The Atari Age returns to comics with the most unexpected story of the year: SwordQuest! In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely - the game of life - and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a more
The art is well suited for the more down to earth story that is going on and helps set the more somber mood consider one of the characters are dying and wants to get the prize he so desperately wanted in his youth. There are also some minor RPG type moment in the story that add to the over all feel. Read Full Review
Another great chapter in a truly gritty, adult story. Violent yet emotional, the creative team hits every note. Not for rookies. Read Full Review
When the Dynamite Atari deal was announced, I was wondering how the properties would be translated to comics. The old Atari games aren't exactly full of major plot points, or characters for that matter. This was just a fun way to do it, using the property and a really interesting part of video game history. I thoroughly enjoyed it. With some great retro systems coming out over the next few months, Atari is actually making a weird comeback right now so this book is coming out at the right time. A fun read and I can't wait for the next issue. Read Full Review
The exposition is handled smoothly, the characters are relatable and interesting, and the final page provides an eyebrow-raising cliff-hanger to spur the reader on to the next issue. Colour me impressed then, as Bowers and Sims make some bold storytelling choices to give what is ostensibly a video game tie-in the potential to be something much, much more. Well worth a look. Read Full Review
I definitely found myself pulling more out of this book than I had originally anticipated and love the direction it is going. Definitely worth picking up! Now"if you'll kindly excuse me I have a few cartridges I need to dust off and an old AV cable to find. Read Full Review
SwordQuest #1 is an emotional fun read that really does a great job of telling a story of essentially a dying man trying to reconnect with his past and just have fun with the end of his life. The creators do a fantastic job of balancing the "darker" feeling of the book dealing with Peter's disease and trying to reconnect with his friends and the lighter tone of trying to steal this childhood sword and going on his own adventure and quest. Read Full Review
I still don't know what to make of Swordquest. I'm sticking with it because I'm curious to see what they're going to do with it. And because it has a lot of fun game references and little bits and pieces coming into it that reminds me of my own past. And because I'm hopeful for more Atari properties to get creative properties made from them in comic form. A lot of the nostalgia is really toward the old Atari Force comics and hoping that something along those lines can find their way into reality here. Bowers and Sims have an interesting concept coming into play here with lots of nostalgia pushing it forward. I'm still less enthused by Ghostwriter X's artwork, more so because I'm not sure it fits the project as opposed to the artwork itself, but it'll likely slowly grow on me. Read Full Review
This is not your typical Star Trek Story. No Kirk, no Enterprise, and no space travel. Maybe this isn't the best issue to pick up if you are new to the Boldly Go series, but with a decent character story and a chance to explore New Vulcan, it should satisfy any hardcore Star Trek fan. Read Full Review
After a strong prequel issue, "Swordquest" #1 stumbles at the gate instead of kicking off what's next for Pete and the quest. Read Full Review
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