What kind of man is John Constantine? Mage, con man, and a few other choice descriptors not fit to print—but sometimes, he tries to be a good guy. When he tries to stop a young teenager from getting in deep with Papa Midnite, he is faced not just with the past as he’d like to remember it, but with exactly the kind of wizard he really is. Can John help, or is he going to drive someone else into the very shadows he wanted to save them from?
I'm always game for a good Constantine story, though I prefer his old Vertigo self more than anything else over the years. This story plays a lighter and more mainstream version of the character but that's part of the setup as he's trying to keep things friendly in the moment here. We get a good setup that takes us into things quickly and moves through to reveal why he's following the kid and putting in the effort to save him. It's a bit of smoke and mirrors as well, which is definitely pure Constnatine. Lore's script works well and the artwork from Height and Underwood has the right feel for it overall since it's a more open broad daylight kind of story at the moment. Read Full Review