Nemesis awakens to find himself held captive by the World Peace Agency inside the walls of the mysterious Electric City. His fellow prisoners are all members of the superhuman intelligence community, and they're subjected to systematic torture in an attempt to siphon the secrets of the DC Universe heroes in order to destroy them. As Nemesis works to escape, he finds few people he can truly trust. But nothing could prepare him for the hideous truth behind his situation!
We don't know hardly anything by the end of "Final Crisis Aftermath: Escape" #1, but that we are enticed to come back for more. Read Full Review
This title is clearly a very experimental format in both art and story direction and so far it seems to be a success. Despite the lack of much of a plot direction at this point, than again escaping could be it, the playful composition and overflow of mystery that surrounds each page is more than enough to keep you entertained. If you want to see what happens to Nemesis or any of these painfully underused characters, or discover just how connected this book is to Final Crisis, or like to see comic books challenging the very medium itself, check this issue out. All in all its a suspenseful read and should be fun all the way through. Read Full Review
DC Comics has crafted a solid mystery in this comic. It just has to give us a reason to keep reading. Read Full Review
Seeing as how this is the first issue of six, and (I assume) answers will be forthcoming down the line, I can't dismiss the possibility that Escape might turn into something worthwhile. That being said, I can say that as an individual issue Escape #1 fails miserably. I suspect many readers will forget what they just read moments after putting down the book, and that's never a good thing for a debut issue. Read Full Review
Marco Rudy's artwork strives for a realistic appearance, but it doesn't quite get there. The penciller hits his mark, though, when it comes to conveying the mind-bending, dizzying nature of the hero's experiences. As was the case with Run, the strongest visual element this comic book has going for it is the cover artwork, this time by Scott Hampton, which captures the darkness and the weirdness of the subject matter within rather succinctly. Read Full Review
Upon my initial reading of this book, I kind of hated it. A lot... Some time has passed since that assessment, and rereading for this review has revealed some charms that my first pass missed. The references to a certain British television show are interesting, and the trippiness of Marco Rudy and Mick Gray's art is a selling point. The use of existing DCU references like Cameron Chase, Rick Flag, et al, puts it squarely in continuity, but the series borrows liberally from Jack Kirby's original OMAC series from the early 70's. The old cliche of pitching "X meets Y with a touch of Z" feels a bit true here, but overall it's not a bad issue. The surprise ending kills off the character I found the most compelling though, and 28 pages of Nemesis passing out feels less like a superhero comic and more like the middle chapters of Elvis' auto-biography. Final Crisis: Escape #1 is better than it could have been, but not as good as a book as I wanted it to be, earning a hopeful but Read Full Review