With all their friends beguiled by the attractions of Waterdeep, Eric and Diana are left to contemplate the kids' future. Where do they really belong? Where are they most needed? But it's more than just the wonders of Waterdeep that have enchanted Presto, Bobby, Hank, and Sheila. Will everyone come to their senses in time?
The script format of a four-part series begins to seem like something that might have fit rather nicely between a couple of episodes of the old Saturday morning series. That means that the first couple of issues would constitute a single episode. The overall feel of the story is true enough to the original series that it is a little weird being fitted around the plot structure of a couple of issues of a contemporary comic book, but it remains a lot of fun to hang out with a few old friends again. Read Full Review
I can't wait till issue #3 drops. This is such a fun book and long-time fans of D&D will feel right at home as this Saturday Morning Adventure unfolds. Read Full Review
The bickering of the team leads to both Hank and Sheila attempting to take turns of leader, neither option being one the rest of the team seems all that keen on, eventually fracturing the group even further and trapping two of the characters in the dungeon underneath from the classic D&D adventure the story seems to be puling from. The bickering reaches a fever pitch here that starts to lessen my enjoyment of both the characters and the story, and, as with the first issue, I'd still prefer a closer representation of the art from the series. Read Full Review