Tensions rise as the Sorceress of Grayskull shows Zodac heroes influenced by He-Man from across the multiverse. In an Eternia ravaged by war and left shattered, a Goddess known as Teela must free the Beast Man shaman from a tribe of superstitious barbarians. And when a drunken group of explorers who jokingly call themselves Masters of the Universe run ashore on the Isle of Gray Skulls, they must decide if saving a captured sorceress is as important as procuring loot.
Overall then, this is probably the weakest of the issues so far, although Rubn's work on the second story is almost worth the cover price on its own. I'm still absolutely loving the fact that we're getting regular He-Man output from Dark Horse, and Seeley's clear affection for the franchise shines through on almost every page, from the overall feel to the deep-cut cameos and references. I can't wait to see what he comes up with for the final chapter next month. Read Full Review
As always, it's a coinflip, but at least one of the stories is a must-read. Read Full Review