Michelangelo and Mondo must make a difficult decision to save a friend's life... and their own!
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It's a fun concept, but the tale ends so abruptly that it feels a bit more like a pitch than a complete story. All around, an okay issue, but not a standout. Read Full Review
thank goodness this series is ending!
the outcome of this issue was so terribly predictable.
never at any point did i feel Michelangelo and Mondo Gecko would be captured or killed, or that they wouldn't be able to steal the equipment they need to save Seymour (The Mutagen Man) from dying.
the tone was also a mixed mess. Seymour is in a coma and dying, the EPF is trying to kill Michelangelo & Mondo, yet they both act like a couple of goofs in this issue.
there were a few nice action panels, but the way Pablo Tunica draws faces is very unappealing.
i like more other aspects of his art, but he just has this thing with faces.
the back-up story had really nice art, but was absolutely useless! more