Harley decides to make a mark for herself by breaking into the Batcave and stealing the Batmobile. Only problem? Shazam is guarding the place.
Injustice: Ground Zero is moving into a more interesting phase at this point for me as we get the movement on Wayne Manor to retrieve the Batmobile and what kind of fury that will be called down to deal with it. Harley as the central focus still rubs me a little bit the wrong way when we have so many characters to work with and stories to tell. Her interactions with Batgirl are amusing and I do enjoy her time with her lackeys and how they deal with each other, but the real fun this time around is with her and Shazzy, both in the quips and the action itself. A fun issue that has me hopeful that we're on an upturn with the story. Read Full Review
Christopher Sebela is starting to countdown toward some final calamity with this Ground Zero outing. The Harley side of the narrative is feeling a bit thinned out and over-soaked, but visually it's fun to flip through. As for the ongoing feud between Bats and Supes, well, Injustice has proven to be a past master of delayed gratification. Superman continues to boil over with so much anger I'm frankly surprised he hasn't just combusted by this point, and Batman continues to play a game of skin-of-the-teeth escapes. Not sure it's all going to gel, but it's still fun for an idle read. Read Full Review
Bits and Pieces:This chapter sucks like a bucket of ticks. Again, another damn chapter full of nothing but fighting. I get that this is a comic based off of a FIGHTING video game but I don't want to read fights. I want to read a story. If I wanted a fight, I would just go play the damn game. The art is really good, though, as always. Nothing to complain about from Derenick's art. Read Full Review
Cover-****
Writing-*****
Art-***
Story-***