Swordquest #4

Writer: Chad Bowers, Chris Sims Artist: Ghostwriter X Publisher: Dynamite Entertainment Release Date: October 18, 2017 Cover Price: $3.99 Critic Reviews: 4
8.4Critic Rating
N/AUser Rating

Armed with the knowledge of the history of the Sword, Peter and his team continue their plan to plan to steal it, while dodging the conspiracies brought here from another world! Or are they a bunch of crazy people trying to steal a prize from a video game expo? YOU DECIDE!

  • 9.0
    On Comics Ground - Reed Strong Oct 14, 2017

    This book still continues to explore an interesting mythology, with characters of diverse enough identities that help push forward a variety of motivations for the same goal. Outside of analyzing it like that, its still just easy to say that this book is real book. Read Full Review

  • 9.0
    Comics: The Gathering - Jason Laframboise Oct 25, 2017

    The art really grew on me. At first it didn't really appeal to me, but you know what I actually really enjoy it now. It reminds me of the art in that really awesome Hawkeye series by David Aja. That is my biggest impression of it. I'm not much of an art guy, but it was a visually appealing.Overall a fun read from Dynamite. If you get a chance to get this one, I suggest it. The trade paper back might be the way to go as it reads a lot better in one sitting so far. I am excited for the next chapter so the cliff hanger ending worked for me. Read Full Review

  • 8.5
    SnapPow.com - Harrison Rawdin Oct 19, 2017

    SwordQuest #4 is a prime example of a penultimate outing done right. Right from its opening we see a compelling cast ready to go, as their heist plan comes out to play. It's fun to flip through with a stellar creative team at its back, so by all means go grab yourself a copy! Read Full Review

  • 7.0
    The Fandom Post - Chris Beveridge Oct 18, 2017

    Swordquest hits the moment we've been waiting for and puts us in a new place to deal with for the finale, which should be able to cover a lot of ground if it's as dialogue heavy as this issue. Bowers and Sims keep things moving in their own way here but part of me still feels like this whole series could have been tighter and more engaging in four issues than six. I like some of the nods made in here from Juros about the plans for the original games and his confidence while the artwork continues to hold up well in presenting a world that feels and fits right for the material. I'm curious to see how it'll all come together but at the same time I'm not holding out a lot of confidence for a strong ending rather than an acceptable ending. Read Full Review

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