NEW WORLD ORDER: Part 1-Britney and her team are sent to Tunisia to take back an embassy that has fallen into enemy hands. They must trek across the vast desert and enter the embassy through an ancient Carthaginian tunnel system. But old tunnels hold old secrets and the sand in these parts is far more irritating than the kind you find at the beach.
-A decent action issue is raised by strong visuals. I was really impressed by artist Garcia and want him to do much, much more for Zenescope.- Read Full Review
With the deaths of General Tate, Ryder and Eve still fresh on their minds and the need for revenge against Alpha, the remains of the Highborn Initiative are forced to enter into the enemy stronghold blind. Traitors have opened then to the enemy and a sense of hopelessness leads into them to the final encounter raw and betrayed. While Iovino has beautifully portrayed this literary climb to the summit and Garcia has supplied us with adequate tackle and gear for the ascent, poor choices of a guide make us lose the way to this climatic peak. Hopefully all of these obstacles will be overcome once we open the way to the finale, otherwise this series will end with a painful descent to the bottom. Read Full Review