The Adventurers' Guild tries to charm the town of Carraig an Bhun as the inhabitants gather to discuss their arrival. The Guild's leader, Darius, is disappointed to discover his former protége, Meabh, is alive and well. Meabh, meanwhile, vows to do whatever's necessary to protect her new life...even if it means killing the man she once considered her mentor.
WHEN THE BLOOD HAS DRIED #2 brings the Adventurers' Guild to town, stirring up old memories and drama. Moloney's fantasy adventure tale is starting to show purpose and direction, and the art is rock solid, but the lack of clarity surrounding the players and their motivations makes it difficult to care about any of the characters. Read Full Review