The good life never lasts.
After paying off their debt to Drez Vina, Vox Machina enjoy a week in Westruun's lap of luxury. But that costs coin, which has a bad habit of running out. So to keep themselves in the black (and the taverns, and the brothels) they agree to join an underground fighting ring. But before they can bash their way to cash, their attention is snagged by the case of a missing child.
Prepare to jump back into the fray with series III of Critical Role: Vox Machina Origins, from the New York Times bestselling team of Jody Houser (Orphan Black, Stranger Things), Olivia Samson, MSASSYK (Isola, Gotham Academy) more
This issue does lead us to an interesting conclusion where we find the team about to roll for initiative" sorry I mean getting ready for a fight. The team might have found a way to make some quick money, but I am very much under the impression that it is not going to be easy and that further trouble lies just around the next page. Read Full Review
CRITICAL ROLE: VOX MACHINA ORIGINS III #1 kicks off the next Vox Machina adventure with an exciting and engaging story. Read Full Review
Another solid comic that only requires the scantest of information about Critical Role to enjoy. This remains one of the best fantasy comics on stands today. Read Full Review
Vox Machina is off on yet another adventure, but this one is a bit closer to civilization. Everyone loves a good bar fight and tournament arc! The series still feels like it is mainly by fans and for fans of Critical Role or Dungeons & Dragons. While I still think this format is a bit restricting for what is a sprawling epic, it navigates the condensed page count while managing to maintain the character of this specific world of high fantasy. Read Full Review
The story has a strong narrative arc and good ideas. Unfortunately, the depth of the web show doesn't translate well to the comic book page. Without the voice actors using inflections to deliver these lines, the story feels a little flat. Read Full Review