As the Celestials gather to discuss the reactivation of the ancient ghoulem, Virgo and Gemini consider their next move. Meanwhile, Kreek's consciousness continues to blossom in surprising ways, and Joss gathers a crew for an expedition into the wastelands beyond the shantytown--unaware of the terror that awaits them in the ruins.
I was sold on Engineward very quickly with all that it's doing – and those gorgeous covers – and each issue reaffirms my interest in it. It's working through familiar story material at the moment but the execution is top-notch and what they're bringing to the table with the trappings is really helping to elevate it. This kind of work is totally my thing and it's coming together really well and I'm excited to see what else George Mann has in store to make it unique and his own as it progresses while thoroughly enjoying what Joe Eisma is doing to make it look as fantastic as it does. I can't get enough of this book. Read Full Review
"Engineward" may still be assembling its grand plot machine, but its construction is enchanting. Read Full Review
ENGINEWARD #3 builds on the world building from the previous issues and finally launches into the main adventure. The story is a clear and breezy read, and the art accentuates the hot desert venue well. Read Full Review
Despite some occasional narrative missteps, Engineward #3 continues to deliver a familiar yet engaging sci-fi adventure with absolutely exceptional art. Read Full Review
From this point on I see Engine Ward as being on the precipice of either being one of the best ideas out there in comics or being lumped into the heap of could've beens, and easily forgotten! Read Full Review
Engineward #3 from Vault Comics continues to show the series' great potential, but does the story follow through on it? Read Full Review
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