The Turtles return to the Technodrome to monitor the revival of the Utroms. They are surprised to meet a new mutant there- Leatherhead! Will the mysterious mutant be friend or foe?
Recent events have strained many relationships amongst the TMNT and their allies. Many must decide whether to trust or to betray, to separate or to stay, and to love or to hate. Time takes its toll, but where do the Turtles go from here?
Michelangelo vs. Hun! Startling revelations will have lasting effects on the Mutanimals and Mikey's path. What side will Hob take in coming conflict?
The Heroes in a Half-Shell are taking on the King of the Monsters! Long before the organization was corrupted by Shredder, the Foot Clan’s original purpose was to save Japan from kaiju! Now, in the present day, Godzilla and its fellow monsters have reappeared. Not only is the Foot not prepared to stop them…it would seem Shredder himself is behi...
Michelangelo is warmly welcomed when he visits the Mutanimals. But the hospitality may be cut short when he discovers what Hob's new plan is...
A new faction within the Foot colludes against Splinter and the Turtles as they struggle to deal with new threats to New York City. And where's Michelangelo?
A new age begins for the TMNT. The epic events of TMNT #50 have created new opportunity... and dangers. Will the family stay united in the face of a devastating new foe?
Bullet points:
• New status quo! Great jumping on point for new readers!
• Part of IDW's Artist's Edition Month promotion...
Casey and April struggle to overcome the Rat King's machinations. Will they be able to make their way to the eldest Pantheon sibling and find the answers they are looking for?
Casey and April are separated and both the Rat King's maze alone. Clues to the Pantheon await just out of reach, but Casey and April may not be able to find them if they cannot find each other.
Casey and April struggle to keep their relationship afloat as they look for answers in the desert. Someone is striving to cut their journey short-the Rat King!
Gotham City's strongest alliance comes to an end when Gordon's trust in Batman reaches its limit. On the verge of resignation, the commissioner attempts a final act of public service, but an unlikely intervention allows the Dark Knight to fight another day. Meanwhile, Jack's mission takes a hit when his pills lose effect-and under cover of all this...
Introducing a very unique TMNT tale starring Casey Jones and April O'Neil, by acclaimed indie writer Mariko Tamaki (Skim, This One Summer)! The couple take a road trip to the southwest to dig up more clues about the mysterious Pantheon that has seemingly been pulling the strings on the Turtles' lives from the beginning. Casey and April will find ev...
The epic conclusion to over four-years worth of storylines! The Turtles stand against Shredder for one final battle that will determine the fate of NYC, and the world, for years to come!
A final battle looms as Karai decrees a "Gauntlet" battle between ancient foes Splinter and Shredderbut first the Turtles must defeat the Foot mutants- Koya, Bludgeon, Bebop & Rocksteady! With Leo making an unimaginable battle gamble, a second Turtle's life may be on the line!
The Turtles take the fight to Baxter Stockman as both Karai and Shredder plan their final moves!
The Stockman Swarm engulfs NYC searching high and low for the Turtles. The Turtles are on the run and desperate. Will they be able to find sanctuary before it's too late?
Casey prepares for a final showdown with Hun as the Purple Dragons run amok. Meanwhile the TMNT struggle to reunite as a family while a greater threat looms... what is THE STOCKMAN SWARM?
The Turtles return from Burnow Island to find unimaginable tragedy. As the family struggles to cope, an enraged Foot Clan prepares its revenge. It's all been building to this...the start of the final storyline leading to #50!
The climactic showdown between the Mutanimals and Null! Surprises await both sides of the conflict!
The Mutanimals' ranks have swelled, and they are ready to rumble! Null has a couple of surprises in store though!
The Mutanimals have uncovered a new mutant who has undergone unspeakable trauma at the hands of the Null Group. Hob and company are determined to bring the corporation down, but already divisions begin to form in the group when deadly tactics are discussed. Will the Mutanimals be able to stay intact?
Old Hob, Slash, Herman the Hermit Crab, Mondo Gecko and Pigeon Pete have become a force to be reckoned with in the TMNT ongoing - and now they've got their own miniseries, in which their teamwork will be put to the ultimate test! When someone close to the group is kidnapped, the Mutanimals end up on an adventure more wild and dangerous than they co...
"Attack on Technodrome" Part 4! Minutes remain before the Technodrome fully activates and Shredder, Krang and the Turtles all vie for control. No side will be left unscathed in this epic climax as one character makes an ultimate sacrifice!
"Attack on Technodrome" Part 3! A major battle on Burnow Island unfolds! Will the Turtles be able to help Fugitoid to deactivate the Technodrome before it's too late? Meanwhile, Splinter and the Mutanimals go up against Karai and the Foot!
Part 2 of "Attack on Technodrome!" An unusual alliance makes its first moves as Fugitoid, Baxter, and Krang aim to outwit each other. The twists and turns are just beginning as the Technodrome is mere moments away from activation!
Attack on Technodrome" begins! Time is short as Krang accelerates his plan to terraform the Earth... which will kill all who live on it! A surprise alliance results in a daring plan-and the stakes have never been higher!
The supernaturally awesome conclusion to the blockbuster crossover is here! Ghostly forces converge on the Ghostbusters HQ, and the Turtles' opportunity to get back home is fast dwindling! The two teams' last-ditch efforts may come too late!
Time is running out for the Turtles to get home, and a new villain is determined to make life as difficult as possible for the Ghostbusters! The two teams will have to think outside of the box to save themselves... and New York!
The Turtles are stuck in the Ghostbusters dimension... along with a brand-new, all-powerful, all-crazy ghost from centuries past! The two teams will have to act fast to save the day, but what happens when Casey Jones becomes possessed?
When a new invention goes haywire, the Turtles are sent to a whole new type of New York City. One with a whole lot more ghosts... and Ghostbusters! The two teams will have to learn to get along quickly, because a new foe from the Turtles past has followed them and aims to conquer NYC!