Squadron headquarters better than Captain Midnight, but hell need all his cunning to protect his home from this lunatic!
With this issue, things are beginning to make a change. Our once kind of stoic and "goody-goody" Captain Midnight has been hardened by good old-fashioned modern violence. Ok, I know that statement is an oxymoron. But if you have been reading this story from the beginning, you would have seen where the Captain started very serious and traditional in his characterization. He has seen and experienced a lot though in the last 13 issues and this is putting some heavy calluses on his style. The man is becoming hardened and dare I say pissed off. He even utters some profanity in this one. Captain Midnight is ready to unleash some fury. Strap yourself in folks. This ride is getting ready to get a little be rough. Read Full Review
Captain Midnight #13 continues to challenge the idea of the type of hero the world needs. As the foundation for this world of heroes around him, this is the idealistic storytelling which doesn't lose focus on what is most relevant to progression. Surely things will only get worse before they get better, and this issue gives reason to go along for the ride. Read Full Review
It's a battle of the minds. Captain Midnight's inventions are used against him. Great story with good artwork. Agent Jones remains my favorite support character but there may be deep plot seeds here coming out of Charlotte Ryan as well.