KARAI! Tasked by her estranged grandfather, the Shredder, to protect New York City, Oroku Karai faces her first true test as master of the Foot Clan when four mysterious mutant ninja turtles unleash seemingly random acts of violence against the city. The Armageddon Game has begun, and the rules have changed. Will Karai have what it takes to play her part and lead her forces against these strange new threats, especially when some of her own mutant allies are questioning what side the Foot Clan should be playing for in the first place?
'Teenage Mutant Ninja Turtles: The Armageddon Game The Alliance' #1 works both as a great tie-in to the event and also something that can stand alone in a sense as it centers on Karai and the future of the Foot Clan. A dark, gorgeous, and powerful story that resonates with anyone that has found themselves in a place where they must decide whether to keep following or to step forward and take the actual lead. Read Full Review
Soares brings heavy shadows and a painter's sensibility to the colors, creating cityscape backdrops that are a blur of impressionistic lights. It's stunning work that, when paired with a compelling case for Karai as a leading character, is more than enough to justify The Alliance's existence. Read Full Review
This issue is most a big action sequence with some character backdrop for Karai but even still, its really good. Im loving the artwork here and the msyeryy and design of these doppelganger turtles is cool.
This run still feels like it has life 130 odd issues in; and thats a beautiful thing.