Thundarr The Barbarian #2
| Writer | Jason Aaron |
| Artist | Kewber Baal |
| Cover Price | $4.99 |
LORDS OF DARKNESS!
Across the face of a scarred and battered planet, the magic-wielding wizards who rule over the ruins of Old Earth are banding together to consolidate their grip on their fiefdoms’ downtrodden inhabitants. United by their insatiable thirst for power — and threatened by the unwelcome appearance of Thundarr and his growing band of resistance warriors — these evil sorcerors are poised to unleash their ultimate weapon: a spell that will take them into the past, giving them ultimate control over the future!
Hard-hitting wordsmith JASON AARON (Thor, Avengers, Conan) and two-fisted ink-slinger KEWBER BAAL
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CRITIC REVIEWS Back to Top
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7.0
Comical Opinions - Gabriel Hernandez
Mar 04, 2026Thundarr the Barbarian #2 is the kind of middle chapter that rewards readers who already care about the character and the premise, giving them raw emotion, brutal arena tension, and a legitimately striking time‑travel disaster to chew on. If you are running a tight, modern‑heavy pull list and need every issue to stand alone cleanly, this one’s structural hiccups and deferred explanations may leave you cold. Read Full Review
USER REVIEWS Back to Top
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10
Plot Thundarr, Princess Ariel, and Olak arrive at the location where the Council of Wizards has the time machine ready. A battle ensues, they activate it, and escape. Thundarr, Ariel, and Olak pursue them. This machine transports them to 1994, the year of the cataclysm that ends civilization. The Wizards plan to use the energy of this planet colliding with the moon, but intend to divert it to cause the total annihilation of humanity. In parallel, the story of how Ariel, Olak, and Thundarr met is narrated. This comic continues to blend science fiction with fantasy in a dystopian setting, taking seriously the original premise that Hanna-Barbera established in the original animated series in the 1980s. Art Kewer perfectly capture more
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7.0
Thundarr the Barbarian #2 is a “good” book, true to it’s Saturday morning roots, with a touch of the new. The art from Kewber Baal (not 100% on model - but pretty close) is solid and pairs well with the Jason Aaron script. Last issue we were treated to a nice bit of world building for the world of Thundarr and it seemed to be as I remembered it from the 70s with a bit of an edge. This issue throws all that away, for a time travel plot and an alternate timeline. Not a great place to go on just the second issue. For one, we leave the world of Thundarr behind without truly understanding it (unless you are a die-hard fan of the cartoon). Second creating an alternate timeline is pointless, as we know it will be fixed eventually, so nothing that more