"THE 'TA-DA' MOMENT": Amala has made it to our world-and she is distinctly unimpressed. What's a girl with a new robot body and some pent-up rage to do? Paint the town red.
Eduardo Ferigato's art is beautifully detailed. Everything from the character designs to the backgrounds looks amazing. There are some truly impressive pages and panels in this issue. Read Full Review
Once again its a comprehensive package from beginning to end. Theres behind-the-scenes info at the end of the issue. Among other things, the team reveals some of the research thats been done on the Sydney, Australia where the issues action takes place. Between that and a regular podcast complete with further background information, the engrossment of the total package for Self-Made is another example of what comics need to do to continue to feel vital in a world of so many other competing forms of media. Read Full Review
Amala's journey in the "real" world has just begun. She has escaped her past and those that would presume to control or constrain her. The broader story of the nature of all things is at hand. It will likely be interesting to see if she is able to win this game and reveal who those gods above gods might be. Read Full Review
This is the first issue of the title that it feels has let off the gas pedal a bit. Understandably so; the world introduced so far has been incredibly expansive, and it deserves to be explored in several issues. Read Full Review
While I may read until the end of the arc, Self/Made is not a comic I will continue with afterward. Read Full Review
The first two issues were a bit shaky, but #4 builds on the excellent #3. The dialogue is strong and the characters are interesting and believable. One of the particular strengths of this issue is that the situations the characters find themselves in don't feel contrived. Having been critical of Groom's writing in the first two issues, I really have to hand it to him that this title is now very strong, and the art too is excellent.