Peter and the twins are joined on their mission by a mysterious stranger who brings them vital information... or could be a crazy person. The jury is still out. They are now on the cusp of some seriously misguided wish fulfillment or steering directly into their destiny, which is a road filled with danger and magic. The for real kind of magic!
SwordQuest #3 is an engaging yarn that absolutely maintains the quality of the mini thus far but in the last few scenes raises the bar! For this Atari based franchise there's mystery left in its wake so in other words if you haven't been following it's time to catch up! Read Full Review
This book continues to be one of the most artfully ambitious and fulfilling projects that Sims and Bowers have done to date, including the absolutely jam-packed 9 panel grids painting the pages of the book by Ghost Writer X. Read Full Review
Ghostwriter X continues their stellar work on the book. They get to have some fun with Mr. Juros throughout the latter half - he seems to be just an ordinary business man, but X gives him enough presence throughout, with some visual winks and nods here and there, that you know there is something more to the character. Read Full Review
In a lot of ways I'm still not sure what to make of this book. It's sticking to the rules of its world pretty well and is moving along in a straightforward way so that it does make sense within those rules. But it's also moving at an odd pace with some of what it does while allowing for a lot of character time to firm up the bonds that are being rebuilt. The addition of Terry adds some fish out of water material but Juros is going to be the one that's going to move us whole hog into this other world with the magic. I'm still expecting some kind of weird twist to hit along the way or something else that realigns my view of it all, but until then it's just a quirky and interesting ride. Read Full Review
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