Hawkman comes face to face with Jim Craddock, a.k.a. the Gentleman Ghost, a malevolent spirit obsessed with finding an ancient relic called the Mortis Orb. Can Hawkman stop Craddock from using the power of the Orb to unleash hell on Earth?
Ultimately, the elements that work best about this series have little to do with Hawkman himself. And while it's tempting to lament the imminent departure of the creative team, it's probably better to hope they have something else planned for the DC Dark realm in the future. Read Full Review
The talent in this book has the ability to craft more interesting, more engaging stories. To this point -- over the course of half a year -- it just has not performed up to expectations. With several of the first wave of relaunched books succumbing to cancellation, one wonders how long before this title vanishes from the stands. Read Full Review
First and foremost, Philip Tan is a pretty good artist. As much as I'm not a fan of the newly-armored Hawkman look, he makes the helmet look pretty good and does a fine job throughout the issue with the character's wings, but the colorist works against him at every turn. In what I believe to be an effort to channel a horror movie vibe, the issue comes across as dark and muddy, undermining the story they want to tell. The issue isn't very good at explaining its plot points, either, careening from place to place but not effectively telling me why. Overall, I don't understand the motives of the villain or the hero, and the menace comes across as hackneyed (an effect multiplied by the pedestrian dialogue.) The Savage Hawkman #6 is a pretty dull affair, with story-telling problems that hinder my enjoyment of some interesting art, earning 1.5 out of 5 stars overall. I like Carter Hall, and think this incarnation has potential, but this issue just wasn't up to snuff... Read Full Review