When the Orville detects a Union transport headed straight for Krill territory, they hail them and receive no response. Forced to intercept, the Orville is soon playing host to a group of seemingly hapless xenoanthropologists-including an old acquaintance of John's. But not everything is as it seems.
A pretty good story with some nice moments. Sure, it borrows from 'Who Watches The Watchers' but deviates enough to make it fresh. Read Full Review
The name of the game is identity politics and freedom to choose the way you live. This is the kind of storytelling that I believe many of our comics out there are missing, and it's a shame we don't get that because we don't want to scare off those who want to live in a fantasy world. The Orville #3: The Word of Avis Part 1 of 2 doesn't care about any of that. This creative team jumps into the same hard-hitting topics as the show and instantly making this a must have for a TV-to-comic adaptation. Read Full Review
David A. Goodman entices readers with an engaging protagonist fighting against oppressive systems that reflect our own world. Read Full Review
Fine, but not memorable. Read Full Review
Fans of classic Star Trek or the Orville TV show might find something to like about The Orville #3, but there's not much in this comic to hook most readers. The story is boring, the plot predictable, and the dialogue flat. The artwork is of good quality but doesn't offer many impressive visuals. Ninety percent of this comic is just people standing or sitting around talking. Goodman has a plethora of sources to pull inspiration from, yet he gives the reader a drama with no real tension. Hopefully one day, Seth Macfarlane can be convinced to consult and punch up the dialogue or story. Otherwise, I find little that would make someone want to buy any of these The Orville inspired comic books. Read Full Review