Dungeons & Dragons #1

Writer: John Rogers Artist: Andrea Di Vito Publisher: IDW Publishing Release Date: November 3, 2010 Cover Price: $3.99 Critic Reviews: 4
8.1Critic Rating
N/AUser Rating

  • 10
    Major Spoilers - Stephen Schleicher Nov 11, 2010

    If you are a fan of the D&D role playing game, there's a good chance you've already picked up the first issue. That's great if you did, as the book is aimed squarely at that target market. However, if you have never played Dungeons and Dragons, but you like sword and sorcery tales, then you should really buy this issue. It a perfect setup to a long adventure, and it just might pique your interest in heading down to your local gaming shop and finding a group to play with. I enjoyed this issue immensely (even if it does have zombies in it), and give Dungeons and Dragons #1, 5 out of 5 Stars. Read Full Review

  • 10
    Comics Bulletin - Gary M. Soldati Nov 4, 2010

    On a side note, this is a great time to begin or renew your D&D career. Maybe you took some time off for the wedding or to have some little Halflings? Nonetheless, they just rereleased the Red Box, which provides everything you need if you are just starting out. Highly recommended. Enjoy the adventure. Read Full Review

  • 7.0
    Comic Book Resources - Greg McElhatton Nov 9, 2010

    It's nice to see the first full issue of "Dungeons & Dragons" have so much fun. Rogers and Di Vito are using the basic ideas of the world setting, but branching out on their own from there for an original, entertaining story. Now that they've had a little more room to establish their characters and get things rolling, I'm sold. It's been 15 years since I've played the game, but this "Dungeons & Dragons" is right up my alley. Read Full Review

  • 5.5
    IGN - Jesse Schedeen Nov 10, 2010

    Andrea Di Vito's art is also a boon, providing clean, crisp visuals. Perhaps too clean for the seedy world where dungeons and dragons are in fresh supply. The question is how long humor and solid artwork can compensate for a lack of truly compelling cast or conflict. D&D fails to accomplish anything unique or memorable in ts first issue. Perhaps its time to break out the pen, paper, and dice and roll a few new characters who can bring some flavor to the proceedings. Read Full Review

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