Dizzy joins with Chipper and The Rollers to master her new powers as the 'Burb Defender -- or rather, learn not to crash every time she puts on her skates. Even in a negative funk the next day after seeing footage of her lack of skating skills, she notices Scarlett, one of the Rollers, being mean and not acting like herself. Scarlett is infected by a Negatrix!
Dizzy and her friends devise a plan to free Scarlett from the Negatrix influence, but are the Negatrixes only scared off... and still out there somewhere?
Dizzy has her special equipment, but now the hard work begins. Read Full Review
Getting Dizzy #2 is beginning to gain momentum. The characters are solid and there's enough hints that there are some fun homages and subversions on the horizon. I'm excited to see what happens with the remaining issues and what shenanigans and growth will happen for everyone involved. Read Full Review
Getting Dizzy #2 explores the trials and growing pains that come with being a chosen hero. Read Full Review
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