Once a legendary adventurer, Barrow now runs a bar -- and the King just declared he's shutting it down. So, what does Barrow do? Does he tell his staff? Nope. He goes into full denial mode, sticks his head in the sand, and struggles to remember why he got out of the game to begin with.
Schirmer and Gogou deliver up a hugely entertaining second issue from what is clearly another winner from the Vault Comics team. Read Full Review
Quests Aside provided the right kind of laughs for me in the opening episode while establishing the setting and main cast well. This second issue pushes it forward by looking back, which is always a little dangerous as you lose your momentum. But what it does here works well to showcase more of the world and the supporting cast and random players while also doing a solid focus on Barrow and just how conflicted he is about what's being asked. It makes a lot of sense and hits all the right notes. Elena Gogou brings it all to life really well with some very enjoyable and fun character designs and reactions, as well as just all the material we get from our skeleton member. Read Full Review
As everyone seems to want to buy his Tavern, Barrow wonders if he made the right decision when he gave up adventuring. Read Full Review
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