They're back! What happened to Spider-Man, Colonel America, Power Man, Giant-Man and Wolverine at the end of MARVEL ZOMBIES 2? Where were they transported to...and, more importantly, when?
Marvel Zombies Return #1 is not a deep comic, even by the standards of past stories. It is, however, a huge amount of dark, twisted fun. I still have my concerns about the mini-series as a whole, but at least the franchise is showing it still has legs. That's more than a lot of zombies can say. Read Full Review
Shoving the zombies into a 60s Marvel-verse where the inhabitants are ill-equipped to deal with such a violent reality is an amusing idea, but I'm not sure it works as well as it could in this issue. There are some moments that hit exactly the right note -- the scene where the Sandman realizes that the silver-age rules on violence don't apply anymore is grimly entertaining -- but however amusing it is, if you're not already laughing at the idea of Marvel Zombies after this long, this overtly comedic spin probably isn't going to change your mind. Read Full Review
For other readers, however, this might feel like the final flogging of an undead horse. Read Full Review
There are some weird moments. For example, how Spider-Man's veins and arteries could be sticky? Why does he feel pain? Zombies don't feel pain, it was said in the first volume... And I think he had too many veins... That's just stupid. Yeah, it looks interesting and viewy, but where's the logic? Also, scene with the Mysterio brain was stupid too... Where's his head?
But what about the issue itself? That's the direct sequel of Marvel Zombies Vol 2 and that's what I mostly wanted from Marvel Zombies Vol 3. Art is cool, story is... just right. Yeah, there were many dumb moments, but you can see here how Sandman could kill Spider-Man or how easily Spider-Man could kill his enemies... There's almost pure terrifying action and this act more
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