The beginning of one of the most controversial comics characters of all time.
There's a new hero in Batman's world, whether the Dark Knight likes it or not!
Jean-Paul Valley has just been told by his dying father that his family is part of an ancient secret society known as The Order of St. Dumas-and that he is the ...
A robbery goes far too easily for Catwoman's liking, so she keeps on stealing and returning the purloined object over and over again, until security improves enough to be worthy of her efforts.
Moreland McShane learns that Selina Kyle is Catwoman, and Catwoman makes a shocking discovery of her own.
Catwoman and the Huntress end their team-up in a blaze of combat against Gotham's worst mobsters. Plus, Catwoman's relationship with Morland McShane takes a grim and unexpected turn.
Determined to avenge the drug-related death of one of her students, the Huntress breaks into a criminal stronghold. But she is surprised to find Catwoman already there, in the process of robbing the place.
Outmatched by Cybercat's high-tech might, the Feline Fatale acquires a high-powered new costume of her own, but even that may not be enough to defeat her persistent foe.
Caught in the midst of sabotaging Morella's organization, Catwoman finds herself in the fight of her life.
Morella, the leader of an international crime syndicate, recruits Catwoman to the fold. But when Selina learns what kind of inhuman horror her new boss is, she decides to destroy the syndicate instead.
Catwoman and Two-Face reach a standoff over the purloined copy of Stevenson's Dr. Jekyll and Mr. Hyde, until She-Cat enters the scene and tips the balance of power.
When Two-Face tries to steal a rare edition of Stevenson's Dr. Jekyll and Mr. Hyde, he learns that a woman dressed like a cat has beaten him to it.
An enemy of Catwoman's hires the nine best assassins in the world to kill the Feline Fatale.
Catwoman's theft of an FBI satellite controller puts her in combat with Cybercat, She-Cat and a mysterious and lethal third party.
Catwoman accepts a commission from Zee to steal valuable plans and along the way tangles with both She-Cat and Cybercat--one her competitor and the other her would-be killer.
Accepting a commission to steal for the mysterious Mr. Zee, Catwoman engages in a death struggle with the unbeatable, inhuman Cybercat.
As Catwoman sets out to steal a golden dollhouse, Commissioner Gordon assigns a one-man task force to obtain evidence that the Feline Fatale is still committing crimes.
Catwoman helps Batman recapture Two-Face and the Penguin, after which the Cat and Bat confront their mutual fatal attraction. "Year Two" part 3.
Catwoman has "stolen" the Joker, Two-Face, and Penguin, diverting attention from her real target, an Egyptian dignitary. But she and Batman must deal with some unexpected consequences. "Year Two" part 2.
"Year Two" part 1! It's the untold tale of Catwoman's first big score: steal the Joker, the Penguin and Two-Face! Plus, the Feline Fatale has an early encounter with Batman.
A medical research project goes horrifically awry when scientists create Panara, a half-human, half-leopard who can't wait to sink her claws into Catwoman.
"Legacy" part 2, continued from DETECTIVE COMICS #700. With her cell rapidly flooding, Catwoman must find a means of escaping before she drowns! But even then, she has Hellhound to contend with! Continued in ROBIN #32.
In a vast underground Sudanese chamber, Catwoman and Brother Umberto of the Order of St. Dumas face ten of the deadliest traps ever devised, unaware that the greatest danger awaits them at the end of their journey. "Hellhound" part 3.
Catwoman must escape a watery death, only to become the pawn in a scheme by Hellhound and the Collector. "Hellhound" part 2.
"Hellhound" part 1! Planning a major heist, Catwoman clashes with her oldest and most hated enemy, Hellhound.
"Contagion" part 9, continued from DETECTIVE COMICS (1937-2011) #696. Catwoman tracks down the last remaining survivor of the Clench outbreak. But does the blood of the survivor really hold the answer they're looking for? Continued in AZRAEL (1995-2003) #16.
"Contagion" part 4, continued from ROBIN (1993-2009) #27. Catwoman, Robin and Azrael find Kendall Stuart, but so does the mercenary Tracker. The Dark Knight allies fight to keep the Clench virus survivor alive lest their chance of a cure dies with him. Continued in AZRAEL (1995-2003) #15.
Catwoman and her crew of thieves must steal a shipment of gold from an airliner--while the plane is mid-flight!
A mob-boss's safe contains information that could lead Catwoman to the biggest score of her career. But to complicate matters, the Penguin waits behind the scenes with a scheme of his own.
Catwoman embarks on a heist too big to carry out herself, so she enlists the help of a gang of costumed thieves who plan to kill the Feline Fatale as soon as they've got the loot.
While stealing priceless artifacts from an African embassy, Catwoman has a savage encounter with a Neron-augmented Gorilla Grodd.
"The Secret of the Universe" part 2, continued from BATMAN: SHADOW OF THE BAT #43. Batman chases Catwoman into the sewers, where the Ratcatcher is about to unleash thousands of mutated rats upon Gotham City. Continued in BATMAN: SHADOW OF THE BAT #44.